
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This must be one of the earliest accesses since it's been 6+ years. I think Steam should really consider adding new categories for this type of games, like ancient access, antique access, B.C. access, or big bang access.
wild to release a second supporter pack, still having no character creation implemented SIX YEARS after listing it as a feature.
Клоуны на разработчике, одни и те же механики переделывают по 10 раз, но уже 6 лет не могут доделать основной контент. Теперь ещё и ДЛЦ с косметикой для поддержки выпускают. Завершения игры скорее всего не дождёмся. На этот огрызок ещё и цену подняли в своё время. Подождать пока доделают игру пару лет это норма, но 6 это уже перебор. Ждём сбора на ремейк ремейка механик. Лучше купите Квазиморф.
6年了,我儿子5岁了。我库里的最后打开时间是2023年9月22日。 你慢慢更吧,我已经对你们这个游戏不感兴趣了。 劝大家千万不要买这个游戏,网上云一下就行了,一共就那么点东西。 除了假、大、空,再就是什么手机上玩,平板上玩,要移植这个移植那个…… 别说DLC了,要内容没有,支持礼包出的到是挺快。 可以预见到这游戏最后就是那么回事。现在更新到0.9了,我感觉和0.2那时候没什么区别。 要实在说区别就是内容不做,数值调过来调过去,玩家发现一个流派就削弱一个流派。然后把游戏机制改的越来越恶心…… 你们制作游戏的看见我这条评测,能不能把支持礼包的钱退给我?我不想支持你们了。 游戏也和2023年那时候我玩的不一样了,那时候是紫色晶石,现在是紫色狗食。 为什么我冲当初的游戏性买的游戏,现在变了?这有人管吗? 这么多年,我从来没发过评测。没想到实在忍不住发一条还是个差评,你们很荣幸。 说话不太好听抱歉,打了差评也挺抱歉的。 但没关系,我这条评测是0.9.4.14版的,未来会更新。 抢先评测游戏(在游戏未完成之前评测) 为何要采用抢先评测这种模式? “我们评测团队的规模比较小,但是评测的游戏比较复杂。游戏系统繁多,联系密切,系统之间有时会出现意想不到的牵连和影响。我们非常需要获取开发者社群的反馈,这样有助于我们给开发工作的方方面面设置正确的评测优先顺序,同时进行必要的调整,解决相关的漏洞和问题。” 最后再劝还没入坑的朋友们:千万别买!千万别买!千万别买!!! 一个像素小游戏做了6年没做完…… 还能不要脸出了2个支持礼包。 千万别支持!千万别支持!千万别支持!!!
Disappointed the game has taken years to not be finished. And my reminder this game still exists is a second supporter pack announcement on an early access game of 6 years.
你如果更新一个内容足够多的大版本的同时上一个支持包,很多人都会买单。但是你在更新内容不足的同时还更新了非常多的平衡性改动,然后再上了一个支持包,你被攻击我只能说你是活该。
I hesitated for a long time to buy this game because of the reviews criticizing the save system. In the end, it's really not nearly as bad as the reviews make it out to be. I don't often leave reviews, but I'm doing it for this game because it deserves a higher recommendation rating.
I usually don't leave reviews for games but I notice unfair negative reviews coming from folks complaining about the save systems and other stylistic choices projecting this game to be something it's not trying to be. This is the game version of a haggard Russian black metal band; it's coarse, it's jagged, and it's completely genuine in the game it's trying to be. What kind of game is this? Stoneshard is a grounded, brutal dark fantasy survival RPG, not a power fantasy. Your character is a normal dude, not a demigod spawning with amnesia in an eldritch space ship with a band of avengers fighting demons within 5 minutes of game start. So with this established, this part of the review is kind of a call out for negative Nancies, but you know Baldur's Gate 3 exists, right? If you want an easy game where you can rip a fat bong and not die brutally on max difficulty go play that game. This game actually forces you to think. If you walk up to an enemy and spam left click and your dude's ribs crack and you die, it's because your strategy sucked and in 95% of cases it was not due to RnG. If looting is "hard", imagine in real life if you tried to carry 18 broadswords and a leather sofa in your butt to a pawn shop, now think of this grounded fantasy setting and the tonal drift if it allowed players to do that? For traveling "taking a long time" there's fast travel mechanics, but the game doesn't hold a player's hand to figure it out. Again, Baldur's Gate 3 exists. Anyhow that's that. Won't write a longer essay about it. Game rocks, it's a small indie game made by a few Russian dudes which is why it's in eternal early access and so game systems are being tuned before the main story gets hard-coded in. Anyhow, people that downvote stuff are hella entitled.
天天更新更新,我更新你冯了个福,从6年前开始,每天修数值做平衡,然后就是拿些辣鸡忽悠我们?我到现在还是玩着刚出来的那套模式,新的势力是没有的,内容是不做的,能不能一发BOOM给你们带走的了,占着茅坑不拉屎
I hate to be that guy but this is my first review ever on Steam. I have few hours in the game and I've been playing it for years. The same way that others leave a positive review because they think the game deserves a better rating I have to leave my negative review because I think the developers do deserve it. The game in itself is fine and difficulty is partialy why most of us are here anyways. I have the feeling that many of us also enjoy games like Caves of Qud, Dwarf Fortress and so on. We respect the philosophy that the developers adhere to when it comes to game experience and design and many of us don't even bother by the slow development (we have enough things going out in live) and we certainly don't give a flying rat ass about the damn character customization. Now, would adding different game modes hurt their philosophy (or the game experience) or would it rather hurt their egos? Historically the communication with the community has been in a condescending and alienating tone: take it or leave it. I'd like to see if they would really rather go and do something else before adding the possibility (that's it, the possibility, nothing else) of choosing a different saving system.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tainted Grail: The Fall of Avalon | $15.7M | 33.6K | 88% | $22.49 |
| Depth | $15.6M | 32.9K | 88% | $19.99 |
| Rain World | $15.7M | 55K | 94% | $11.24 |
| Titan Quest Anniversary Edition | $15.6M | 37.7K | 90% | $19.99 |
| Prototype 2 | $15.6M | 15.8K | 77% | $39.99 |
| Avowed | $15.7M | 12.8K | 77% | $49.99 |