
Walter Jones, a billionaire had planned on opening up a resort for the rich and famous, but was killed before his dream could be achieved. It's up to Detective Jack Norm to crack the case by interviewing the people on Sinking Island to get valuable clues. A game from Benoit Sokal.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Russian*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a very qualified thumbsup from us - the game was very buggy on modern windows forcing us to save every few minutes - the story kept us going despite the heavy back and forth required to canvas all characters in the game...it's ok I guess...but be warned this game requires a lot of patience
Игра загружается не с первого раза. Игра переодически зависает. Не советую тратить на неё деньги
Excellent detective game!
Это Бенуа Сокаль
Мне понравилась! Механика устаревшая, не все загадки кажутся логичными, но атмосфера прекрасна!)
Отличный детектив с красивыми видами, запоминающимися персонажами и замечательным дубляжом. Игра не идеальна, но оставляет приятные впечатления. Из минусов, которые сильно портили геймплей: - некоторые вещи вы можете подобрать очень рано, при этом другие предметы, которые нужно использовать, например, одновременно с подобранным ранее предметом, откроются вам позже. Из-за чего одни и те же локации приходится обыскивать по нескольку раз, занимаясь пиксельхантингом; - бегать приходится долго, например, если вы поднялись на самый верх башни и поняли, что забыли на месте происшествия что-то осмотреть, то готовьтесь к долгим прокликиваниям до локации и обратно. Очень раздражает со временем; - витиеватые размышления и долгие формулировки детектива, которые пропускаются только вместе с ответом допрашиваемого. Хорошо хоть, что можно почитать показания.
Gioco investigativo completato qualche anno fa' targato Benoît Sokal dove vestirete i panni dell'ispettore Jack Norm (sosia di una persona reale che ho conosciuto in una esperienza lavorativa passata). Due modalità per scoprire il/la colpevole; avventura o corsa contro il tempo; personalmente ho scelto la prima per completare l'investigazione senza patemi d'animo. Mi è piaciuto molto e lo consiglierei anche se non è un gioco nuovissimo e ha qualche imperfezione che ne allunga i tempi di completamento. Buona avventura sull'isola;).
If you are a fan of Benoît Sokal, you will find his usual beautiful art and atmosphere in Sinking Island. You will not find compelling characters, a gripping story, or thoroughly engaging gameplay. Sinking Island is a detective game, where you are brought in to solve a murder mystery on a near-deserted tropical island on which a billionaire has created a luxury resort hotel for some reason. You will need to interview the man's family members who are on the island, collect clues, and piece those testimonies and clues together to solve deductions. It is a very slow game, where you will be retracing your steps a lot and hearing the same questions asked to each person over and over again. This could be an enjoyable experience, except that it is let down by how the game proceeds. I had a lot of trouble keeping the cast of characters straight in my head, which could have been resolved by placing their name on the screen when you are talking to them. There are various deductions that you need to solve throughout the game, which do not have very obvious combinations of clues that you need to put together. The game also never clears out your inventory of clues as the game proceeds, leaving you with dozens upon dozens of items and photographs and testimonies to sort through towards the end, many of which seem to overlap in their possible relevance to ongoing events, leading to confusion in finding the "right" combination of clues. There are also several instances of very bad pixel hunting, with items that I had to be told about in walkthroughs and could barely see, even when looking directly at them. This is spread across a large, sprawling hotel, where very small items could be sitting almost anywhere. There are many documents which are collected along the way, as well, which you can read. However, the text in the documents is often so small and blurry, with no zoom option, that it is difficult to make out, even when connected to my 70" display. The game became repetitive and I would not have had the patience to finish it without a walkthrough. A lot of the game is quite enjoyable, as you work through the questions and clues, and you can get very far by being an attentive player. But there are simply a few design choices which ruin the experience. The game isn't great and it isn't terrible. This is as mid as you can possibly get. Only for the hardest of hardcore Benoît Sokal fans.
not bad actually. just very small text and small object for you to interact
If Benoît Sokal makes you think of Syberia, you might expect Sinking Island to have a similar atmosphere and charm—but you’ll likely be disappointed. The story is solid and the scenery is beautiful, but the pacing is quite slow. The dialogues are excessively long, and most of what’s said doesn’t really advance the story. Traveling between locations is also tedious. The main character, Jack Norm, responds slowly, and you have to walk the entire distance in a scene—there’s no option to double-click to skip movement like in many other adventure games. I’m currently playing this game for the second time and plan to finish it, but I’m not enjoying it as much as I hoped. However… if you try it in “against time” mode instead of standard adventure mode, it could feel like a completely different experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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