
"Tales of Wakana" is a fairy-tale action-adventure game full of fantasy and challenges. Step into a vast, mysterious continent, use magic to battle diverse monsters, and enjoy a unique soulful journey exploring the meaning of life, family bonds, and self-discovery.
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About
“Tales Of Wakana” is a fairy-tale-style action-adventure game brimming with fantasy and challenges, inviting you to step into a vast and mysterious fairy-tale continent. The game features a rich variety of gameplay elements, including puzzle-solving, tower defense, racing, platforming, and character progression—much like a world that combines 99 different games into one. You’ll skillfully wield the three elemental magics of ice, electricity, and wind to overcome obstacles and defeat enemies along the way, crafting your very own adventure legend.
Transform into the brave Didi Princess and embark on an adventure to prove your courage and strength. Traverse the entire Wakana Continent, tackle 14 main story levels + 45 side quests, interact with over 30 unique NPCs, encounter more than 120 new monsters, and face off against 27 powerful bosses, each with their own distinct style.
Fight with dual swords and axes, and upgrade your weapons with Enhancement Stars to skyrocket your combat power. With three magical elements—Ice, Lightning, and Wind—and 12 unique skills to freely combine, you’ll be unstoppable on your adventure, effortlessly overcoming countless dangers.
Experience fast-paced, exhilarating combat where positioning, dodging, and skill execution flow seamlessly. With 27 intense and thrilling boss battles, every victory brings a deep sense of accomplishment and ignites your fighting spirit.
Surprises await at every turn—classic characters and humorous references are everywhere. You’ll encounter familiar “old friends” like the legendary pirate captain Luffy, capitalists spouting tired clichés, the Mist Forest caretaker Rabbit-chan, and Prince Dou-dou on his quest for the Sword in the Stone. Confront and punish exploitative evil capitalists along the way, making your adventure both lighthearted and stress-relieving.
With map exploration at its core, unlock new areas, spells, and abilities as you progress through each level. From simple quest guidance to black-and-white pixel art and tower defense levels, to mazes, traps, magic, treasure chests, princesses, monsters, and artifacts—the game fully captures the growth and transformation of an RPG. Transform from a princess waiting to be rescued into a hero who saves the world, embarking on an evolutionary journey across time and space.
Tales Of Wakana has opened its doors to adventure. Arm yourself with courage and wisdom, join Princess Dian Dian in the search for the Gem of Courage, and forge a brand-new legend of bravery!
Recommended for: Players who enjoy action-adventure, puzzle-solving and exploration, exhilarating combat, and engaging storylines.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 最大的亮点是量大管饱+玩梗。主线关塞进了塔防、跳跳乐、潜行,甚至还有答题,像在看一场充满广西口音(划掉)的无厘头情景喜剧,文案确实懂国内玩家笑点,点点公主duang duang的也很可爱。 但战斗手感是硬伤。攻击后摇长得离谱,跳跳乐时经常被远程怪恶心到,魔法伤害前期刮痧,冲刺CD长得让人怀疑人生。虽然有“类银”元素,但更像个缝合怪。 目前Bug不少,手柄适配也一般。建议当作一款“看戏为主,游戏为辅”的休闲小品,别追求硬核操作。制作组还在更新,希望能把“爬墙”和“判定”这两个老大难改改吧!
请不要再开发这种 4399小游戏了 又浪费钱又浪费时间又浪费生命
[h1] 2/10! [/h1] [h1] 本来打完第7关就想给差评,硬着头皮全收集打到第11关,终于打不下去了,最烂的银河城,制作人应该去多玩玩游戏看看别人是怎么做游戏的! [/h1] [h2] 优点: [/h2] 人物移动很流畅+1分,挑战模式和第一关的魂斗罗与马里奥很有趣+1分 [h2] 缺点:全TM是缺点 [/h2] [h3] 1. 无尽的堆怪[/h3] 地图空旷不说,一条平路给你摆俩地面怪,地面怪人均AOE,然后天上扔一万只飞行怪,飞行怪的能力包括但不限于连续自机狙、大范围追踪AOE、无视墙面攻击、多段爆炸,为什么我就没有任何反制手段? [h3] 2. 孱弱的空战[/h3] 怪这么多,空战弱的离谱,没有任何滞空不说了,只能打一下,我打到第10关唯一的对空方法居然是NMB第一关学的雷电球,这雷电球还是不追踪最近的,还是屏幕随便追踪,你们自己玩的时候就没觉得痛苦吗? [h3] 3. 残疾的人物[/h3] 这冲刺为什么会有CD?你觉得无敌冲刺太无敌了你把无敌时间加个CD不行?很多可以流畅的操作非得等你那冲刺CD,很多可以躲过去的因为你内冲刺CD我就得站着挨打!还有人物蓄个魔法比命还久,中间被A一下还NM中断,BOSS技能一亮,我冲刺上面还转个CD,我能看见魔法蓄力好没好? [h3] 4. 虚无的提升[/h3] 中期开始稍微打几关挑战,武器强化满级之后提升就等于0。没有新能力,没有新魔法,没有新装备,没有新技能,变身没有强化,CD没有缩短,唯一的强化就只剩下每局打完俩+5血和+5魔箱子和一个强化星星,那你给我一个玩下去的理由?BOSS那么多技能你拆一个不行?别人银河城那么多能力你多给一个不行?你真以为你游好玩的点在于探索空旷的地图和挨怪打还有看你内学龄前儿童冷笑话很有意思是吗? [h3] 5. 低能的任务[/h3] 第9关,瞎通马桶,通完了奖励为0,我要通马桶我库里还有刺客信条我为什么不去那里通? 第10关,瞎探路,一万个没意义的问题和陷阱,那探完路的奖励是什么?是无聊的BOSS连战,连战结束再受飞天遁地怪折磨,折磨完打完BOSS一看,地图碎片9/10!还有一个去哪了呢?之前你被封锁的区域现在开啦,但是你没办法传送因为它在另一个地图上,你再跋山涉水从NMB探完路的地方一路走回去(你传送就不能直接给开到地方吗?),通个马桶,奖励一个没用的钻石,我要不是有全收集强迫症我应该直接走了! 第11关,带你弹弓爹走,你弹弓爹恨不得趴地上蠕动,那空旷的地图和无数的飞天怪等着我,我只能一路跑酷到终点,你弹弓爹居然卡在第一个图,现在我面对着前面那个需要俩人一起的关卡不知所措,合着我还得一步步跟个奴才一样给人家请过来? [h1] 综上所述:便宜的优点只有便宜,我巴不得你以第一张图的制作规格和风格就做六章结束,起码不需要我这么被折磨 [/h1]
2d platformers are such a crowded market, I own like 300 of them. I thought I'd give this a try anyway because it looked unique enough. It's very good. writing is funny, combat is satisfying, pets, unique mechanics etc. One of the few 2d platformers I stopped playing and continued to be excited as to what's coming on my next play session. If you're slightly interested, just buy it and give it a try. Edit: also wanted to mention I haven't noticed ANY issues with translations, and the price is very fair
Sometimes you find a rare gem you can tell a solo indie dev put a lot into. Tales of Wakana is not a perfect game, but it's pretty damn good. Over guise of a light-hearted silly story, it's clear the game does not take itself seriously at all in terms of plot, but underneath is a pretty meaty game with a lot to see and do. Clocking in at 21 hours, I played the entire game on hard mode and ended up going for 100% achievements, a great value for the asking price of only around $10. While having the metroidvania tag on Steam, it is not a traditional metroidvania in the classical sense. By the end of the first 6 out of it's 14 main stages, you will have unlocked all of the movement progression abilities found in other games. What remains is a decent platformer with some pretty crazy boss fights, and there's a lot of them. There is some other combat progression here. You can upgrade your weapon by finding gems, a talent tree with passive stat boosts and new spells, and each of those spells can be leveled up in the main town by spending cash. Most of the negative reviews come from a few issues in the first day or so about a keybinding bug and the difficulty of hard mode being, well actually hard. The keybinds were fixed within a day and the dev has responded quickly to other issues quickly. Some of the later stages are indeed very long, sometimes too long, but I always found myself looking forward to see what the next boss would be like, and the music along this ride was pretty damn good. There's an optional challenge tower as well, where stages are unlocked by trading in collectables from hidden in the main stages, which rewards money and weapon upgrade materials. Overall I enjoyed my time with Tales of Wakana, and while it does have it's flaws, it's one of those solo dev labor of love gems that offers a lot to see and do. Don't buy if you are looking for a classic metroidvania, but the amount of content for the price here makes it easy to recommend.
[h1][b]点点公主与满是梗的奇幻世界[/b][/h1] 《哇咔纳传说》是一款动作冒险游戏,主打趣味的冒险体验和魔武双修的战斗系统,玩家扮演的是可爱的点点公主,为了和表哥打赌开启了这场冒险。 本作从开场就展现出了幽默诙谐的风格,诸如能跟旁白互动的NPC、友好但被当成怪物的史莱姆、压榨工人还要进一步PUA的铁匠等。 游戏为横板动作类型,角色可同时使用近战武器和各式魔法进行战斗,拿到的第一个魔法也很有趣,能够不断发射各种文字。 场景包含大量平台跳跃元素,其中一些较窄的平台上也有怪物,如果没掌握好落点或是没有第一时间解决敌人,都会被击退效果撞下去。 本作的关卡设计以类银探索为主,还加入了解密、塔防等元素,不过探索和战斗的收益较低,很容易导致玩家失去动力,这点希望优化下。 整体是比较欢快的一款游戏,底子还不错,制作组针对目前出现的一些问题制定了后续更新计划,感兴趣的话可以等待更新。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
캐릭터들도 대사들도 다 귀여운데 생각보다 배경 그래픽이 투박하여 아쉬운 점이 있지만 전체적으로는 나름 즐거운 면이 많은 게임이라 느낍니다. 맵 구성이 rpg 오픈월드마냥 구성해놔서 신박했고 대사들도 스토리도 라이트하여 가볍게 즐기기 좋아요. 디펜스 파트 등 미니 게임들도 즐길수 있구요. 따박따박 말대답하는 초딩 주인공 덕분에 개그도 가끔 피식거리게 하는 대사들이 나와요. 오프닝 노래도 좋고 꽤나 사랑스럽습니다. 아이스크림 막대 등의 무기를 쓰기도 하고 전체적으로 너무너무 앙증맞고 귀여워요. 시스템도 편리한 편이고 난이도 조절도 가능하며 편의성도 좋은편인데 가면 갈수록 세이브 포인트가 줄어들어 아쉬운 면이 있다고 느끼긴 했어요. 반복되는 구성이 많아서 질리는 감도 있었구요. 그러나 주인공이 굉장히 사랑스럽고 귀여우며 난이도가 쉬운편이라 입문하기에도 좋은 게임 같습니다. 개인적으로는 복합적 평가를 받을 정도로 못 만들진 않은것 같은데 그래서 조금은 의아한 부분이 있습니다. 귀여운게 취향이시면 해봐도 좋을것 같아요.
不推荐 当初玩了demo感觉很有趣,发售后第一时间入了,没想到打磨这么久成了这个样子 先说优点 画风、音乐还算讨喜,部分对话有梗可以让人会心一笑,可以从细节和更新频率看出制作组是在这款游戏上下了大量精力的 但是越玩越感觉,这个游戏是真的不 好 玩 首先是手感 经过几轮更新过后个人感觉还好,不过后摇真的很大 然后是地图 大而空,充斥着无意义的房间。一条路走到底,中间给你塞点带小怪的跳跳乐和固定远程怪+进程怪毫无乐趣的强制遭遇战,关底塞个容易摸清出招规律的Boss战 坚持到第六关,遇到BUG无法推进剧情了,也是打消了我继续玩下去的动力
Most of these stages are about 15-30 minutes too long and they get more boring and tedious than fun.
Profoundly goofy and cute game. OrangeTiger makes a mean mixtape and I hope to see more games from them in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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