
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 970 reviews with recorded playtime.
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
anita
抛开由于前代的光芒而导致的过分期许,杀戮尖塔2无疑是一款好游戏。在我单人游玩的前100小时内带给了我很多惊喜,无论是每个角色在低进阶不需要怎么动脑就能爽过关的爽感、还是高进阶是步步为营的运营取胜(当然也有时候出于运气走几步就收获了一套完整的强力卡组),都是绝妙的游玩体验。 在设计师有意降低的无限卡组的成型效率之后,偶有极致的强度把控之后的洁卡构筑成的无限卡组相比一代无脑的洁卡策略构筑出来的卡组更令人喜悦,比如最近玩到一把二层道中拿宾邦(后续所有卡牌奖励都会翻倍进入卡组,有时会带来致命的后果,比如为了强度不得不抓的未升级过度卡会变成两倍),三层拿亮片(后续所有卡牌奖励会获得重放1),占卜事件直接出了升级的主宰和黑暗之拥,后续又遇到了疯狂科学的加费卡,配合双剑柄打击抽牌和燃烧契约烧牌,很惊喜地达成了无限。这种感受让我享受了好一会儿——一种极致的伏笔回收、苦心人天不负的触动。 其它优点也不少,比如和朋友联机的节目效果十足、美术风格相比一代好了许多,ui和动画都十分现代。总的来说,如果你喜欢肉鸽卡牌类型,这是一款绝对值得购买游玩的游戏。
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Multiplayer is very fun, single player might as well be deleted tbh
This is a really fun game. Personally I didn't play the first one much, but this one I sometimes can't get enough of it.
One of the best games I've ever played. And I'm not even good
It is so addictive and I love it
I really love the game, I haven't done a lot of deck builders and I don't know strategy but it's enjoyable with friends and alone.
Still early access but really playable. I enjoy building som diffrent decks each game. You can be suprised each time what you discover. Devs do their job and balance game, add new content. Like it. It's one of my favourite games that I back from somte time to time. Can wait for full version!
只会让人恶心的游戏,数值像脑子抽风一样改的极差,怎么恶心玩家怎么来,boss只会提高攻击力然后塞牌给玩家,没有一点趣味性,路上强怪精英堵路,火堆只能用来回血,问号出怪率极高,出事件只会塞诅咒扣钱掉血应有尽有提升极低,一个三费开局抽五打三到最后还是让人抽五打三,有过牌也没用,因为你注定会被塞状态牌,玩法低级憋屈,本质就是乌龟,露出龟头怒打十多伤害,然后起防御缩入龟壳,遇到大量状态牌你就等着发呆跳过,当我有美妙的连招,你看怎么着,对面要给你塞牌咯,玩游戏最后是开心那是真正好游戏,而这个打到最后只有憋屈,打到最后你感受到的不是好爽好棒杀穿全部,而是像只乌龟一样哈哈哈我龟住这整局游戏啦,真是一个让人极其失望的乌龟游戏,当你结束一天工作想开心的玩一款游戏的话,听我一句话,不要玩这个游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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