
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Much like the girl you dated in college, this game is visually appealing and somewhat clever, but not nearly as pretty nor intelligent as she believes.
The writing is so horrendously bad that I cannot play anymore
I liked this game a lot. The ultra dystopian city with flying cars gives a fifth element vibe. I didn’t think I would enjoy a game about delivering packages but here I am!
It's a pretty good game. I like the Vibe of the City. Some places looks so stunning but I'm not quite on board with the NPC models. Also, for a driving game, it's kinda annoying to drive on the "road" because of the mindless cars driving non stop and does not react to you at all. I like to roleplay when playing games but can't do that with this mindless traffic. Still a great game though with interesting people and stories. looking forward for the next game.
I feel bad saying this, because I enjoyed the world ambience and gameplay just fine. But... The writing is done in that sort of way that feels like it doesn't trust the end user to process anything for themselves; they spend time explaining everything on both sides of any decision, and sometimes it feels like they only included some additional quirks in order to pretend towards a more morally complicated decision. Some of the writing just smacks of "I know writers who use subtext and they're cowards," even for a cyberpunk game. My bigger issue than that is that the dialogue is pretty extensive, and in the interest of a thorough run, you'll end up standing in front of a character for a solid minute or two waiting for the comms discussion to end so you can interact with the NPC you're loitering beside. Really slams the brakes for any player who actually wants to do the things the game purports to want them to.
因为2077真的是一部在各个方面都太优秀的赛博朋克设定佳作了,但是的确——夜之城不让我开浮空车!我最开始以为这是一个很枯燥的送快递游戏,但是不知道是什么魔力让我一直想要玩下去。大错特错了,原来这是一个好真实的异乡人赛博见闻录。我因为工作遇见各种各样的生命体接触不同的意识形态,我并不是来去匆匆什么都没有留下的无名小辈,在结尾的时候我甚至决定了这座城市的命运。我觉得这部作品把每个能对话交互的小角色都做得非常饱满,甚至成为了我走遍全图的巨大动力,甚至就这么默默捡完了全图的废品们。现在更期待尼瓦利斯了!
重生之我在赛博世界当快递员——第一章 喜提新车,第二章 迷路,第三章 车被偷了(我真的没空陪你们闹了…… 优缺点都比较明显的游戏,整体玩法很简单,驾驶浮空车各处送货,可以沉浸式第一视角开车,但是浮空车的驾驶手感实在是不敢恭维,一不小心就成碰碰车模拟器了,好在雨夜霓虹灯赛博朋克氛围感十足,音乐烘托足够优秀,各个地区有不同的设计风格,很有意思。 故事始于丢了工作又没了住处的主角加入一家非法送货公司,途中邂逅各色NPC讲述各自的故事,剧情也因此较为碎片化,尽管是线性流程,但也需要玩家做出取舍。整体世界观设定和人物塑造很有趣,充斥着黑色幽默。 游戏具备一定探索和收集要素,下车跑图顺便捡破烂卖钱,不同地区的物价有所区别。下车之后如果切远视角的话是固定机位,跑到一半强制转镜头比较恼人。最初看3D像素小人到处溜达还是挺悠闲解压的,到了中后期好希望能出一键导航+跑图加速呃(´ー`)。 吐槽一下地图和引导,设定是建立在海上的城市,不仅上下高度差在地图上标注得不够清晰,还存在大量悬浮电梯和不知道对应出入口在哪儿的快速通道,宛如到了导航来了都不好使的重庆,路痴泪目了。 经历如此晕头转向又忙碌充实的一夜,感觉自己新增二十年送货经验。
Oh, I remember this one... and I can't believe I spent money on it How is this illiterate trash not getting dragged through the mud for how bad the dialogue writing and voice-acting are?! This is why I don't respect the opinions of other gamers when it comes to writing
One of the most underrated games I’ve ever played I almost never write Steam reviews, but after finishing Cloudpunk, I genuinely felt like I needed to write one. I originally discovered Cloudpunk because I saw Nivalis Nights and thought the idea of living and running a business in a cyberpunk city looked incredible. Then I found out Cloudpunk was set in the same city, saw it on sale, and decided to give it a shot. I’m extremely glad I did. What makes Cloudpunk special is difficult to explain because, mechanically, it sounds like a simple game. You’re a delivery driver. You fly around the city, deliver packages, meet people, and slowly uncover the story of Nivalis. But somewhere along the way, I stopped feeling like I was playing a delivery game and started feeling like I was actually living in the city. I spent almost 16 hours completing the story, and a significant amount of that time was just me exploring, walking around in first person, parking my HOVA somewhere with a beautiful view, and taking in the atmosphere. Nivalis feels absolutely enormous despite Cloudpunk being a relatively small game. The rain, neon lights, music, vertical architecture, traffic, advertisements, and thousands of glowing windows create this incredible illusion that you are one tiny person living inside a massive city that existed before you arrived and will continue existing after you leave. The story and characters are where the game really surprised me, though. Cloudpunk explores AI, consciousness, memory, corporate power, inequality, identity, morality, and what it means to be human without constantly beating you over the head with its themes. Some random conversation with a person you meet during a delivery can suddenly leave you thinking about an idea long after you’ve stopped playing. The Erasera conversation with Suto Dore, in particular, was one of those moments for me. I won’t spoil it, but it perfectly represents what I love about this game. You can be casually driving around doing your job, and suddenly the game drops an idea on you that makes you stop and genuinely think. I also loved the choices. On my first playthrough of games, I tend to make decisions based on what I would actually do if I were living in that world, and Cloudpunk gave me plenty of opportunities to do exactly that. It made me care about Rania, Camus, the people I met, and ultimately Nivalis itself. Is the game perfect? No. The driving and traffic can be janky, district transitions can be annoying, and there are definitely technical quirks. But none of that came close to outweighing what this game accomplished for me. I own more games than I could realistically ever finish, and I very rarely complete a game’s main story. Cloudpunk hooked me enough that I finished it in 15.6 hours, nearly cried during the credits, and then immediately started looking for more games like it because I wasn’t ready to leave the world. That is probably the highest praise I can give a game. Cloudpunk reminded me why I love video games. The best games aren’t just something you play. They’re places you get to visit for a while. Nivalis became one of those places for me. Absolutely worth playing. I can’t recommend it enough.
This game feels like a living breathing vibrant world. Just existing and working there made me feel like the player character, a new resident in a terrible, awful, beautiful and exciting metropolis. The characters are an absolute delight and the story was touching and charming. The world felt huge and lived in. Working for Cloudpunk is the best and worst job I've ever had!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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