
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scorn is an intriguing yet short game. The gameplay primarily features the playable character walking through Ridley Scott-esque alien-like environments running machines on biomass with puzzles and some combat to compensate along the way. The main gimmick of the game is the denial of information and the utilization of the foreign environment, minimalist UI, and shifting locations to play with this built-in sense of confusion (similar to how TUNIC handles its information parsing if you're familiar). The combat overwhelmingly feels like a slog and tacked on in a bad way (the movement and game system feels built for walking/exploring not shooting), but the puzzles were at least well put together and a refreshing synthesis of the overarching theme of information denial with tried-and-tested puzzle design. Scorn plays as if in development one of the first things the developers realized was that they could make these incredible surrealist alien architectures and landscapes. This on its own is fine, but the secondary features (puzzles and combat) felt almost like an afterthought and represent some of the lower points in the game, and frankly felt more like they were attempting to pad the playtime of the game rather than add to the overall experience of confusion. In this manner some of the puzzles (mainly the stone egg puzzle in the first section, and dropping the elevator/sphere around halfway) detracted from the experience. There were, however, several puzzles that did a good job reinforcing the aesthetic (the pyramid maze in particular)--the game just wasn't at its strongest when it was offering puzzles and didn't do anything *entirely* original from a puzzling perspective. The combat felt clunky in that I couldn't tell if my first weapon was hitting or not (because it's technically melee and the game's hitboxes aren't great) and every enemy barely registered me hitting them. You have a limited amount of ammo for anything that isn't the melee weapon as well as a finite amount of heals, and many of the enemies take 4-5 shots to kill them. The enemies can do 1/4 to 1/3 (or more) of your health depending on the enemy so running past them isn't viable either. The overall poor combat system is further hamstringed by the lack of saving/checkpoints which make any incidental deaths to enemies all the more flummoxing and feels like a runtime padder once again unfortunately. The one boss built for the game being reused right after itself didn't help matters in this regard either. Narratively speaking: I don't see there being much of a narrative barring the final section of the game where the main character arrives at an alien temple and is crucified in an obvious metaphor, however, what follows afterwards leads me to believe, similar to the combat and puzzles, the story was sort of an afterthought. That all being said: I did actually enjoy my time with Scorn. It was fun and really unique and interesting seeing Dali-coded alien environments and Scorn does a good job playing with the tension and release of information. I managed to finish and get all but 1 achievement in approximately 8 hours (though I was playing slowly). The game runs well on Steam Deck with no performance issues to note. Since the game is not as recent it does make the pricetag hard to swallow, however it is occasionally on sale and I'd recommend picking it up when it is. 7/10
Ist es ein gutes Spiel? Nein! Ist es ein interessantes Erlebnis? Ja! Ist es 40 Euro wert? Nein! 3 euro im Steam Sale? Ja!
Nagyon durva a légkör amiben végig játszod és a vége sem az amit várna az ember. Nem mindennapi az biztos! Na meg IQ tesztnek sem rossz. :D
Это очень красиво, бесспорно. Вся эта атмосфера «живых» заводов по воспроизводству самих себя, бесконечные мясные лабиринты... Я уж молчу про финал, который проходит в просто изумительном замке — одним словом, геймдизайнеры очень постарались. Но большего игра предложить не может( геймплея и самого игрового времени очень мало (прошёл за два вечера), да и тот геймплей, что есть, показался мне душноватым. Решать откровенно странные головоломки (в большинстве своём это однотипное «принеси-подай, найди-вставь», но реализованное намного душнее и страннее, чем в условных резидентах) ещё сложнее из-за окружающего мясного безумия, ведь всё сливается воедино. Столкновений с врагами очень мало, но и в них игрок не всегда может дать должный отпор из-за банального отсутствия нужного количества патронов и хилок. Все эти два вечера я сидел с открытым на втором экране прохождением на ютубе и в текстовом варианте, потому что левел-дизайн игры не даёт возможности нормально ориентироваться самостоятельно, и текстовый вариант прохождения ситуацию особо не спасает. Не могу сказать, что игра мне не понравилась. Это интересный опыт, который стоит пережить многим. К сожалению, стим не даёт возможности оставить смешанную оценку, поэтому я больше склоняюсь к негативному отзыву, чем к положительному. Это было бы хорошо, если бы не было так плохо))
Это шедевр, пройденный на портативе Asus rog ally x (прессет высокие настройки 1920 лок на 40 кадрах с включенной уткой, без просадок по фпс и без фризов) Scorn — атмосферный хоррор‑шутер от первого лица с выраженным акцентом на визуальную эстетику и погружение. Игра выстроена как путешествие по сюрреалистичным биомеханическим локациям: окружение напоминает гибрид органики и техники, а дизайн мира вдохновлён работами художника Ганса Гигера. Геймплей строится на исследовании мрачных пространств, решении головоломок и эпизодических схватках — боевая система минималистична, а оружие выглядит как продолжение тела или часть окружающей среды. Важная часть опыта — нарратив без прямых объяснений: история подаётся через визуальные образы, архитектуру и действия игрока. Звуковое оформление усиливает тревожную атмосферу, подчёркивая изоляцию и дискомфорт. Scorn делает ставку на эмоциональный отклик и эффект присутствия, а не на традиционные сюжетные приёмы.
что это мать вашу было
14 minutos de caminar sin saber que hacer y viendo una animación tras otra que no se pueden adelantar o saltear, eso es lo que aguanté antes de desinstalarlo.
taca esse jogo no fogo merda bosta
no es el goty pero ta bien si te gusta las chicas goticas
Visually impactful, poignant and fascinating story, but I truly felt like it was a bit sparse on gameplay and could have used some alternate endings - especially considering the one we get felt pretty forced via Deus ex machina. Still amazing though, could have wandered this landscape for many hours more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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