
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
Modeled estimate, not a reported figure. How we estimate →
Media

About

From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
You are the sole survivor of Vault 111, emerging into a world reduced to ash by nuclear war. Every moment is a battle for survival, every decision shapes the future. Rebuild, reshape, and reclaim the Wasteland—your way.
Welcome home.

Do whatever you want in a massive open world filled with hundreds of locations, characters, and quests. Join factions, forge alliances or go it alone. The choices are yours, and every one of them matters.
Create your own unique character with the S.P.E.C.I.A.L. system. Choose from hundreds of Perks and develop your own playstyle, whether you’re a smooth-talking diplomat, stealthy sniper, or walking tank in Power Armor.
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Use the dynamic Vault-Tec Assisted Targeting System (V.A.T.S.) to slow down time in combat and target enemies with cinematic precision—or take the fight into your own hands with real-time gunplay.
Scavenge, craft, and customize like never before. Build thousands of items—armor, weapons, food, and more—and even construct and manage entire settlements across the Commonwealth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Installed it for the first time in years after seeing the series and... it crashes, right at the beginning... I dont have the energy to search for solutions... this is kind of unacceptabe for a game thats been out and 'patched' for so long.
Game is fun. Fallout is now my Autism Game is easily modded, and is what drives my desire to keep playing it even after playing it.
The main reason I got into Bethesda games was for the mods. They keep messing that up, and at this point, it feels intentional, like they’re trying to force people into interacting with their paid mods system.
Holy ♥♥♥♥ stop updating the game, breaking every mod ever just to fix 3 minor Creations related bugs only relevant for the 2 people that actually use Creations is annoying as ♥♥♥♥. Game is ok.
I have been playing this game for a couple of years and overall have enjoyed it and would definitely recommend it to anyone, yet there are some issues. If you intend to play this game modded, which I would recommend, Bethesda has a bad habit of releasing useless or overpriced cash-grab “updates,” which causes some mods to stop working. Thankfully, the modding community of this game is very alive, and they are quick to update the mods so as to be compatible with the current update. For reference, the longest I have gone where I was unable to play due to an update was ~3 days. Other than these unfortunate updates bricking mods, I enjoyed the story, though it is linear, and was satisfied by the endings. This game does not have a crazy story, but it is definitely worth a purchase if on sale. I think this game is overhated and is not as horrible as people make it out to be.
개를 동료로 데리고다닐 수 있음!
👍 Fun game. Shame I can't recommend it because of the EULA though. Forced arbitration clauses are dumb, you shouldn't be required to agree to give up your legal rights to play a videogame.
Reviewing (mostly) every game (or DLC) in my library, part 636: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) (I have not played any of the previous [i]Fallout[/i] games, and I know nothing about the franchise. I also played unmodded.) I feel a bit like Captain Obvious for saying this, but [i]Fallout 4[/i] is a cool game, a pretty neat one. Is it the greatest open-world game I've ever played? Definitely not. I would also hesitate to call it a "real," in-depth RPG. In fact, I'm more reminded of [i]Borderlands 3[/i], a fun yet ultimately bland looter-shooter. Which is where the brunt of my criticisms lie, unfortunately. I went in knowing Bethesda games are "as wide as an ocean and as deep as a puddle," and it's ... kinda true in this case? The pure amount of [i]stuff[/i] you can do is fantastic. I loved the settlement building and gun modification systems, along with all the handcrafted (?) mini-dungeons. But I'm a story-based gamer at heart. I need rich writing or a compelling story or a lovable cast, which sadly, [i]Fallout 4[/i] lacks. Ah, well. Just know what type of gamer you are. If you like mechanics, you'll probably enjoy fiddling around with [i]Fallout 4[/i]. If you're like me, you might wanna end up passing. [b][h2]Pros:[/h2][/b] ✅ [b]Exploration and world design.[/b] Bethesda absolutely nails the feeling of wandering into the unknown. Pick a direction, start walking, and you'll inevitably stumble across a hidden bunker, a forgotten vault, a raider encampment, or some bizarre environmental story told entirely through skeletons, terminals, and item placement. The Commonwealth constantly rewards curiosity, even when the actual quests attached to these locations are fairly simple. ✅ [b]Settlement building and customization.[/b] I completely understand why people have sunk hundreds of hours into this system. Building settlements is surprisingly addictive, especially once you begin unlocking more structures and decorations. Likewise, the weapon and armor modification systems are excellent. Nearly every firearm can be transformed into something completely different depending on the parts you install. A pistol can become a rifle, a shotgun can become a machine gun. Pretty cool! ✅ [b]Environmental storytelling.[/b] While I wasn't particularly invested in the main narrative, Bethesda remains exceptionally good at telling small stories through level design. A family hiding in a shelter, a research lab overtaken by experiments, or a vault whose purpose slowly becomes apparent through scattered notes often proved more engaging than the game's primary questline. Some of my favorite moments came from places entirely unrelated to the main story. ✅ [b]Sense of progression.[/b] Few games scratch the "one more location" itch quite like this one. You're constantly finding better equipment, unlocking new crafting recipes, improving settlements, collecting resources, or discovering another point of interest just beyond the horizon. It's an incredibly satisfying gameplay loop, even if it occasionally becomes repetitive. [b][h2]Mixed:[/h2][/b] 🟨 [b]Combat.[/b] The gunplay is perfectly serviceable, but never exceptional. V.A.T.S. adds a fun tactical layer and helps distinguish the game from other shooters, though outside of it, combat often feels fairly standard. Enemy encounters eventually blur together, especially later in the game when you're clearing yet another building filled with raiders, super mutants, or feral ghouls. Still, I really like V.A.T.S. Really, really like it! [b][h2]Cons:[/h2][/b] 🟥 [b]Weak main story and underdeveloped companions.[/b] The central narrative never hooked me. While the premise is compelling, the execution rarely reaches the emotional heights it aims for. There's a disconnect between finding your son while galvantaing across the world. Likewise, many of the companions simply didn't leave much of an impression. Preston, in particular, is so [i]dry.[/i] 🟥 [b]Repetitive quest design.[/b] Many quests ultimately boil down to traveling somewhere, eliminating enemies, looting a location, and returning for a reward. The variety comes more from the places you visit than from the objectives themselves. At around nine hours, I kinda felt like ... "okay, when does the writing and quests get GOOD?" 🟥 [b]RPG mechanics.[/b] This is probably my biggest criticism. Nearly every gameplay system is enjoyable in isolation—crafting, settlements, exploration, scavenging, weapon upgrades—but they rarely build toward meaningful narrative choices or character development. I admired the systems Bethesda created, yet I rarely became emotionally attached to what I was doing within them. Dialogue choices often boil down to different flavors of agreement, and your character's personality feels surprisingly fixed. Quests rarely encourage creative problem-solving or drastically different approaches. Most resolve through combat, and while faction choices exist, I seldom felt like I was shaping the Commonwealth through my decisions in the same way I have in other RPGs. The game excels at giving you things to do, but far less at making you feel like your choices fundamentally matter. The writing, in general, just feels so bland? 🟥 [b]Carry weight is the true final boss.[/b] I cannot count how many times I finished clearing a location only to discover I was over-encumbered... again. Cue the next five minutes of frantically dropping pipe pistols, deciding whether I really needed seventeen desk fans, and waddling back to the nearest settlement like a post-apocalyptic turtle. I understand why the system exists, but it happens so frequently that it constantly interrupts the flow of exploration. When one of the game's greatest strengths is encouraging you to loot everything, constantly being told "you're carrying too much" starts to wear thin. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
I didn't want to do a single review because there are thousands of them and the game itself speaks for itself. The interesting thing about Fallout 4 are the modifications created by fans, the community is a beautiful one that feeds the life of the game. Bethesda (some of them) are evil birds, they probably have deathclaw blood & ghouls brain, every time you think you have a completely bug-free game, Bum!!! Bethesda comes and ends up affecting those who create content because updates affects your gameplay breaking community mods. And it sucks to have to start over after 938 hours. The game is fun in general, my negative goes to Bethesda.
Nice gunplay, so why they add a VATS? Nice world that is full of junk. Needless craft system. Flat and boring story. Every aspect of game feels like a regular game in fallout decorations. Long live black isle. Death to Todd.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Assassin's Creed® Origins | $133.5M | 127.7K | 86% | $59.99 |
| Hollow Knight: Silksong | $134.4M | 415.1K | 89% | $19.99 |
| Slay the Spire 2 | $131M | 174.1K | 61% | $24.99 |
| Marvel’s Spider-Man Remastered | $130.9M | 135.7K | 96% | $59.99 |
| Deep Rock Galactic | $135.8M | 378.1K | 97% | $29.99 |
| Resident Evil 4 | $136M | 266.8K | 97% | $9.99 |