
Arthur Morgan and the Van der Linde Gang are outlaws on the run. With federal agents and bounty hunters massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland in order to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1.1K reviews with recorded playtime.
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Одна из самых лучших игр в которые я играл RDR2 это та самая игра которую охота проходить несколько раз
19世纪的西部正在死去,文明缓缓吞噬旷野与自由。 《荒野大镖客2》不只是一款开放世界游戏,更是一曲写给旧西部的挽歌。 漫长的赶路、繁琐的细节、慢悠悠的节奏,一开始会觉得拖沓,慢慢才懂这份写实的重量。亚瑟·摩根带着一身罪孽走到生命尽头,他没法撤销过往所有错误,所谓救赎,不过是在仅剩的时间里,选择做一次善良的人。 马蹄踏过草原,夕阳落满群山。通关很久之后,依然会怀念独自策马穿行荒野的黄昏。它让你短暂过完另一个人的一生,关于执念、背叛、遗憾,以及迟来的救赎。 荒野终会消散,但那个男人的故事,长久留在心里。
能耐下心玩就纯神作
peak
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норм
first game i cried to. best game ive ever played
[h1] Одна из лучших игр, в которые я играл. [/h1] Топ 1 по проработке открытого мира, NPC каждую минуту выполняют рутину, а не бездельничают как во многих играх. А сюжет просто супер, словами не описать. Также тут есть онлайн, где можно выбрать любую роль и настроить себе персонажа. [h2] Всем советую! [/h2]
I've been living in this game since 2021. Long enough that owning a copy finally felt overdue. Some worlds earn that from you. Most games ask for your attention. RDR2 asks for your presence. There's a difference, and it's the whole point. The immersion isn't a feature list. It's the accumulation of a thousand small things that have no reason to exist except to make the world feel lived in. Snow that packs under your horse's hooves. A stranger who remembers you helped him. The weight of a decision you made three chapters ago surfacing in a look someone gives you. Rockstar built a place, not a level. But the real thing RDR2 gives me isn't spectacle. It's escape in the truest sense, the kind that actually lowers your shoulders. Riding out at dawn with nowhere to be, the score going quiet, letting the horse pick the pace along a ridgeline while the light comes up over the valley. No notifications. No optimization. Just distance and weather and the sound of the world. That serenity is rare. Games chase intensity because intensity is easy to measure. RDR2 understood that stillness is harder to earn and worth more when you get it. The Wild West it renders isn't the gunfights. It's the long silences between them, the campfire, the open country that doesn't care whether you're in a hurry. Years in, and it still does what almost nothing else does: it gives me somewhere to go when I need to not be anywhere. That's not a game I finished. It's a place I return to. Worth every cent. The ones I finally spent, and the years before them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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