
MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Murdered Soul Suspect is a true example of a peak noir detective story blended with supernatural elements. The game is nearly perfect, and each chapter keeps the investigation fresh and interesting. What makes it so special is its detective gameplay, where you gather clues and solve mysteries while navigating the world as a ghost. Being able to phase through walls adds a unique twist, and having to avoid hostile entities keeps the tension high throughout the experience The ghost mechanics are also incredibly fun. Being able to phase through walls, possess people, influence conversations, and explore areas inaccessible to the living gives the game a unique identity. It genuinely feels like you're playing as a spirit rather than a regular video game protagonist. On top of that, the game adds tension through hostile supernatural entities that can destroy you if you're not careful. These sections break up the investigations nicely and keep you on edge whenever they appear. While the stealth encounters aren't groundbreaking, they add enough danger to make exploration feel meaningful. It's not a flawless game. Some mechanics could have been deeper, and the gameplay occasionally shows its age, but the story, atmosphere, and investigation elements more than make up for those shortcomings. Overall 8.5/10, it's a flawless detective gem that deserves far more attention than it gets. If you enjoy mystery games, noir storytelling, supernatural themes, and solving investigations, Murdered Soul Suspect is absolutely worth playing
Ніщо не описує гру краще, ніж цитата з неї самої: «У всіх нас є темна сторона. Іноді очевидна. Іноді ні». Гра має гарний сюжет із цікавими поворотами. Це проста, ненапружена гра, яку можна пройти за пару вечорів. Єдине, що мені не сподобалося, — це занадто прості загадки під час розслідувань
Jogavel no Linux na configuração padrão do Proton
Um jogo com muitos colecionáveis, com muita investigação, e pouco sistema de batalha, quase nem tem pra ser honesto, a história é boa e a jogabilidade aceitável. Jogo curto, entretanto ,em um game play o jogador consegue todos os achievements, ( se seguir guia dos colecionáveis). Para que gosta de atmosfera sobrenatural, jogo investigativo, vale a pena!
[h1]This game deserves more attention[/h1] This game was honestly a really good experience from start to finish. The idea behind the story is what got me hooked. You're trying to figure out what happened to your own character, and I liked how the mystery slowly comes together without giving everything away. The gameplay was also fun. Being a ghost never felt like just a gimmick. Walking through walls, reading people's minds (and playing Budget Stray using cats) made exploring interesting. I also liked that there were hostile ghosts to deal with from time to time, so it wasn't just walking around collecting clues. The only thing that really annoyed me was the ghost screams. They're way louder than the rest of the game, and sometimes you hear them before you're even close to the area they're in. After a while it stopped being creepy and just became annoying. Overall, I really enjoyed the game. The story, gameplay, and ghost mechanics all worked well together ... for a 13 years old game it deserves 8/10
An oldschool, compact experience, little hidden gem. It have a couple of nice, unique mechanics, an interesting detective story, and simple forgiving gameplay. I was surprised by how much I ended up enjoying it.
You play as a ghost detective trying to solve your own murder. Existing in a spirit world layered over the living one, you can watch humans, possess them, read their thoughts, see evidence through their eyes, and influence what they think about. However, you can’t speak to them, and most people have no idea you’re there. Solving a murder alongside a police force that can’t see or hear you gives the game a genuinely interesting perspective. Instead of making informed guesses like a normal detective, you can use supernatural abilities to uncover information no living person could access. You can also walk through most walls and doors, making exploration less about finding a way into a room and more about discovering what useful information is inside. The story is mysterious and engaging, although the ending feels rushed. Most of the major revelations happen within the final twenty minutes, and everything is wrapped up very quickly. What makes the mystery interesting is that you always feel like you’re following the correct trail, but the final reveal changes what that trail actually means. You haven’t been wasting your time or chasing irrelevant clues, yet you also haven’t understood the full picture until very close to the end. I won’t spoil exactly why, but it creates a strange feeling that you were both right and wrong at the same time. The game is structured like a semi-open world, with several large areas connected through a central city. Loading screens separate them, but on a modern system with an SSD, they only take around a second. The areas are also large enough that you rarely need to constantly load in and out during quests. There are several side quests involving spirits who need help moving on to the afterlife. These are short, self-contained detective stories that use the same skills as the main campaign. They don’t reward you with items or upgrades; you complete them simply because you want to help. I actually liked this, although the lack of rewards may put some people off. The world also contains collectibles that reveal additional stories. One thing I hate is the demons. They appear in mandatory stealth sections that interrupt the pacing. They stop being scary after the first encounter and quickly become annoying obstacles that feel like padding. To defeat one, you sneak behind it, hold a button, and complete a simple prompt. They never become more intelligent or gain new abilities; later sections just add more of them. They aren’t challenging, tense, or frightening. While they have some relevance to the story, that doesn’t make them enjoyable during gameplay. The city layout is also frustrating. Although you’re a ghost, certain “ghost objects” prevent you from passing through them. This gives the developers control over where you can go, but many of these barriers seem designed purely to slow you down. The game originally released on PlayStation 3 and Xbox 360, so these restrictions may have helped the older hardware load the environment. On a modern PC, however, they feel unnecessary. You’ll try to move directly towards a location, hit a barrier, and realise there is only one predetermined route. The slow movement speed makes this worse. Running feels more like a light jog and is barely faster than walking. Thankfully, exploration feels much better outside the main city, where there are fewer barriers. These areas allow you to move around more freely and actually feel like a ghost. The detective puzzles are simple but enjoyable. You search an area for clues and combine them to understand what happened. They are very forgiving, as there is no penalty for incorrect guesses. You can eventually solve most puzzles by selecting every option. This leads into my biggest issue: there are no real consequences for your actions. On one hand, this helps sell the ghost fantasy. Humans can’t see you, so you’re free to possess people and read their thoughts without being caught. On the other hand, it removes nearly all tension. You never feel like the killer is hunting you or reacting to how close you are getting to the truth. I would have liked to see mediums used as enemies. Humans who could detect spirits and force you to possess someone to sneak past them or maybe you'd just have to avoid them altogether. Anything to add a challenge honestly. There ARE demonic "pools" that can kill you if you step into them, but they’re easily avoided. Even when you get caught, you can normally escape with a button prompt. Outside of a few scrripted puzzle moments, they never feel like a real obstacle. Despite these complaints, I enjoyed the game. It was nice to play a short, self-contained mystery that I could casually sit back and enjoy with a controller. I felt like a detective solving an interesting case, and the ghost abilities give the investigation a unique identity. I’d give it a 7/10. I recommend approaching it as a walking simulator with detective mechanics rather than a game with meaningful combat. It does a good job of making you feel like a spirit trying to solve your own murder, even if the gameplay mostly lacks challenge and the ending feels rushed.
Great game, pretty short, 100%ing pretty much exclusively consists of one massive collectathon with alot of missable collectibles so do keep that in mind and have a guide handy if you plan on getting that blue ribbon, works great on steamdeck, on the downside I keep trying to walk through walls in real life now and I think I might be concussed, also it works great on steamdeck. ..wait did I already say that....this light hurts
Jogaço
Ну вот я и прошёл данную игру, и что я могу сказать, в принципе игра на вечерок пойдёт, но прям звёзд с неба не хватает, если вы пропустили данную игру мимо глаз, то знайте нечего сверх интересного вы не упустили, данную игру стоит брать только по скидке, за полную цену брать, я не советую
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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