
Six- Ear Macaque: Awakening is a casual role-playing game based on the Chinese classic novel Journey to the West. The protagonist is one of the Six- Ear Macaque, is one of the "mixed four monkeys", ability and Sun Wukong equal. In the game, you will explore the legendary path of your destiny.
Modeled estimate, not a reported figure. How we estimate →
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Six-Eared Macaque: Awakening is a casual role-playing game inspired by the Chinese classic Journey to the West. The protagonist, the Six-Eared Macaque, is one of the "Four Mixed Monkeys" whose powers rival those of Sun Wukong. In the game, you'll embark on a legendary journey to explore your destined path.
Master different Five Elements spells, movement techniques, and staff styles, with combo moves offering deep strategic depth.
Combine equipment with diverse attributes to enhance the character's base stats. Equipment can also be upgraded at the NPC Refining Workshop.
Raging Fire Dungeon of Inferno
Mistmire
Venture into mysterious realms where opportunities and dangers coexist. As the saying goes, "One flower, one world; one tree, one floating life" — welcome to the mythical world of Journey to the West where reality and illusion intertwine!
The Six-Eared Macaque will travel through secret realms of varied styles to pursue their fated legend. Encounter demons and ghosts, each with unique abilities, from powerful foes to fearsome rivals. Witness how the Six-Eared Macaque:
Battles heaven and earth, breaking through challenges with unique supernatural powers, movement techniques, and staff styles;
Utilizes the Five Elements equipment system and refining enhancement system to slay demon lords as quests progress, treading the path of destiny.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
优化是硬伤,但玩法深度值得忍耐一下。部分场景卡顿,建议学习一下“低配模式”,关闭一些场景粒子保留BOSS战特效。另外,一命模式的死亡惩罚可以改成“保留等级,保留30%妖丹”,现在这种团灭归零的设定,连大作都不敢这么虐粉...
场景美术有些局限。场景设计痕迹较重,单人制作来说,目前这个水平场景内有好有差,迷雾泽观音像、佛像、中国龙等东方元素能看,但其余怪物略显撕裂,部分妖兽的风格有些不搭,偏黑暗风,部分小怪建模和场景贴图精度不足。部分场景建议采用在非战斗区域降低画质以保证流畅度,保留核心场景就可以了。这种折中方案能兼顾视觉效果与游戏性能,避免因性能问题劝退玩家。
氛围营造还可以,有做了一些音画联动,作为独立游戏来说,战斗氛围营造还不错,战斗时的音效设计比我想象的要好,棍击声带有闷颤音,妖怪的嘶吼稍微多样化一些。建议在后续加入环境音效叙事,比如在迷雾泽听到若有若无的佛经诵读,或在烈火狱听见岩浆流动的低频震动。这种沉浸式音效能极大提升代入感。
建议做佛道融合的游戏吧。游戏中有方寸的祖师,有佛家坐像无处不在的文化。迷雾泽的龙好像不下地,方寸山的后山就一个玄机子么。。建议在后续更新中加入更多国风元素,让传统文化与西游玩法深度结合。当前版本的国风元素不够深入,缺乏一些特色。
真的不怕六小龄童告吗这款游戏2333333 是戏说不是胡说。
还不错,就是新手引导不够友好,而且还没法调整图画设置,洋垃圾的电脑不好带动,还想着调低画质游玩体验呢。
叙事野心需匹配执行力,西游IP不是万能药,作为一个人制作的独游来说,确实体量不小,很有难度,“作为‘混世四猴’考据党,我太懂六耳猕猴取代悟空的颠覆性设定有多带感!但现在的任务还在探讨猴子前世今生?既然要黑暗西游,就该学《悟空传》用多线叙事揭露天庭阴谋:比如让玩家选择吞噬大圣残魂黑化等,期待一下后续更新。
说实话,法术法宝加棍法连招的打击感远超预期,比我想象中好很多。但强行绑定鼠标右键调整镜头实在太晃,在高速BOSS战中一边闪避一边找目标,简直太难受了。既然战斗内核是动作向,不如全面转向手柄适配:按住LT轮盘选法宝,右摇杆触发身法。
建议增加一些新手引导,硬核与普通需要平衡一下,建议增加硬核的奖励。天赋技能树略加修改,不同选择解锁专属技能树。当前版本的技能较多,繁多的技能,释放选择太多,选择困难,打起来也是手忙脚乱。能激活的技能太多,技能点不太够,都点不满,空有技能,好像效果不太明显。
战斗的BGM音乐设计有欠缺啊!BOSS战再加一些激昂的鼓点吧!迷雾泽的空灵笛声,能完美契合了场景氛围。建议在后续加入更多传统乐器的变奏,比如在雷音寺战斗中融入编钟音效,或在五行山剧情使用古琴独奏,让音乐成为叙事的重要组成部分。当前版本的音乐重复度较高,缺乏剧情专属BGM。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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