
State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.
Estimated range $547.3K – $2.7M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | −90%$1.99regular price | Score78% | approximately $1.1M |
| PlayStation | $14.99 |
State of Mind price historyState of Mind player count
State of Mind has sold an estimated approximately 84.2K copies on Steam, for about approximately $1.1M in gross revenue.
About approximately 84.2K copies on Steam (mid estimate), modeled from its 2,306 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $1.1M gross, estimated range approximately $547.3K to approximately $2.7M — roughly approximately $662.4K net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Score85% |
| Chart— |
| Xbox | $14.99 | Score90% | Chart— |
| GOG | −90%$1.99regular price | Score76% | Chart— |
| Nintendo | −86%$1.99regular price | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Cumulative reviews from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.1M | 332 | 47% | $59.99 | |
| approximately $1.1M | 864 | 33% | $39.99 | |
| approximately $1.1M | 2.4K | 92% | $12.99 | |
| approximately $1.1M | 820 | 83% | $24.99 | |
| approximately $1.1M | 2.2K | 76% | −90%$1.99reg. $19.99 | |
| approximately $1.1M | 4.5K | 83% | $10.99 |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $48.1K | 145 | 67% | −90%$1.69reg. $16.99 | |
| approximately $515K | 1.1K | 72% | $9.99 | |
| approximately $68.3M | 179.4K | 97% | −50%$14.99reg. $29.99 | |
| approximately $28.3M | 42.4K | 76% | $29.99 | |
| approximately $8.2M | 15.6K | 87% | $19.99 | |
| approximately $5M | 8.4K | 86% | $14.99 |