
MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 86% | — | $8.3M |
| $19.99 | 12.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]The Most Compelling Cold Case You’ll Ever Solve (From the Grave)[/h1] [b]There’s a specific kind of nostalgia that comes with rediscovering a game you played years ago on a friend's rig, only to have it resurface later in life like a ghost from the past. Murdered: Soul Suspect is exactly that kind of "hidden gem." It’s a game that didn't necessarily set the world on fire at launch, but for those who actually sit down and finish it, it leaves a lasting impression that few "AAA" blockbusters manage to achieve.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3718778999 [h1]A Noir Thriller with a Supernatural Twist[/h1] [b]The setup is brilliant: You play as Ronan O'Connor, a detective with a checkered past who is murdered by a mysterious serial killer known as the Bell Killer. Instead of moving on to the afterlife, you’re stuck in a ghostly limbo in Salem, Massachusetts. The only way out? Solve your own murder. The narrative is, without a doubt, the strongest pillar of the game. It’s a gritty, supernatural noir that feels like a cross between Constantine and L.A. Noire. The way the story unfolds, mixing Salem’s dark history with a modern-day hunt for a masked killer, is genuinely gripping. It’s a crime drama where the stakes couldn't be higher because you’re already dead. The mystery keeps you guessing until the very end, and it’s a shame more people haven't experienced this level of storytelling. It is truly one of the most underrated narratives in the genre.[/b] [h1]Life (and Death) in Salem[/h1] [b]Being a ghost isn't just a plot point; it changes how you interact with the world. There’s a certain thrill in walking through walls (though, annoyingly, consecrated buildings still keep you out) and possessing the living to hear their thoughts or influence their actions. The investigation segments, where you have to piece together clues to "conclude" a scene, make you feel like a genuine paranormal investigator. The atmosphere is thick with dread. Salem feels heavy with its history of witch trials and tragedy. You’ll run into other ghosts with their own unfinished business, which adds layers to the world-building. However, the game occasionally forces you into stealth encounters with "Demons." While these sections add a bit of tension and remind you that you’re vulnerable even in death, they can sometimes feel like a distraction from the excellent detective work.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3720459450 [h1]The "Collectible" Curse[/h1] [b]If there is one area where the game loses its momentum, it’s the sheer volume of collectibles. It feels like every alleyway, corner, and ghostly rift is hiding a scrap of paper or a historical plaque. While some of these provide interesting lore, the sheer quantity can turn a focused, cinematic experience into a bit of a scavenger hunt. When you’re hot on the trail of a serial killer, stopping to find the 47th piece of a "Ghost Story" can break the immersion. It’s a classic case of "less would have been more." If you ignore the urge to be a completionist and just focus on the main path and the interesting side-stories, the game flows much better.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3719530560 [h1]Pros:[/h1] [list] [*][u]Stellar Narrative[/u]: The story is the star here. It’s a mature, well-paced mystery that actually rewards your attention. [*][u]Unique Concept[/u]: Playing as the victim of the crime you are investigating is a fresh take on the detective genre. [*][u]Atmospheric World[/u]: Salem is beautifully realized, moody, and perfectly suited for a ghost story. [*][u]Strong Voice Acting[/u]: Ronan is a likable, weary protagonist that you actually want to see find peace. [/list] [h1]Cons:[/h1] [list] [*][u]Collectible Overload[/u]: Too many shiny objects to pick up, which can clutter the gameplay and distract from the plot. [*][u]Simple Combat/Stealth[/u]: The Demon encounters are a bit repetitive and lack the depth found in the investigation mechanics. [*][u]Technical Age[/u]: Since it’s an older title, some of the animations and textures might feel a bit dated by modern standards, though the art style holds up well. [/list] [h1]Conclusion[/h1] [b]Murdered: Soul Suspect is a game that deserves a second life on everyone’s backlog. It’s not perfect, and it certainly won't satisfy those looking for high-octane action, but as a piece of interactive storytelling, it’s a triumph. If you can push past the cluttered "map filler" and focus on the hunt for the Bell Killer, you’ll find a deeply moving and unique experience. It’s a gem that was buried too soon, well worth digging up and completing.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот таких игр сейчас не хватает, крепкая AA игра продолжительностью 10-15 часов на 2-3 вечера или один выходной. Сюжет с неба звёзд не хватает конечно, но пройти было интересно. Понравилось играть за детектива призрака и пользоваться преимуществами призраков по типу проходить сквозь стены и тд. + Ни тебе 100500 длс, никаких скинов и прочей чепухи. Меню из 4х строк - Продолжить, Новая игра, Настройки, Выход. Что еще для счастья надо?. upd. игра из тех времен когда локализация была полной, честно удивился когда запустил и услышал ру озвучку.
(Français, lire plus bas) EN 🔷You're a cop chasing a serial killer, and things are about to get ugly. You'll be helped by a medium. 🟨The story itself is great but very poorly executed: you have no connection to the side characters, and you couldn't care less about those who get killed. For a story-driven game, this is a bad start. 🔴The clue's system is dull. 🔴Aaaaand auto saving system. Plus, a collectathon with 242 (!!!!!) artifacts to discover to get 100%, WTF?! 🔴The monochrome visuals are tiring; after 14 hours of gameplay, it's still the same, and even if it's understandable given that it's the spirit world, it's empty and repetitive. 🟩The ghost powers are awesome. This is a really interesting feature. 🟩Cats. :D 🔴These fckin' Demons!!! I can't take this b-llsh-it anymore DAMN IT!!! They completely ruin the game for me. I don't even understand why they were placed in this game; it's not consistent with the overall gameplay. The 'combat' system is truly awful, consisting of timed QTEs; if you react too slowly, you're dead (or you can try to hide if you're quick enough). If there are three demons, and you kill one or two but the third grabs you, the other demons you previously killed will reappear. I finished the game 100% and I'm going to uninstall it immediately and never touch it again. What a shame. I'm bummed because the story is really cool. ------------------------------------------------------------------------ FR 🔷Vous êtes un flic à la poursuite d'un tueur en série, et ça va mal tourner. Vous serez aidé par une médium. 🟨L'histoire en elle-même est intéressante, mais très mal menée : on ne s'attache à aucun personnage secondaire, et on se fiche complètement de ceux qui meurent. Pour un jeu axé sur le scénario ça commence mal. 🔴Le système d'indices à trouver est, honnêtement, m-rdique. 🔴Pour couronner le tout, il n'y a pas de sauvegarde manuelle, c'est uniquement sauvegarde automatique… Ajoutons à cela un marathon de collectibles avec 242 (!!!!!) artefacts à découvrir pour avoir le 100%, WTF ?! 🔴Les graphismes monochromes sont lassants ; après 14 heures de jeu, c'est toujours pareil, et même si c'est compréhensible vu qu'il s'agit du monde des esprits, ça fait vide et répétitif. 🟩Les pouvoirs fantomatiques sont géniaux. 🟩Des chats ! :D 🔴Ces foutus Démons !!! J'en peux plus BORD-L !!! Ils gâchent complètement le jeu, à tel point que ça m'a dégouté. Je ne comprends même pas pourquoi ils ont été placés là, ça n'est pas cohérent avec le gameplay général (détective et walking simulator). Le système de 'combat' est nul, sous forme de QTE chronométrée, si tu réagis trop lentement t'es fichu. S'il y a 3 Démons, et que tu en tues 1 ou 2 mais que le troisième te choppe, les autres Démons précédemment tués réapparaitront. Je l'ai terminé à 100% malgré tout, et maintenant je vais le désinstaller et ne plus jamais y toucher. C'est dommage,' parce que l'histoire était vraiment cool. Aussi, certains dialogues en VF n'avaient pas de son.
Murdered: Soul Suspect is one of those games you don’t expect much from at first, and then you suddenly realize you’ve finished it in a couple of evenings without even noticing. The atmosphere does all the work here: rainy Salem, empty streets, silence, and that constant feeling of being stuck between life and death. The story pulls you in not with action, but with small details ghost conversations, fragments of other people’s memories, moments where you just stop and look around. The gameplay is simple, sometimes even a bit clunky, but it doesn’t really get in the way because you’re playing for the story and the mood. Closer to the ending, everything gets darker, and you want to know the truth not for achievements, but because you genuinely care. And the saddest part is that games like this are barely made anymore: you wish for a sequel or at least something with the same vibe, but it really feels like that’s not going to happen In the end, taking everything into account, I’d probably rate it around [h1] 7.5/10 [/h1] It’s not perfect and the gameplay can feel a bit stiff, but the atmosphere and story carry it all the way through. Games like this don’t come around often anymore, and that alone makes it special.
You are a detective who is turned into a ghost and must hunt down your killer, a cool concept. The game itself is small in scale and will not go out of its way to be anymore than it presents. The gameplay does not change much from start to finish, you will face the same enemies throughout the entire journey and will not be surprised all that often. Overall this is not a great game, but it is a good game. And I think that is a good thing with tons of horrible games being charged at high price, a cheaply priced good game is a great thing every once in a while.
Certainly not the best game but I have to say that if you go in without high expectations it might surprise you. I personally liked the story and games simplicity, it reminded me of 2000s when games where games
Murdered: Soul Suspect wasn’t a game that caught my attention at first, but I decided to give it a shot—and honestly, it was worth it. It’s a semi-linear game with a main storyline, some side missions, and a lot of collectibles that actually tie into the plot quite well. Most of the achievements are focused on getting 100% of the collectibles and completing the few side quests, so if you enjoy exploration and going for full completion, this game might be for you. One thing I found a bit annoying, though, was the demon combat. The controls felt awkward and clunky when using a keyboard, so if you have a controller, I definitely recommend playing with that instead. The story starts off fast, throwing you into the action from the very beginning. At first, it might seem like there are plot holes or loose ends, but as you progress, everything begins to make sense. The collectibles aren’t just filler—they actually help you understand the characters and their backgrounds more deeply. And I have to admit, the plot twist was really well done. It unfolds gradually and is handled nicely. So if you enjoy games with story twists, easy achievements, and a relatively short playtime, I think you’ll enjoy this one. I completed it 100% in about 7 hours, and it wasn’t difficult at all. If you get the chance to play it, don’t skip it—especially if you’re into achievement hunting.
🌟 [b][url=https://store.steampowered.com/curator/45575657]Follow Ainsel Reviews - Curator for the weird & lovely[/url][/b] 🌟 You are dead from the very beginning, and the world never stops reminding you. Doors stay closed. Voices pass through you. Life continues with a cruelty so mundane it hurts more than any jump scare. You exist on the wrong side of every moment, present but irrelevant. The mystery unfolds slowly, almost reluctantly. It feels less like an investigation and more like sifting through emotional residue. Regret left in empty rooms. Trauma baked into old walls. Stories that never asked to be solved, only noticed. Exploration and atmosphere carry the experience. Combat interrupts rather than empowers, a reminder that you were never meant to fight your way through this story. Power is absence here. Influence is limited. Observation is all you have. What resonates is the restraint. The game allows silence to stretch, discomfort to breathe, and melancholy to settle without apology. It does not chase thrills. It waits. Like a ghost should. Imperfect, slow, and emotionally distant by design. Not haunting because it scares you, but because it refuses to leave.
Bastante poco conocido, muy infravalorado y único en lo suyo.
Murdered Soul Suspect is a true example of a peak noir detective story blended with supernatural elements. The game is nearly perfect, and each chapter keeps the investigation fresh and interesting. What makes it so special is its detective gameplay, where you gather clues and solve mysteries while navigating the world as a ghost. Being able to phase through walls adds a unique twist, and having to avoid hostile entities keeps the tension high throughout the experience The ghost mechanics are also incredibly fun. Being able to phase through walls, possess people, influence conversations, and explore areas inaccessible to the living gives the game a unique identity. It genuinely feels like you're playing as a spirit rather than a regular video game protagonist. On top of that, the game adds tension through hostile supernatural entities that can destroy you if you're not careful. These sections break up the investigations nicely and keep you on edge whenever they appear. While the stealth encounters aren't groundbreaking, they add enough danger to make exploration feel meaningful. It's not a flawless game. Some mechanics could have been deeper, and the gameplay occasionally shows its age, but the story, atmosphere, and investigation elements more than make up for those shortcomings. Overall 8.5/10, it's a flawless detective gem that deserves far more attention than it gets. If you enjoy mystery games, noir storytelling, supernatural themes, and solving investigations, Murdered Soul Suspect is absolutely worth playing
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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