
How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
This is Your Story
DayZ is a hardcore, survival-focused multiplayer sandbox. Thrown into post-apocalyptic wastelands, you have a singular goal: survive. There are no missions or quests. Your story will be written by facing the unpredictable challenges created by the environment, the infected, and your interactions with other survivors. Every decision is yours. This is your ultimate survival story.
Immersion First
You will find no map markers, mini-maps, or navigational HUDs. From diseases and immunity to hunger and body temperature, information is conveyed through a minimal, toggleable HUD or, more importantly, through your own observations. To survive, you must physically search for every tool, ration, and piece of gear. Your survival depends on reading the environment, monitoring the state of your character, and looting strategically.
Two Terrains to Explore
DayZ is set in fictional countries crafted with a commitment to authenticity. The base game includes two distinct maps: legendary Chernarus and the mysterious woodlands of Livonia.
Chernarus, a sprawling 230 km² post-Soviet landscape, remains the quintessential DayZ experience. This community favorite is a hand-crafted terrain, inspired by real-world locations in North Bohemia of the Czech Republic.
Livonia offers a different challenge. This 168 km² map may seem more habitable with its lush, dense forests, but looks can be deceiving. Beneath its surface lies a deep secret: one that presents a fresh survival trial for even the most experienced players.
Survive, Survive, Survive
Everything is out to get you. Dangers lurk in plain sight and in the shadows, from aggressive infected who attack on sight to wolves and bears prowling the forests. But that's not all. You'll also have to tackle various diseases, learn to diagnose them by observing your condition, and find the necessary treatments.
Loot and gear are scarce, but crafting features can help fill the gap. Patch up your damaged clothes, make a fire to cook your rations, craft improvised tools, and scour the quiet yet deceptively dangerous villages and cities.
Friendly or Foe: You Decide
Keep in mind that up to 60 players are trying to survive along with you at any time. They can be an obstacle to clear, a helping hand to cherish, or anything in between. Emote and say “friendly!” over voice chat. Maybe you’ll find yourself staring down the barrel of a gun, tied up and gagged with a rag in your mouth. Or maybe you’ll encounter the helping hand of a friendly veteran and make a friend for life. The possibilities are endless in DayZ. Every encounter is a unique experience.
Beyond Survival
Build a base, cultivate a farm, hunt, fish, and place traps to protect your space. Or fix a car or truck and cruise through the wasteland with a friend, searching for high-tier loot at various dynamic events like train crashes, abandoned military convoys, PvP hotspots, points of interest, and more. You can even find full NBC suits to enter dangerous contaminated zones. The arsenal you can search for is vast, with over 50 types of firearms available, along with their unique magazines and ammo.
It won’t be easy. And no two lives will ever be the same.
Join the DayZ Community
The motto “This is DayZ, this is your story!” is more than a design philosophy, it’s embedded in the game’s identity. As a title that was born from the DayZ community, we deeply value and continuously support modders and private server owners.
Discover a thriving ecosystem with thousands of mods and community-run servers that allow you to tailor your experience to your taste. Manage them all with ease directly from the game launcher.
Beyond the game itself, a vibrant network of content creators, event organizers, and community leaders is constantly creating new ways to entertain and engage. Your story is waiting to be written.
10+ Years of Evolution
The DayZ team has grown alongside the game, delivering year-round improvements to stability, content, and features for over a decade. This ongoing support has built a richer and more robust community, and you can become a part of the DayZ experience today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 469.5Kreviews | 78% | — | $357.4M |
| $54.99 | 51.1Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, BUT, its full of hackers or bugs that still get you killed out of the blue. In few hours of playing, dead in the middle of woods with great gear, hidden, running. Just plain hacker bullet from miles a way insta kills you. Its just no point in playing when your loot ownership is up to which hackers decides to play on your server. Then it happens over and over again. You just insantly die without any warnings in hidden places where no one is even around.
> grind for loot for 10 hours with my friend > meet a dad with his son with 2 hours of playtime > kill his dad accidentally > promise the kid that we'll give him better loot when his dad comes back as an apology > the kid got a gun but had no idea how to use it > figured it out > the kid shot us in the head absolute 10/10 game i love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $345.4M | 373.5K | 90% | $59.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $309.3M | 355.8K | 95% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 76.7K | 90% | Free | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $1.6M | 11.2K | 81% | $5.99 | |
| $281K | 899 | 21% | $19.99 |
Latest in each market: best BR #24, worst US #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.86/day in the week to Aug 27 → 68.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 67.25/day in the week to Jul 26 → 82.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing video games my whole life. DayZ is one of those games that doesn't get you the first day. your prior experience in other games is practically worthless here. Its a grind. Ther is soo much to learn! I have nearly 3,000 hours logged and i still learn something new every day i play. Its soo much deeper and stays challenging. Please give DayZ the old college try with a friend. Learn how to navigate the launcher and find a modded server you can vibe with. you will thank me later
Estuve caminando durante 30 minutos, me estaba muriendo de frío y de hambre, al entrar a una ciudad escuché a un ruso con un megáfono diciendo que estaba organizando unos mrbeast games dentro de un edificio, al llegar, fui subiendo las escaleras y me di cuenta de que por cada piso que subía empezaba a haber cada vez más cadáveres, tripas, grasa y carne humana en el suelo. Al llegar al último piso, un grupo de unos 5 o 6 rusos con AK 47 me ataron las manos y me quitaron la ropa y los zapatos, yo rogué por mi vida y me desataron, pero por miedo a que me mataran decidí hacerme el loco y empezar a comer la carne humana cruda que había en el suelo, ellos se rieron y yo empecé a vomitar mientras se hablaban en ruso. Fue entonces cuando uno de ellos me pegó un tiro en la cabeza, aparecí en la costa y luché a muerte con un alemán para conseguir una lata de atún. Acabé ganando pero me morí de frío poco después.
este juego es como un dia normal en latam no hay comida, luz ni agua potable pero hay muchas armas. y cada tanto te encuentras un grupo que te quiere d3scuart1z4r
🏕️ While many similar games like Rust or PUBG have completely changed over the years, DayZ has remained quite true to its origins. Many would say that this is a bad thing - simple building and crafting systems, a ton of expected features missing that were implemented by modders a long time ago. But I would argue its what actually makes this game unique: crafting is not bloated, its simple and straightforward, focused on things that you actually need right now, and the building system that doesnt transform the map into a metropolis of castles and one unending raid between them 🗺️ A map that feels real and not procedurally generated (because it was heavily inspired by real life locations), with realistic distances, elevation, and biome changes (not your typical videogamy ice biome goes straight into a desert). Yes, gameplay on those maps will consist of 95% running and 5% action. But that 5% will be the most hand shaking action you have ever experienced, with kills and deaths that you will remember for a long time afterward. Also, while heavily situational, having the ability to experience a non-violent encounter is so refreshing, especially for someone used to extraction shooters with a near 💯% kill on sight probability ⚠️ Just be ready that this is a challenging game, and learning things without guides will be quite hard. Also be ready that there are basically no features to ease team play, and running for hours to meet your homie is the norm. But its all well worth it in the end if you overcome the learning curve
never played such a dysfunctional game before that has safer community servers than official servers. This is how my experience went after not playing for years: Spawn in official server chernarus with the bros, raid what feels like a dev room and had us feeling like kids in a candy shop, build our base, raid a couple other bases we stumble upon, I decide to play during low pop only 5 players or so and head into a town, hear nothing then see a ghillie suit with suppressed m4 aimbotting and speedhacking towards you. dead, play a little more (hey who knows maybe it was a really stealthy player is all), get some fun fresh spawn kills while your scrounging still for loot, BAM speed hacker pops up from some grass and sprays me down m4 silenced full ghillie while your just beginning recon on a small town that you have been stealthily over-watching before going in. OK, ill go to my base, raided, wiped clean, stashes 1km away cleared out and dug up from multiple locations. Why even play when the entire immersive experience is getting droned from some lameo in a hydrangea bush outfit. This is the official experience.
How is this game so popular? The desync is insane. The modded servers are all cancer. The vanilla servers are poorly run. I don't get it. The ARMA engine needs to be put to pasture...
sali a la calle mate a dos personas, robe medicinas, robe armas de una base militar en el norte de rusia y torturé a un frances, luego instale el dayz 7/10 pq no te puedes culear a los zombis
How am i supposed to sit n play the game for hours thinking "i should find smth to eat/drink" in the game while i need smth to eat/drimk in real life but i cant stop playing cuz mfckers can kill anytime labrounjaims
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.