
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 930 reviews with recorded playtime.
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
又削弱鸡煲,打碎(已饥饿!),压缩(已细看!),电流相生(已紧握!),怀念最好的鸡煲
真得大大方方了,按理说想做胜率平衡就应该等四层出来了再做,而不是一直每过两周就上一天班装模做样弄点弱智diy,然后提两点数值意思一下,还非要对标第一部的3%胜率,两部的水温都不同对标的意义在哪?只要安东尼产出问题不解决一直搞这个烂平衡,那我就一直挂着差评
Top
玩的相当不爽,折磨玩家这一块
教玩家玩游戏的制作人,越更新越垃圾
这更新,东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思东尼意思
我是一个很少给beta版游戏打差评的人,但我真的没想到你们测试就测试吧怎么能越改越烂呢。这个屎一样的平衡双人打A10和吃屎有什么区别,意思是双人不给打游戏?还有这个实验体和沙漏每天都刷在一起是啥意思,6张无实体+历史书+每回合200以上伤害+每回合50以上防御的天胡牌也打不过去这个西八A10,现在还要削勉强能打的流派,意思是啥爽削啥呗,谁敢打无限牌组谁就等着对面一回合100+伤害一拳把你揍死吧,噢现在无限也不好打了全给你变成消耗牌,想打攻击就等着一拳被打成傻逼吧,啥时候能回到小卡组+堆技能牌也能打的时代。
Its more spire. The balance feels a bit looser here, but I have been finding it fair enough and do seem to still win runs by just a slim margin. There seems to be a bit more room for experimentation and most cards do have a use in the deck once you learn how everything integrates in the new system. It was a bit of a learning curve more me from spire 1, but things feel good here. I do also appreciate how the devs at Mega Crit are trying to regularly balance the cards. Adding Co op is neat, and somehow they have managed to make it work. I appreciate that its kind of running on its own system. The new compendium is nice, and I am looking forward to it being finished. Looking forward to some endgame content (?), still no boss quite like the heart. Still lots of fun here though.
more gambling than in the casino
好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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