
Six- Ear Macaque: Awakening is a casual role-playing game based on the Chinese classic novel Journey to the West. The protagonist is one of the Six- Ear Macaque, is one of the "mixed four monkeys", ability and Sun Wukong equal. In the game, you will explore the legendary path of your destiny.
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Six-Eared Macaque: Awakening is a casual role-playing game inspired by the Chinese classic Journey to the West. The protagonist, the Six-Eared Macaque, is one of the "Four Mixed Monkeys" whose powers rival those of Sun Wukong. In the game, you'll embark on a legendary journey to explore your destined path.
Master different Five Elements spells, movement techniques, and staff styles, with combo moves offering deep strategic depth.
Combine equipment with diverse attributes to enhance the character's base stats. Equipment can also be upgraded at the NPC Refining Workshop.
Raging Fire Dungeon of Inferno
Mistmire
Venture into mysterious realms where opportunities and dangers coexist. As the saying goes, "One flower, one world; one tree, one floating life" — welcome to the mythical world of Journey to the West where reality and illusion intertwine!
The Six-Eared Macaque will travel through secret realms of varied styles to pursue their fated legend. Encounter demons and ghosts, each with unique abilities, from powerful foes to fearsome rivals. Witness how the Six-Eared Macaque:
Battles heaven and earth, breaking through challenges with unique supernatural powers, movement techniques, and staff styles;
Utilizes the Five Elements equipment system and refining enhancement system to slay demon lords as quests progress, treading the path of destiny.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
比那个RTS起码像是个游戏了 好评买的还是少了 建议下一作一千起步
《六耳猕猴:觉醒》虽说已经是正式版,游戏内的版本更是直接显示2.0版本,这里本来就很奇怪,这是二代作品了么?用这个版本号真的好么??但这还不是重点,重点是这游戏都是正式版了,一开始摔下山除了回游戏开始菜单重新进入游戏,还有其他办法么?正式版了还有这问题是不是不大好?甭说这是什么开放世界自由度什么的,我更相信这就是个半成品! 应该是受制于个人的技术力,游戏画面有那么一点灰蒙蒙的感觉,猴子的动作表现也略微僵硬,优化也很一般,哪怕是开着挂上一会,机箱也会传来阵阵热风,本人配置还算不错,这绝对是优化问题,希望作者能更重视这个问题。 也许《六耳猕猴:觉醒》以后拿到赞助后会成为一个好游戏,但目前的表现力,真的离一个好游戏还有很长的距离。。。。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
建模还行,但是没新手引导比较难受。跟几个Npc对话以后下副本,遇到个触手怪就莫名其妙死亡了,令人摸不着头脑。
剧情分支设计巧妙,打斗特效精美,真身和化身的切换,更隐喻角色对宿命的反抗与和解。场景布置完美,快来体验猴子在群山中飞来飞去的快感。
当前版本的新手引导虽不冗长,但缺乏关键机制解释。个人觉得前期最重要的是法宝的使用,前期法宝伤害巨大,但怎么使用,并没有明确指引,拖动法宝有装备到法宝栏的指引,但装备法宝后还需要释放展示,在法宝展示状态下才能释放打击。希望添加一下渐进式引导,能避免玩家因机制复杂而流失。另外建议在首次进入一命模式时,弹出“风险提示”对话框,说明死亡的惩罚机制。游戏整体来说可圈可点,作为独立游戏,可以支持一下。
氛围营造还可以,有做了一些音画联动,作为独立游戏来说,战斗氛围营造还不错,战斗时的音效设计比我想象的要好,棍击声带有闷颤音,妖怪的嘶吼稍微多样化一些。建议在后续加入环境音效叙事,比如在迷雾泽听到若有若无的佛经诵读,或在烈火狱听见岩浆流动的低频震动。这种沉浸式音效能极大提升代入感。
场景美术有些局限。场景设计痕迹较重,单人制作来说,目前这个水平场景内有好有差,迷雾泽观音像、佛像、中国龙等东方元素能看,但其余怪物略显撕裂,部分妖兽的风格有些不搭,偏黑暗风,部分小怪建模和场景贴图精度不足。部分场景建议采用在非战斗区域降低画质以保证流畅度,保留核心场景就可以了。这种折中方案能兼顾视觉效果与游戏性能,避免因性能问题劝退玩家。
真的不怕六小龄童告吗这款游戏2333333 是戏说不是胡说。
这游戏每次重生后随机刷新的祝福全部消失,每次在本里都想着点满随机的祝福,要是能继承部分祝福就更好了,游戏整体可玩,也有一些新的内容,部分粗糙的建模初期还是挺劝退的,但深入玩下来还算值得一玩。
有中文 有成就
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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