
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.


Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.


With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.


Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.7Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to start with a little premise: being graduated in foreign languages myself and a linguistics fanatic when I saw the game was basically becoming a Rosetta Stone aiming to unify 5 different populations I couldn't believe me eyes! This game, apart from the superb Mobius inspired visuals, is the big task of learning 5 languages and make everyone understandable to the other. To do this, you'll have to survive many stealth sessions (annoying, but not too hard luckily) and you'll have to squeeze your brain quite enough, because it's not that easy to be honest. But the satisfaction of finally making the world-tower better and being the grand unifier.. is sincerely great. Also, the music score is always on point and makes your travels a dream journey. If like me you like linguistics and languages and don't mind some stealth.. here you will find a pure gem, something that today is very needed and very meaningful. https://steamcommunity.com/sharedfiles/filedetails/?id=3754858799
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全语言破译后这段游戏体验太棒了,一切的辛苦都是有意义的。 信任彼此,凝聚力量,En Taro Sennaar!
[h1] 解谜神作,满分是10分我将给它爆灯 [/h1] [b] 很少见的翻译类解谜,文字也特别有意思,有的文字是可以通过“动作”去识别 [/b] 美术画面很鲜明,每个种族的住所配色和衣着都很有特点,诗人的场景真的是眼前一亮,太清新太舒服了。但其实蛮多NPC是无法对话的感觉文游属性少一些,更多就是纯跑图,玩下来隐士的文字居然是最好猜的,怪不得天天在放逐,泡在电脑里面当代哪个网瘾少年不沉迷(。 [b] 跑图和诗人的文字倒序特别恶心 [/b] 谁懂我在诗人门口卡了将近大半个小时,怎么还用上了倒装句!在最后一关居然还要往回跑前面的图,本来脑子就不好使了地图记不住有部分时间是在重复跑图,特别是诗人地下水道和炼金术师的居所。总体解谜难度我觉得偏中上,有部分地方完全猜不出来(特指炼金术师的仪器和砝码,不看攻略我都不知道原来是这么用的怪不得世上的天才没我份) 但真的非常推荐大家来玩圣歌!不知道后续会不会有新作,感觉这种解谜难度工作量还是蛮大的..
太喜欢这个结局了,开始打关联看到自己的努力所导致的变化,乃至最后打到真结局的时候莫名其妙就开始流泪了……语言和文字的美丽啊。 虽然有一些迷路的小问题但完全无伤大雅,每个种族(民族?)之间的语言区别也很有意思,看得出来设计上非常用心,美术也很好,从各方面来说都非常美丽的作品。
Fantastic puzzle game. Highly recommend giving it a go even if it's not your usual play style. The 'tower of babel' style language puzzles, memory games and strategic thinking really make this game shine. With a wholesome and complete story to go with it. However, if you don't like running around like a hamster trying to find a clue, don't play this game. You'll feel like a headless chook at least once during your time in the tower.
可是我只是一根红色水管……需要对一下电波的解谜游戏,是我非常喜欢的类型所以玩的过程很顺利!五门小语种速成www 最喜欢诗人的地图了,虽然你们讲话很难猜但是地图很漂亮!各种白噪音差点给我哄睡着了。唯一不好的就是容易迷路,我完全是在瞎逛。。总之就是非常推荐!好喜欢结局(∩ˊ꒳ˋ∩)・*
i would def recommend this game, although i had a few issues. spoiler free review with a couple of general tips. it took me 20 hours to do everything but i'm slow, so i'd trust other reviews more for playtime. i was determined to beat it without a walkthrough and spent an embarrassing amount of endgame play time searching for a couple of hidden things that i just kept walking right by. and i just kept getting lost in the sewers! warning: do not rely too much on holding shift to show interactable things. they have a few cleverly hidden areas/things to interact with. meanwhile the actual language translation was not too hard, because the "languages" are just pictographs. it was still fun to solve it, and i probably would've struggled with something truly linguistically complex. the most cool part, both story wise and puzzle wise, is the goal to learn multiple languages and translate between them. to me, this justifies how simple each language is. a couple times, i correctly guessed the word meanings, but then struggled to guess which journal picture corresponded to which word. i found this mildly annoying, but it honestly became funny that i was that bad at it. if you have my same problem, you don't actually need the journal solution to progress! just go back to it later if you're really confused. the game's story is about helping different groups communicate and resolve issues. i saw it as more metaphorical than trying to address real international relations. it's simple, but quite hopeful and uplifting. however, not all of the problems were due to translation issues, and knowing how some of these people canonically treated each other, it feels odd that things wrap up so neatly without any hurt feelings. i would've preferred a happy but more realistic ending.
Помню, как на одном из игровых мероприятий трейлер этой игры завладел моим вниманием – практически библейская история про [strike]Вавилонскую башню[/strike] взаимопонимание, в как по мне отвратительном визуальном исполнении (глаза до сих пор болят от обилия однотонных задников), с интересными загадками, основанными на хоть примитивной, но лингвистике… вот как я забыл про этот проект и почему в свое время хотя бы в список желаемого не добавил – загадка. Благо случайно наткнулся – и не пожалел затраченных финансов. Игра доставляет море удовольствия именно за счет разгадывания языка, плюс понимания грамматики каждого народа. Отдельное удовольствие получаешь при сложной (и неоплачиваемой!) халтурке переводчиком между народами – сначала пойди пойми, что именно сказал гуманоид, потом переведи на другой язык, да еще расположи слова в соответствии с грамматикой оппонента…а затем обратно. Сложно, но дико интересно. Основной сюжет тут кстати не хромает, логично выверен и даже имеет некое подобие «вау-эффекта» в конце, по крайней мере для меня. Игра не сильно длительная, хотя в некоторых моментах излишне медленная. Достижений немного и получить их можно [b]почти[/b] за одно прохождение Продукт всецело рекомендую людям, любящим в меру сложные загадки. Пройдите, не пожалеете. P.S. Учись, Кодзима, как надо делать игру про связи (все как ты любишь!) не вбухивая в проект миллионы йен (как ты не любишь видимо...)
[b] 远古人类说着同一种语言,妄想比肩神明,于是建造出一座直通天际的高塔,上帝担心人类肆意妄为,于是打乱世人的语言,人们无法沟通协作,于是各自迁徙,高塔荒废,这座塔被称作巴别塔,希伯来语原意:混乱、喧哗。这就是巴别塔的寓言。[/b] 近期玩过的最让人眼前一亮的游戏。推理元素和文字的魅力融合的恰到好处。游戏将巴别塔的寓言故事重新解构,传达文字的力量。游玩的过程能感受到人文和语言的传播与变化。 信徒的语言简朴易读[spoiler](尤其是打招呼的符号是一个笑脸真的太萌)[/spoiler] ,战士的语言直白利落,诗人的语言浪漫诗意,炼金术师的语言逻辑严谨,五套表意文字体系自成一派又相互联系。游玩过程中一点点通过和人物交流、观察壁画、同部首推理等等的方法从零散的、让人一头雾水的符号碎片拼凑出成套的语言逻辑,一个文明的全貌也一点点抽丝剥茧由此展开。[spoiler]通过传送门打通联结的设计是最精妙的部分,“我”作为传声筒,帮助两个相互无法理解的种族进行沟通,打破误会消除隔阂。有趣的是,因为一路需要躲藏而让我特别讨厌的战士们居然只是一群热爱音乐的赤子。而信徒发现被误解成不懂音律的“怪物”时不可置信的倒吸一口凉气也特别有意思。[/spoiler] 万物各异,却可共存,语言从来不是壁垒,而是连接人与人的桥梁。
[H1]Chants of Sennaar[/h1][hr][/hr] 10-15+ hours to complete, Chants of Sennaar is essentially just a giant logic puzzle loosely based off the Tower of Babel, where each civilization on the tower’s floors speaks a completely different language and you’ve got to translate and decipher each one to figure out what it is you are supposed to be doing to get to the top of it. While this may sound like a complicated game, it’s not terrible as the character is smarter than the player and gives you confirmation when you are correct, so in the worst case scenario you can brute force your way through the puzzles. https://steamcommunity.com/sharedfiles/filedetails/?id=3764912941 While the deciphering part of the game is quite fun, there really isn’t anything else going on to keep your focus and attention. I accidentally forgot about this game for mayhaps a week before remembering it was something I was doing, before going back to finish it. The story wasn’t my favorite, while I liked the puzzles to get the true ending, the actual ending in question left me with a lot of confusion. There are a lot of positive reviews saying how wonderful the storyline was, which feels kinda crazy to me as I felt like I only understood half of what was happening or why it was even important to do in the first place. It’s a fine game with nothing in particular about it I disliked, so play it if you want, I guess. https://steamcommunity.com/sharedfiles/filedetails/?id=3775814883 [code]If you liked this review and want to read about similar games or just support me on my journey of playing my entire Steam backlog, you can join my curator group, [url=https://store.steampowered.com/curator/39675075/] Rune's Reviews![/url] Have a nice day! [/code]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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