
Walter Jones, a billionaire had planned on opening up a resort for the rich and famous, but was killed before his dream could be achieved. It's up to Detective Jack Norm to crack the case by interviewing the people on Sinking Island to get valuable clues. A game from Benoit Sokal.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Russian*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
L'aventure est peut-être bien, mais le jeu est buggué et ne risque pas d'être mis à jour. Des personnages disparaissent sans raison et le jeu ne peut plus avancer sans leur parler (récupérer le fax, interroger Lorenzo pour le tir). Il y a aussi des bugs graphiques, avec des personnages qui parlent sans remuer la bouche. Aussi, j'ai aussi l'impression que des endroits deviennent interactifs au fur et à mesure, ce qui force à visiter encore et encore les mêmes endroits, ce qui est passablement chiant.
Detektivní adventura Benoîta Sokala pro skalní fanoušky. Starší grafika, ale dobré dialogy a zápletka vyšetřování vraždy majitele hotelu ve stylu art-deco. Dva režimy hraní - volně a na čas. Občas zákys, ale pomohl návod. Hádanky jsou primitivní, ale vlastní prokazování viny pomocí střípků skládačky případu mě docela bavilo.
Great point & click game.
Этот квест можно описать только одним словом - убогий. Плохая графика и анимации, отсутствует элементарная анимация губ (все разговаривают с закрытым ртом). Он ощущается как что-то дешевое, слепленное на коленке.
This appears to be an early work of Benoit Sokal, creator of the Syberia series of adventure games. This makes it all the more surprising how badly designed this game is. Most time is spent slowly traversing multiple setting backdrops bereft of items, clues, or people to interact with, pixel hunting for interactive objects, and trying to guess what to do next. It's a pity because this has the bones of a good story. I wouldn't have played it all the way through if it didn't. Most people would have (and should) given up on it very quickly but my curiosity was piqued. Anyway, unless you want a great example of what not to do in game design, are a Sokal completist, really enjoy stories (or torturing yourself), I don't recommend anyone else play this title at all.
Strange and bad but I do love what it's trying to do, and I love the decaying art deco in paradise aesthetic. I just wish anything about the story or gameplay stood out!
Игра замечательная, даже со старой графикой, единственное что предметы тяжело выделить от фоновых предметов
Понимаю
Amazing!
Estou com este jogo faz alguns anos na minha biblioteca, até que dias atrás eu resolvi zerá-lo de forma definitiva. Eu já conhecia a desenvolvedora, por zerar Syberia 2 que por sinal, é um jogo incrível. A atmosfera de Sinking Island é NOIR investigativo, e os gráficos foram muito bem feitos para a época. Entretanto, aconteceram coisas surreais e engraçadas no final desse jogo: - As ondas do mar chegaram a atingir os andares 17°/18° (isso é uma megatsunami kkkk) - Os personagens presos dentro de um cenário impossível. - O carinha tinha um balão de fuga, mas só resolveu comentar isso no final. - e o protagonista ainda operando como se fosse terça-feira normal no expediente, enquanto o mundo estava acabando lá fora kkkk No final: O protagonista resolveu um crime no meio de um evento geológico impossível e depois confiaram a sobrevivência a um balão aleatório. No más, recomendo o jogo, e zeraria mais uma vez :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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