
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 561reviews | 81% | — | $175.6K |
| $10.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has exactly 2 hours of content. "Unlockable new classes". Only differ by 1 spell "persistent upgrades" well these are just stats like +5% spear dmg, and you max it out very fast "randomly generated weapons" yeah there is almost no difference in weapons at all apart from level. Even the stats dont matter
needs more content, no updates since November as the dev states "not a live service game" this would be fair if the game had more than 2 hours of content. buy it, play for an hour and a half and find out yourself. least then you can refund it as nothing more is coming.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, but there are just too many issues with core combat mechanics that make it more of a war of attrition with frustration. Many mechanics do not work half of the time or animations for attacks are so delayed that you instinctively hit parry when you see the attack coming but your parry animation is 4x faster than the attack animation. This is more of a rogue like incremental hero game than an action RPG. In short: - Action RPG with loot/gear is its own mode aside from campaign - Many weapon attacks appear to not registering on enemies at all. - Parry mechanic does not work most of the time and it is a survival style game where that mecchanic is critical to living on a run.
More fun than I expected, but it kinda feels like it's still in early access and really needs a lot of updates. The meta-progression is really lacking and there being only 4 weapon types makes things really repetitive. I do think the game is worth getting on sale, but it's not worth full price at its current state.
fun game to play when im high
A fairly fun hack'n'slash VERY short "campaign" which will give you massive amounts of Class Points but nothing to spend them on when you've very quickly maxed them all out. Extraction Mode is as barebones as it can get, there is no indicator that you're about to be struck from behind, the checkpoint system is shameful and the rewards are beyond garbage. Daggers will finish the campaign for you remarkably quickly, but because of the game design they cannot be "fixed" (Odds on the devs will just nerf the Dagger DPS into the ground and claim it's a fix, rather than balance the DPS versus giving enemies better balance and stats to counteract) Needs: More Class Perks (I have 66 unspent points and it goes up by 1-2 each session) - Some simple ones could be turning stamina into HP, turning HP into stamina, extra move speed when wielding certain weapons etc 6/10, fun enough but not worth the $10 it's currently priced at.
So, Darkblade Ascent isn't bad, but it's janky and could be very repetitive at times. It is definitely overshadowed by Mortal Sin's superior quality. The graphics are fine, nothing to write home about but it keeps I do appreciate some elements. The game runs well, there are a few game modes, special upgrades, abilities, builds, attempting to keep things fresh and replayable. The levels are a bit too "what you see is what you get", they don't tell much story and don't have many notable points in them. They're just environments for you to advance through to kill enemies. They seem a bit like an afterthought or a simple theme for a very simple maze. Gameplay is alright, but if you get a weapon that shoot projectiles at a decent level... well, you're now OP. That weapon perk is absolutely busted. Enemies weren't designed for long distance combat (although a few of them shoot VERY easy to avoid projectiles), so you'll most likely breeze through a LOT of levels with this, because, well, why use something weaker? It kind of "breaks" the game and doesn't leave any interest towards other weapons or perks. The game would've needed a bit more attention, maybe some nerfing and closer attention to level design and variety inside of the levels, but if you wanna listen to some youtube stuff while you're playing something that doesn't require too much concentration, it does the job. I'd recommend it if it's on sale under 5$. Oh, and there's another gameplay mode. Like an arena survival mode and it's super repetitive. Stick to campaign and call it a day once you're through.
combat is awesome but the progression could use some work great gameplay but all the art is AI so it just ends up feeling like cheap ♥♥♥♥
The developers misplaced a decimal place with this one. It's .1 not 1.0 Extremely repetitive, has the potential to be great but once you beat the game there is practically nowhere to go. 500 good ideas in a 1% complete trenchcoat.
fun just wish it was a true dungeon crawl like game or the maps were bigger, maybe a floor based mode
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.6K | 493 | 88% | $14.99 | |
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| $175.8K | 1.1K | 97% | $9.99 |