
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 890 reviews with recorded playtime.
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
det er eit artig spil og du kan spile med vener
越更新玩的越难受,干脆让建筑师当第一关怪物,死够七次获得神龙许愿,允许到第二关打两个建筑师
牛魔的 我本来不想吊你这破2代给评价的 结果今天一看更新越想越气 刚发售时骨妹还挺强的 结果现在一次两次地被削成啥了 比鸡煲还区 狗安东我阐述你的梦
chyba ok
STS1 is one of my all time favorites so I may be biased. Despite that, I have not played very many games where the devs, during early access no less, communicate with the player base as often as these. Every update is an improvement and contains changes suggested by the players. Also, game already has great mods.
不知道有什么启动的理由
先说优点:可玩性还是有的,对于我这种对卡牌游戏不是很感兴趣的玩家,也能玩进去 好了,我要说缺点了(这才是正事):目前铁甲战士已经打到了进阶10,但是问题出现的也更明显: 1.牌组抽排不平衡,防御类的牌总和防御类的在一个手牌中,攻击类的牌也常与攻击类的牌出现在一个手牌组 2.这条其实同上一条一个问题,抽排不平均,怪在非攻击状态下,5张手牌通常都是防御类或技能类非攻击牌;怪在攻击状态下,5 张手牌又经常没有一个防御牌或防御牌只有一个基础的防御 3.能力牌沉底很严重,怪越强能力牌越沉底,无论牌组有多少牌,如果不是能把抽排堆全部打出,感觉恨不得在面对强怪的时候能力 牌完全不给抽出来 4.怪的数值与角色数值极度不平衡,随着进阶的提高,角色受到各种限制,这个能理解,但是不能理解的是为什么怪的攻击和技能提 升那么多,简直就是为了难住玩家而增加难度 5.制作组该做的事情不做,一款单机游戏应该注重在游戏本体上,拓展游戏更多的内容、美术资源的精进,而不是玩家刚习惯了某个 打法就立即将之改变,并美称为“平衡” 6.按着玩家的头角教玩家如何玩游戏,游戏的作用是娱乐性,2代的玩法娱乐性较少,缺乏了游戏本应有的作用,对比1代来说,也 希望制作组能够直面2代的问题,以增加2代娱乐性为前提,拓展游戏玩法,增加游戏趣味,不要为了难而难 最后,如果有人问我是否推荐这部游戏,我还是会推荐其尝试,但是也会告知这个游戏的不平衡性和对玩家的不友好性。还是那句话,希望制作组正式游戏的问题,以增加游戏娱乐性和可玩性为根本目的,你们的目标应该是吸引玩家、留住玩家,而不是为了为难玩家。。。
If you like card games and playing with friends then play this
Very nice!
更新的一坨
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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