
Six- Ear Macaque: Awakening is a casual role-playing game based on the Chinese classic novel Journey to the West. The protagonist is one of the Six- Ear Macaque, is one of the "mixed four monkeys", ability and Sun Wukong equal. In the game, you will explore the legendary path of your destiny.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six-Eared Macaque: Awakening is a casual role-playing game inspired by the Chinese classic Journey to the West. The protagonist, the Six-Eared Macaque, is one of the "Four Mixed Monkeys" whose powers rival those of Sun Wukong. In the game, you'll embark on a legendary journey to explore your destined path.
Master different Five Elements spells, movement techniques, and staff styles, with combo moves offering deep strategic depth.
Combine equipment with diverse attributes to enhance the character's base stats. Equipment can also be upgraded at the NPC Refining Workshop.
Raging Fire Dungeon of Inferno
Mistmire
Venture into mysterious realms where opportunities and dangers coexist. As the saying goes, "One flower, one world; one tree, one floating life" — welcome to the mythical world of Journey to the West where reality and illusion intertwine!
The Six-Eared Macaque will travel through secret realms of varied styles to pursue their fated legend. Encounter demons and ghosts, each with unique abilities, from powerful foes to fearsome rivals. Witness how the Six-Eared Macaque:
Battles heaven and earth, breaking through challenges with unique supernatural powers, movement techniques, and staff styles;
Utilizes the Five Elements equipment system and refining enhancement system to slay demon lords as quests progress, treading the path of destiny.
Genres
Engagement
Reviews
游戏中法宝的操作略显繁琐,但玩熟悉之后,‘消耗血量换取爆发’的高风险高收益机制充满惊喜!特别是一命模式下在残血时的最后一搏,让每场BOSS战都充满戏剧性逆转可能!
氛围营造还可以,有做了一些音画联动,作为独立游戏来说,战斗氛围营造还不错,战斗时的音效设计比我想象的要好,棍击声带有闷颤音,妖怪的嘶吼稍微多样化一些。建议在后续加入环境音效叙事,比如在迷雾泽听到若有若无的佛经诵读,或在烈火狱听见岩浆流动的低频震动。这种沉浸式音效能极大提升代入感。
说实话,法术法宝加棍法连招的打击感远超预期,比我想象中好很多。但强行绑定鼠标右键调整镜头实在太晃,在高速BOSS战中一边闪避一边找目标,简直太难受了。既然战斗内核是动作向,不如全面转向手柄适配:按住LT轮盘选法宝,右摇杆触发身法。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
从独立游戏的角度看,美术是个坎,只有迷雾泽的部分场景设计还算有一定水平,穿行在毒瘴中突然瞥见的观音像,这个模型可以,但光影效果并没有调整好,从个人制作者来说,还是需要多多提升。反过来说,独立制作敢做3D动作游戏,也很佩服作者的勇气。期待DLC解锁更多的优化场景吧!
游戏每次重生后的地点除了重置技能,好像并没有什么别的作用,场景有些浪费吧?随机刷新的五行祝福有的属性并不适用,装备套装没有加入额外的词条、以及有的BOSS房间是不是太小了?毛病还是不少,需要优化的也不少,若能加入更多剧情分支和场景优化到位,完全有希望大卖。
令人难以置信的是,这款引发热议的游戏竟出自作者单人之手。目前看来,作者在资源有限的情况下,游戏中仍实现了一定的场景表现力,烈火狱走道里的动态熔岩、迷雾泽的壁画,佛像等,均达到了一定的镜头张力。这种 “小而美” 的开发模式,超越了游戏本身,成为独游开发的试验,也算是一人开发的奇迹。
游戏已经做到这了,不知后续有没有更新计划推出 “混世四猴” 主题 DLC,补全赤尻马、通臂猿猴的故事线。将更多的配角元素融入故事主线。这种“非主角”游戏的尝试,让不为人知的小配角,也有自己的舞台。
独立开发建议定期举办"开发者直播",展示未实装的废案设计,比如早期Demo版的"变身系统"。这种透明化 开发能极大提升玩家归属感,参考《哈迪斯》的开发日志模式。期待当前版本的更新。
看到前面很多攻略,从别人的分享看出大家其实在等黑猴子DLC!作为此游戏本身来说,还是有点另辟蹊径!操作没有一味的模仿,开发出“法宝" 打击的流派,这种不单纯是棍术,法术,而是需要互相配合的策略比游戏本身更有价值。另外建议增加一些教学,挑战的一命模式建议增加奖励,或推出 "排行榜挑战",实时更新一命极限通关记录。
作为一个人开发的独立游戏,能达到目前这个质量,真的挺超出预期!战斗系统、国风场景设计、硬核一命模式,每个点都能吸引不同玩家。虽然现在还有些小毛病,但蹲一个后续更新。建议明确一下核心方向,走硬核路线就强化肉鸽元素,走叙事路线就精简战斗系统。还是有很大的潜力。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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