
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am coming to this from Satisfactory. I also work in supply chain management for my day job. Take everything I am about to say with that terrifying context in mind. *A Highly Targetable Mental Illness: This game is engineered for a very specific type of person—the kind of absolute psycho who will willingly torture themselves for six hours just to build a "perfectly optimized" factory. *Actual Career Development: Ironically, it's making me better at my real job. It turns out that fixing upstream bottleneck shortages before they cascade downstream works the exact same way whether you're managing global logistics or screaming at a copper cable belt. *The Emotional Rollercoaster: This game is the fastest, most efficient vehicle for making me feel profoundly, frustratingly stupid, while simultaneously making me excited about it. It is a masterclass in humbling yourself. *Going Raw: I know there are a thousand wikis, guides, and pre-made blueprints out there. I refuse them all. I am determined to suffer through this completely alone. I adore the challenge, even when my own layout mocks me. *A Bittersweet Reality: Sadly, the developers recently announced that the major content updates are officially wrapped up as they shift to long-term support. It’s genuinely heartbreaking to know the boundaries of this universe are set, but honestly? It’s probably for the best. If they kept adding more, I would never see the sun again. *The Verdict: My only real complaint is that I’m already desperate for a sequel, despite the fact that I haven't even finished surviving the psychological warfare of the first one. Buy it. Join the cult. Embrace the spaghetti.
My hours spent should speak enough. Endless gameplay and the mods are awesome.
Will ruin your job, life, and any relationships you may have. Spectacular game.
This game is a perfect simulation of how cancer spreads. I will give no more context.
You literally forget to eat, drink and the concept of time while playing it. Triggers massive Hyperfocus episodes.
This game is the crack the CIA wishes it could've given to African Americans
THE factory game if there are "Souls-like," "Rogue-like," "Metroidvania-like," then god forbid factorio defines the factory genre as "Factorio-like"
Считаю, что наигранных более 2000 часов достаточно, чтобы определиться и сказать, что игра стоит того, чтобы в неё играть. Но должен предупредить, если Вы перфекционист, то тут ждёт Вас ловушка, когда начнёте завод приводить к аккуратности и симметрии, вы очнётесь только когда игра перевалит за 10 000 часов. После чего Вы сделаете перерыв, попьёте чай и навсегда пропадёте в этой игре. Очень советую ИТ-шникам, после этой игры Вы уже не сможете смотреть на ворохи проводов в серверных шкафах, за которые Вы отвечаете. Игра по-настоящему учит искать постоянную оптимизацию и улучшения. Настоятельно рекомендую играть в эту игру! И ребята программисты по-настоящему постарались, неважно на чем вы её запускаете на чайнике или тысячаузловом кластере, игра запустится, будет комфортно играть, а закончите вы тогда, когда Ваша железка уже не сможет обрабатывать эти тысячи, миллионы автоматов. Вы тогда выбросите свой текущий ноут/ПК и пойдете покупать более мощный, чтобы поставить еще хотя бы 1000-2000 дополнительных заводов, прежде чем и этот новый девайс скажет, что не осиливает. Но игра того стоит!
Заводчанин в душе доволен. Когда-нибудь я найду столько времени, чтобы поиграть и целиком пройти Space Age. В первый раз проходил сразу на ачивки "На всех парах", "Держите руки чистыми", "Транспортное эмбарго" и остальные с челленджем "лиши себя части контента и удобных фич". Было довольно необычно загружаться каждые 5 минут и идти бить рыла монстрякам и чинить стену в 100 раз ведь ни ресурсов ни технологий до постройки артиллерии. Конечно же я получил лютейший кайф от этих 150 часов, построив и свою макаронную фабрику и Главную шинную почти без гайдов (мне единственный раз помог истинный заводчанин по имени Глеб я ему безмерно благодарен). Рекомендую к прохождению всем кому не безразличны чувства каждого работяги. Обновлю отзыв как пройти Space Age
I've only played this game a little bit. I have so much more to do. Honestly tho, Great game for anyone with ADHD, PTSD and/or Anxiety. I actually get more things done while spending my time in the game than if I'm not playing. I think others with some mental health issue will understand. I hope this info helps someone. =)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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