
Junkster is a 3D action platformer with an awesome building mechanic. Plucky little construction bot, UM-13 (or Um for short), has crash-landed on a dangerous junkyard planet. Armed only with his trusty robo-wrench, Um must repair his ship and recover his lost cargo of precious human artifacts.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Junkster is an all-new 3D action platforming adventure with a unique building mechanic.
When an intergalactic cargo ship crash-lands on a dangerous junkyard planet, it is up to a scrappy, little construction bot named UM-13, or UM for short, to save the day!
Armed only with his trusty robo-wrench, UM must transform the galaxy’s useless garbage into slightly more functional garbage as he searches for the parts to repair his ship and recovers his lost cargo of precious human artifacts.
With a visual style that captures the retro vibe of 80's era American comicbooks, each action-packed issue sees Um go toe-to-robot-toe with hungry trash mutants and renegade bots.
And as a special bonus, each exciting issue comes complete with a Junkster toy to add to your collection.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just finished all achievements, not sure if you get anything for the time trials but I'm not a fan of those. Junkster is a linear platforming puzzle game with fairly intuitive building mechanics. Levels are pretty short and sweet which I think is a good thing and the presentation is pretty good with a lot of fun incidental animations. There were a few hiccups but I'm sure those can be worked out in a bug fix. The game plays well with a controller, including the building, which may seem a little odd at first but after a few times it's pretty easy to understand the rotation and movement. The building can be used to skip bits of the level or reach alternate paths with goodies. Because some of the solutions are a bit open ended in nature it does mean the game is pretty easy for the most part, but I think that this would make a good game for children. The weakest part of the game is the combat, but it's far from the focus and this is kind of consistent with the genre so that doesn't bother me. The collectathon elements are... there. [spoiler] I collected all the gears and they didn't do anything to my knowledge [/spoiler] I think the stickerbook is a fun little diversion. Some of the gears are a little difficult to find in larger levels, which in itself isn't a bad thing but this game doesn't actually have very defined level boundaries which leads me to scoping the edge of the map or the highest area, and the draw distance is fairly shallow. The thing that kind of saves this that in itself is an odd decision is the level doesn't "reset" after you beat it, and will load in the same state you complete the level in, including any built items or dispatched enemies. This makes going back to get everything a little simpler for the most part, and you can manually reset the level but you don't have to. I just don't think I've seen something like that in a level based platformer. Visually it's going for a comic book style with thick lines and cel shading, but it's not obnoxious or distracting. I like the use of colour and every few sets of levels you get a different biome which stops the game from feeling samey. This game uses a watercolour-esque filter for its depth of field which is very pleasing. The music is fitting and mostly calm, which is probably a positive for a game with puzzles in it. I think the standout is the amount of animation that doesn't actually affect the gameplay. When you "sprint" you move slightly faster and have less motor control because Um 13 is skating, he has a unique jump and double jump animation for this. When you start a level over half of them have unique animations, when you back up inside of a robot it does a truck backing up noise, and when you turn UM 13 does hand signals. It's all very cute, and not something you would expect of a game of this type or budget. The story is fairly straight forward, but I think the focus is on the comic book theme. You collect issues and little figures and stickers of the characters in the game as you play, and you have a little gallery to view them in. There is a lot of incidental art for things like adverts. One thing that's kind of interesting is the style of humour. It feels archaic, not necessarily in a bad way, but like something early Simpsons seasons would be making jokes about. It fits the aesthetic of an 80s-early 90s style comic book collector and I think stops it from being entirely stale, but I also don't know how many people who play 3D platformers would laugh at Roy Orbitron, as good of a name as that is. Some bugs: Sometimes when getting in a bot I can't move, I have to rebuild the bot or reactivate it to get movement back, this seems consistent after death. Sometimes bots have issues navigating up ramps and stairs. There is actually one level where I'm not sure if I played it correctly because of how difficult it was to get the bot in position. This probably isn't a bug but as far as combat goes the ground pound is basically useless, since there isn't a very large area of effect. This isn't a bug or a criticism of the game considering its price, but the absence of a free build mode seems odd for a mechanic that seems pretty well done. I feel like there would be an audience just for the free build mode with a handful more mech parts. In a potential sequel [spoiler] I saw that teaser at the end [/spoiler] I think a free build mode or just a couple more open ended levels, particularly built around the robot building, would go pretty far. Overall, it's a great platforming game with a lot of work put into it, fairly unique in its thematics and mechanics, and worth it to waste an afternoon on.
There are a lot of good ideas and gimmicks within this game that it indroduces once and then never does anything with them. Leaving a lot of levels feeling like the tutroial / introduction level to a mechanic. Just for them to never use that mechanic again. For the main mechanic of the game (collecting and parts and placing them down to move through the level) has very few levels where you have to use it creatively. Leading to most of the gameplay just being build a staircase or a bridge. On top of that Its fairly short and very easy i was able to 100% the game in 5 hour. And though I do wish there was more levels that were harder and further elaborated and mechanics that the game has. Its probably for the best that the game is as short as it is as I was being to get bored of the game by the end of it. Overall I did like the game but it felt like it fell a little flat
Шикарнейший представитель жанра и при том довольно чилловый. Платформинг удачно сплетается с возможностью самому себе строить пути для прохождения, попутно решая не сложные головоломки. Левел-дизайн в некоторых главах — моё почтение. Музыка не отвлекает, а дополняет процесс. Босс-файты не сложные, но главный челлендж и интерес вызывает собирательство деталей и наклеек, которые иногда довольно хитро запрятаны. Прошел буквально за пару вечеров и очень бы хотел продолжения.
Лучший релиз июня.
This game is worth the low entry fee, with its charming visuals, engaging puzzles, and awesome comic book narrative framing. It lasted me just over 7 hours for the core experience and not trying to 100% its collectibles. No performance issues whatsoever as well. The building mechanics were very easy to grasp and rarely gave me issues, except with trying to rotate triangle blocks...what a pain, but fortunately few levels have significant triangle block usage. I would like to have seen the new puzzle mechanics introduced in each level to reappear in subsequent levels more often than they did to enhance the sense of progression and challenge through the game. I also wish combat had any kind of depth to it. Junkster holds great sequel potential!
Very polished and creative puzzle platformer with simple yet creative mechanics and challenges. The chill music is perfect for the relaxed, easy-going pace and the cartoon art style is clean and appealing. A lot of care was put into the little things such as the multiple level entry animations and unique comic book art for every stage. There's a nice amount of variety within the level design and the secrets were always fun to hunt down. The pacing also feels really smooth, no idea is left lingering for too long and the difficulty feels very consistent. This might be KB+M specific but my only real issue is how there doesn't appear to be any input buffering after certain events take place which can leave you at a stand-still and can feel a bit awkward. Really good little game.
Junkster is a solid little game that, while it doesn't reinvent its genre, remains enjoyable to pick up and play. In many ways, it feels like an extension of the shrines from the last two Zelda games, focusing more on creativity and problem-solving than on reflexes. The building mechanic is well implemented and fits naturally into the progression. However, you'll often find yourself relying on the same pieces—usually the longest blocks—to create platforms, reach higher areas, or activate switches. The robot-building aspect is an interesting idea, but it's not used nearly enough. Some levels introduce a unique gimmick only to abandon it entirely in the next stage. This is one of the game's main shortcomings: the levels are fairly short and rarely combine the ideas introduced earlier. I would have liked to see more ambitious stages that gradually build upon previous mechanics to create more complex puzzles. Because of this, Junkster sometimes feels like a promising project that never fully realizes its potential. The few platforming sections don't add much to the experience and often feel more like an obstacle than a meaningful addition. The game's world is colorful and well crafted, with a cohesive visual style. The protagonist controls well, with the ability to attack, double jump, and glide. However, don't expect unlockable skills, weapons, or character customization. The only collectibles are a diorama and stickers. I completed the game with 100% completion in about eight hours without much effort. I would have liked a longer adventure with more variety, deeper customization, and a greater challenge. The game remains very easy from start to finish. More demanding puzzles involving different shapes to connect, fit together, and combine would have added a lot more depth. Despite these criticisms, I still recommend Junkster, mainly because of its very affordable price and its overall quality. It's a charming and relaxing experience that should appeal to players looking for a lighthearted puzzle game.
Underpriced. Controls are perfect and feel so good. Tutorials are clear and not overwhelming or annoying.
Excellent game. Wonderfully entertaining, with a superb presentation. It's kind of a platformer, except that you build your own platforms, so it's more of a puzzler, except that some dexterity is still required, so it's rather a puzzle-platformer, except that other types of gameplay also make cameos, which I won't spoil. The game alternates short levels and longer ones, all beautifully designed, and all different; if you are looking for repetitiveness, look elsewhere. The interface is near perfect, with a bit more polish required only on the building mode camera. A couple of glitches occurred during my playthrough, but the excellent checkpoints placement, the chapter selector, the per level reset button and the general shortness of levels combined to make them harmless. In short, it's consistently fun, clever, it's a little gem.
Достаточно прикольная игра, и голову поломать и попрыгать чтоб нычки поискать. Советуют играть на геймпаде, на геймпаде от пс4 нужно привыкать(подсказывает про кнопки хбокса) Вполне рекомендую, если по скидке то вообще 10 из 10)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shadows of Soldiers | $12.9K | 50 | 80% | $9.99 |
| Owinka Shooter 2 | $12.9K | 113 | 97% | $4.99 |
| 1 Moment Of Time: Silentville | $12.9K | 761 | 77% | $0.99 |
| Playable Mockup | $12.9K | 76 | 89% | $6.99 |
| Witch of Mystery Tower | $12.8K | 62 | 85% | $9.99 |
| Boots Quest DX | $12.8K | 62 | 100% | $9.99 |