
Re:Blade is a cursor-driven incremental action roguelike where every run reshapes your blade and every boss falls to your steps.
Modeled estimate, not a reported figure. How we estimate →
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About

A cursor-driven incremental action roguelike with auto-attacks.
Take on the final boss with a single sword.

Every stage, a powerful boss stands in your way.
Push through to the final boss with a single sword.

Pick awakening cards to forge your own blade.
Each weapon brings a unique awakening tree.


Slain enemies have a chance to drop relic chests.
Complete a set to chain powerful effects.

Defeat bosses to earn Enlightenment Points.
Pick upgrades that fit your build — and reclaim them anytime.

Every enemy defeated, every milestone reached.
All recorded — your next run grows stronger from each entry.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покупал игру за 160р. в целом неплохо, но нахрена тут арсенал аж на 11 одинаковых оружек хз, и нафига было как в демке выпиливать круг атак у оружек разный итд итп. в итоге стала игрой на вечер два.
its an okay game. just okay. even though they say its 10 "tiers" of weapons its just the same 3 weapons (sword, dagger, greatsword) over and over again, with the same skill tree and options. spent a lot of time initially trying to collect all the relics by tier 3 i have every relic unlocked, every skill and hidden skill found and the fighting is now just a joke. guess im too far in now, so i just gotta burn through the other 7 "tiers". every "ending" is the same as well. so and so used to want to defend/attack something and fell at the last step. "you took the last step" blah blah... not much originality in the lore. By the game descriptions own admissions the art and "lore" were most likely written by AI using just one prompt with very little variance Don't be like me, im too far in but you can still save your money
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипнуть на пару часиков вечерком? Почему бы и не да?
This is yet another "wish there was a neutral option" review. The tags for this game are [b]entirely[/b] inaccurate. [b]This is an incremental game[/b]. It's not a Roguelike, it's not an Auto Battler, and it's only an Idler if you choose specific skill upgrades. Those tags are all very misleading - let me explain. You have a weapon which utilizes your mouse cursor. You must hover over enemies in order for the weapon to deal damage, and they move around on screen. The first time you go through the game, it's interesting as you learn how it works and try different skill and weapon combinations. However, you complete your first run in about an hour, then the second in about 20 minutes, then the third in about 5, and from there it's just pure and complete repetition. You'll have tried all sensible combinations by your 4th run, so what's really left to do? The game genuinely is expecting you to beat the same game over and over about 30 times. That is not an exaggeration, it may even be underselling it a bit. Nothing changes or gets harder - in fact it becomes so trivial that it's just a repetitive slog of spending more time choosing upgrades than actually playing the game. The skill tree even has a "upgrade for me" option because even the devs knew you wouldn't do it a second time. I played for 4 hours but I don't see any reason why I'd want to do this another 26 times. Nothing changes with each run - the weapons even all feel the same too, and once you unlock any element, the game will play and beat itself. This game left me wanting far more than what's there, but it was a decent time-killer for the little bit that I played. If you have nothing better to do, this'll do the trick, otherwise I wouldn't recommend.
스킬 별 딜량을 알 수 있으면 좋겠음. 내가 이 스킬로 데미지를 얼마나 넣었는지 모르니까, 이게 센 건지, 저게 센 건지 모르겠음. 번개, 얼음, 추가타, 강타 있는데, 이 스킬들로 데미지를 얼마나 넣는지 모르니까, 센 건지, 약한 건지, 결국엔 의미가 있는 건가 싶음. 그냥 평타 강화 하는 게 더 낫나 싶기도 함 밸런스가 안 맞음. 이 게임은 기본 공격력 올리는 게 제일 셈, 그래서 다른 스킬, 특성을 찍을 이유가 없어짐. 하나 적어보자면, [깨달음]에서 공격력을 대가로 치명타 확률, 배율 올리는 특성이 있는데, 이건 잘못 만들어짐. 왜냐면 치명타가 안 터져도, 기본 공격력 올리는 게 더 세거든. 공속 올리는 거야, 약하더라도 데미지 텍스트가 촤르륵 뜨는 재미라도 있지. 치명타 특성은 분명 딜을 기대하고 찍는 건데, 오히려 약해지니 찍을 이유가 없음.
Schönes Spiel in das man für die 100% etwas grinden muss. Jedoch genau so viel, dass es noch motivierend ist und Spaß macht. Ich hatte das Spiel öfter länger offen, ohne, dass ich was gemacht hab. Man braucht für die 100% also keine 16 Stunden - jedoch ist es auch nicht in 2 Stunden durch. Man kauft eine Waffe, tötet Monster um Geld und Erfahrung zu verdienen. Diese gibt man für Upgrades aus um stärker zu werden und levelt so seine Waffen. Man kauft immer wieder neue Waffen und levelt die ebenfalls. Ein Loop wie man ihn aus inkrementell-Spielen kennt, aber er funktioniert einfach. Hat mir einige Stunden Spaß beschert.
몬스터를 베어나가는 인크리멘탈 게임 환생 시스템이 좀 이상한 편 일반적으로는 환생하면 얻는 재화로 스킬트리를 찍고 환생하는 식이 대부분인데 환생하면 얻은 재화를 통해 그냥 경험치가 더 빨리 오르는 검을 얻을 수 있을 뿐 컨텐츠가 늘어나는 것도 아니오 그렇다고 1회차에 엔딩을 못 보는 것도 아니오 뭔가 더 있어야 할 거 같은데 끝나버리는 이상한 기분을 감출 수가 없다 그럼에도 비추를 줄 정도는 아니고... 할인할 때 사시면 좋지 않을까
초행 플레이가 가장 어려우면서 재밌음 이후 해금 부터는 게임이 너무 단순해짐 유물효과를 없애고 다양한 무기 옵션이 있었으면 좋겠음 공격력이 엄청 높은데 공속이 느리거나 범위는 좁은데 무조껀 한방이라거나 등등 스킨만 바뀐 한손검 단검 양손검이라 3회차 이상부턴 흥미가 급격하게 떨어짐
[h1]Une excellente surprise[/h1] Un des [b]meilleurs jeux du genre[/b] auxquels j’ai pu jouer. L’arbre de compétences est vraiment génial. Chaque amélioration achetée a un effet concret et perceptible une fois en jeu, ce qui rend la progression particulièrement satisfaisante. La [b]rejouabilité est excellente[/b], et les nombreuses armes à débloquer donnent constamment envie de poursuivre. Elles sont magnifiques, variées et se découvrent à un rythme agréable, sans demander des heures interminables de progression. [h2]Les points forts[/h2] [b]Arbre de compétences :[/b] complet, intéressant et très satisfaisant. [b]Progression :[/b] chaque amélioration se ressent réellement pendant les parties. [b]Rejouabilité :[/b] excellente, avec toujours une bonne raison de recommencer. [b]Armes :[/b] nombreuses, magnifiques et agréables à découvrir. [b]Histoires :[/b] chaque arme, une fois le mal terrassé, possède sa propre histoire qui nous est racontée, ce qui ajoute une belle touche de profondeur à l’ensemble. [hr][/hr] Ce jeu fait désormais clairement partie de mon [b]top 10[/b]. Une très belle découverte que je recommande sans hésitation.
게임이 최고로 경제적인 취미라는 나의 지론에 가장 잘 맞는 게임. 정가 기준으로도 커피 한 잔 가격인 미친 가성비를 보여주며 할인까지 더해진다면 가성비가 무한대에 가까워지는 혜자로운 게임이다. 처음 게임을 시작하고 하나 하나 노드를 열어가며 첫 번째 엔딩을 보게 되면, 이미 몇시간이 흘러 있을 것이고 그것만으로도 이미 이 게임의 뽕은 뽑은 것이지만 스팀 업적과 트로피를 노리며 몇 게임을 더 진행하게 되면 이만한 킬링타임 게임도 없다. 많지는 않지만 각각의 무기 + 스킬 조합을 구성할 수 있으며,(그래봤자 걍 불마법이 최고긴 한디) 두번쨰 판 부터는 이미 찍어둔 몇몇 패시브 시스템 덕분에 진행이 굉장히 빨라진다. 첫 판 진지하게 맛보고 나머지는 100% 트로피를 향해 빠르게 밀어보자.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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