
Six- Ear Macaque: Awakening is a casual role-playing game based on the Chinese classic novel Journey to the West. The protagonist is one of the Six- Ear Macaque, is one of the "mixed four monkeys", ability and Sun Wukong equal. In the game, you will explore the legendary path of your destiny.
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About
Six-Eared Macaque: Awakening is a casual role-playing game inspired by the Chinese classic Journey to the West. The protagonist, the Six-Eared Macaque, is one of the "Four Mixed Monkeys" whose powers rival those of Sun Wukong. In the game, you'll embark on a legendary journey to explore your destined path.
Master different Five Elements spells, movement techniques, and staff styles, with combo moves offering deep strategic depth.
Combine equipment with diverse attributes to enhance the character's base stats. Equipment can also be upgraded at the NPC Refining Workshop.
Raging Fire Dungeon of Inferno
Mistmire
Venture into mysterious realms where opportunities and dangers coexist. As the saying goes, "One flower, one world; one tree, one floating life" — welcome to the mythical world of Journey to the West where reality and illusion intertwine!
The Six-Eared Macaque will travel through secret realms of varied styles to pursue their fated legend. Encounter demons and ghosts, each with unique abilities, from powerful foes to fearsome rivals. Witness how the Six-Eared Macaque:
Battles heaven and earth, breaking through challenges with unique supernatural powers, movement techniques, and staff styles;
Utilizes the Five Elements equipment system and refining enhancement system to slay demon lords as quests progress, treading the path of destiny.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
游戏每次重生后的地点除了重置技能,好像并没有什么别的作用,场景有些浪费吧?随机刷新的五行祝福有的属性并不适用,装备套装没有加入额外的词条、以及有的BOSS房间是不是太小了?毛病还是不少,需要优化的也不少,若能加入更多剧情分支和场景优化到位,完全有希望大卖。
游戏可以发掘的亮点应该就是战斗系统了,作为独立游戏,战斗流程,打斗的设计比我预想的好很多。另外加入的装备炼化系统,也是可圈可点,建议加一些故事线专门争对刷材料的部分,让刷材料的过程不再枯燥,也会充满探索的乐趣。
《六耳猕猴》这个混世四猴的故事是个不错的创意点,西游中真假美猴王的故事广为人知。独立游戏作者在有限的资源下,既做出了差异化的五行战斗,又尝试了西游的故事突破。虽然建模精度和优化存在短板,但核心玩法展现的锐气让人看到独游作者的无限勇气!
成长系统中装备炼化与战斗体系里法术抉择是不错的玩点。玩家可通过击杀妖王获取五行装备,并交由NPC炼化升级,法宝打造需要专属妖丹。游戏特别强调“魔武双修”的选择,例如在关键BOSS战中选择不同技能或五行技能组合,将造成不一样的战斗流程。一命模式的高难度挑战与“血祭”机制的结合,更是吸引了硬核玩家的关注,虽然初期升级材料获取门槛较高,但通过策略搭配与反复磨炼,玩家仍能体验到“以血换命”的畅快战斗。
独立开发建议定期举办"开发者直播",展示未实装的废案设计,比如早期Demo版的"变身系统"。这种透明化 开发能极大提升玩家归属感,参考《哈迪斯》的开发日志模式。期待当前版本的更新。
游戏整体玩下来,有好有差。当前装备系统的五行属性仅停留在五行层面,建议增加 "相生相克" 机制,凑齐三件套后激活特殊效果,每次攻击随机附加五行伤害之类。这种设计能极大提升配装深度,参考《暗黑破坏神》的套装特效。当前版本的套装无效果,过于鸡肋,缺乏套装策略性。
作为一个人开发的独立游戏,能达到目前这个质量,真的挺超出预期!战斗系统、国风场景设计、硬核一命模式,每个点都能吸引不同玩家。虽然现在还有些小毛病,但蹲一个后续更新。建议明确一下核心方向,走硬核路线就强化肉鸽元素,走叙事路线就精简战斗系统。还是有很大的潜力。
玩到目前,亮点要数战斗系统的设计,“金木水火土“的五行法术绝非摆设,身法上定身无敌分身闪避狂暴,也都是合用的技能,棍术上来说也很有用处,总体来看与一般的动作游戏纯纯抡起武器就揍有很大区别,这套系统接近魔武双休的套路!在会起飞的BOSS身上,控制法术要留,有些技能看似无用,其实有特定的BOSS战用法,这种见招拆招的博弈比无脑连击有趣十倍!虽然键位适配还需优化,但能看出作者在战斗深度上的野心,未来若能把建模等做做优化,绝对能成为独游里的好作品!
这游戏每次重生后随机刷新的祝福全部消失,每次在本里都想着点满随机的祝福,要是能继承部分祝福就更好了,游戏整体可玩,也有一些新的内容,部分粗糙的建模初期还是挺劝退的,但深入玩下来还算值得一玩。
一命模式的自虐。终极挑战谁懂啊!为了刷“妖丹”,我在一命模式死了N次!每次打到的妖丹暴毙就没了,装备全掉光心态直接崩,建议新手先玩一玩普通模式熟悉机制,不然真的会被虐到删游戏。一命模式的惩罚机制太狠了,能不能给个保底啊?
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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