
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 643 reviews with recorded playtime.
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Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
"I Was Living A Lie... I Was Broken. But Somewhere Along The Way, I Started Changing." Death Stranding may be one of the most unique, confusing, frustrating, and overall unconventional gaming experiences I've ever had. Its often obtuse gameplay design, paired with a frustrating and, frankly, underwhelming combat system against human enemies, made it difficult to know whether I was genuinely enjoying myself while playing. Despite that, by the time the credits rolled, I think I ultimately did. The story and its themes are fascinating and unlike anything else, delivered in a way that only Hideo Kojima seems capable of pulling off. The cast is excellent seeing Mads Mikkelsen in such a major role was an awesome surprise, and Norman Reedus with a fetus will never stop being both entertaining and wonderfully bizarre. The performances across the board are fantastic and help sell even the game's strangest moments. Traversing the world is easily the highlight of the experience. Planning routes, balancing cargo, and overcoming environmental obstacles create a satisfying gameplay loop that becomes surprisingly addictive. While some mechanics don't make much logical sense, delivering the bombs especially was often frustrating and logically unbalanced in how it was presented. That said, some of the later delivery contracts become unnecessarily tedious, and the pacing can drag considerably. One of the game's most interesting features is its asynchronous online system. The ability to indirectly cooperate with other players by building bridges, roads, ladders, and other structures creates a genuine sense of community that fits perfectly with the game's central themes of connection. It's one of the most innovative multiplayer concepts I've seen in years. I'm still processing the story because, my God, I was somehow even more confused at the end than when I started. I definitely need to watch a few lore videos to better understand the ending and the world's deeper mythology. Whether you love it or hate it, this is a game that stays in your mind long after you've finished it. The game isn't without its flaws. Its pacing is inconsistent, many cutscenes are overly long, the exposition can be overwhelming, and the combat feels like an afterthought compared to the traversal mechanics. I did feel I was forcing myself at times to play the game however, those willing to embrace its slower, methodical approach will find an experience unlike almost anything else in the medium. This is one of those games that I had to force myself to finish, but I'm ultimately glad I did. I can confidently say I won't ever play it again, but I'm equally confident that I'll never forget it. Whether it's a masterpiece or an overindulgent experiment depends entirely on the player, but there's no denying that Death Stranding is one of the boldest and most original games ever made. ♥♥♥♥♥♥♥♥♥♥ Kojima ya messed with me head again mate. “You will never be alone, we will always be with you.”
Death Stranding is proof that games don't have to follow the same formula to be incredible. It fully commits to its vision, and delivers an experience unlike anything else I've played. What starts as a simple concept evolves into a surprisingly emotional, immersive, and unforgettable journey. It's not a game for everyone, but if it clicks with you, it really clicks. And hey: I genuinely wish I had played this sooner.. Every mechanic, every delivery, and every connection serves a larger purpose that only becomes clearer as the story unfolds. A true masterpiece and one of the most unique gaming experiences I've ever had. 10/10 for me.
I have played this game 3 times now, between the original release in 2019, directors cut and now the pc version and I still love it. Even though its not that old of a game, it feels nostalgic when I start it up. It feels like home. I love it <3 Keep on Keeping On
There are very few games that I can honestly say have stayed with me years after finishing them, but Death Stranding is one of those rare experiences. Between my 102 hours in the Director's Cut on Steam and roughly 350 hours on the original PS4 version, it's safe to say I absolutely love this game. Sitting on my desk as I write this review is the Collector's Edition BB Pod staring right back at me, along with my Sam Porter Bridges and Higgs Funko Pops. If that doesn't show how much this game means to me, I don't know what does. Upgrading from the PS4 version to the PC Director's Cut was worth every penny. Not only does the game look even more incredible on PC, but the additional content and quality-of-life improvements make returning to the world feel fresh again. It reminded me why I fell in love with it in the first place. The soundtrack deserves its own section because it's genuinely one of the greatest soundtracks I've ever heard in a video game. Low Roar's music is absolutely beautiful, and every song feels perfectly placed throughout the journey. There are moments where you're simply walking across the vast landscapes, rebuilding the United Cities of America, and one of their songs quietly fades in. Those moments hit differently. The combination of the scenery, the loneliness, and the music creates something that very few games have ever managed to achieve. For me, nothing tops the Death Stranding soundtrack. Graphically, the game is stunning. I did experience a few minor graphics timeouts here and there when I first started playing the PC version, but honestly, they were so infrequent that they never took away from the experience. Once I was back in-game, I was immediately reminded why this world is one of the most beautiful environments ever created. Playing with the DualSense controller instead of the old DualShock 4 has also been a massive upgrade. The adaptive triggers and haptic feedback make carrying cargo, traversing rough terrain, and maintaining your balance feel far more immersive than before. It's one of those improvements that you don't fully appreciate until you've experienced it for yourself. The world itself is breathtaking. It's quiet, empty, and almost peaceful. Most of the time it's just you, BB, and your own thoughts as you trek across mountains, rivers, valleys, and open plains. Then suddenly you'll hear the scanner activate because MULE territory is nearby, instantly replacing that peaceful feeling with uneasiness. The MULEs add this strange, almost unsettling human threat to the world, while the BTs bring a completely different kind of tension. Walking through the rain while desperately trying to hold your breath as your Odradek points toward unseen danger never really stops being nerve-racking, no matter how many hours you've played. The story is another reason this game stands out. It's one of those stories that sticks with you long after the credits roll. There are so many memorable moments, emotional highs, and genuinely surprising reveals that I found myself thinking about it weeks after finishing it for the first time. Sam Porter Bridges is one of my favorite protagonists in gaming because, in some ways, I can relate to him. He's someone who prefers being left alone, handles problems himself, and doesn't naturally seek out connections with other people. Throughout the journey, you slowly watch him open himself up despite his reluctance, learning that even someone who wants to carry everything alone sometimes needs others. I think that's something a lot of people can relate to. Watching his character grow while still maintaining that quiet, reserved personality made him feel incredibly human. The supporting cast is fantastic as well. Every major character has their own motivations, struggles, and emotional moments that gradually piece together the bigger picture. Kojima tells the story in a way that constantly keeps you asking questions until everything eventually clicks together. One thing I always look forward to are the boss battles between chapters. They completely change the pace of the game and keep you on your toes. Just when you've settled into making deliveries and planning efficient routes, you're suddenly thrown into intense encounters that remind you how dangerous this world really is. One of my favorite aspects of Death Stranding, though, is how connected you feel to other players without ever actually meeting them. Coming across a bridge, zipline network, generator, or shelter built by another player at exactly the right moment never gets old. It's such a unique multiplayer system that perfectly fits the game's themes. Likewise, I always enjoy contributing to the world myself by leaving structures and supplies behind for others. I also love the NPC porters wandering the landscape. Whenever I come across them, I usually drop some supplies to help them out, and it's always nice receiving supplies from them in return. They're small interactions, but they make the world feel alive and reinforce the central message of helping one another. Death Stranding isn't a game for everyone, and I completely understand why some people call it a "walking simulator." But for me, that's exactly what makes it special. The journey itself is the gameplay. Every successful delivery feels earned, every mountain climbed feels like an accomplishment, and every connection you make across America carries meaning. Years later, it's still one of my favorite games ever made. It's beautiful, emotional, relaxing, tense, thought-provoking, and unlike anything else in gaming. Whether it's the unforgettable soundtrack, the incredible world, the unique gameplay, or the unforgettable characters, Death Stranding continues to be an experience that I recommend to anyone willing to give it the patience it deserves. Keep on keeping on.
[h1]Death Stranding zerado![/h1] Eu mantive distância de Death Stranding por anos, tanto pela proposta que eu havia entendido errado e me enganado, de ser um simples "correio simulator", quanto por ir na onda dos haters dizendo que o jogo era só pegar carga, entregar e enjoar. Finalmente chegou o momento em que despertei interesse e curiosidade por Death Stranding. Eu esperava me decepcionar nas primeiras horas, mas me surpreendi. Hideo Kojima, gênio! Death Stranding é bem mais do que sua proposta inicial. Ele entrega uma história envolvente, músicas únicas para apreciar e salvar no Spotify, e conta com personagens cheios de emoções, sentimentos, vida e desenvolvimento ao longo da jornada. A ideia inicial, que era simplesmente unir novamente as pessoas após a obliteração que devastou os Estados Unidos da América e o mundo, acaba se tornando muito maior, com grandes revelações. Há mistérios, muitos EPs, ladrões e muito ódio e mágoa pelo caminho. Muitos acontecimentos foram memoráveis e outros, nem tanto. Há sempre algo que move Sam e o bebê na jornada: a esperança de reconectar as pessoas. No fim, é apenas você, o bebê, a carga e o destinatário, fortalecendo laços e vivenciando emoções e sentimentos. Eu vejo Death Stranding como um jogo perfeito para ser apreciado quando se está confortável com a ideia de simplesmente existir em um universo repleto de montanhas rochosas, campos, neve e paisagens desertas, marcadas pela morte e pela solidão, mas que desperta sentimentos únicos. Há muitas opções de gameplay, desde seguir a pé até utilizar veículos, como carros e motos. Também existem outras mecânicas, recursos e armas que auxiliam durante a jornada. Mas, como nem tudo é perfeito, preciso criticar o que eu não gostei: a perda de ritmo conforme a história avança. O que isso quer dizer? Bom, há muitas missões principais e eu foquei apenas na campanha. Elas são bem longas e algumas acabam sendo cansativas. Chega um momento em que eu só queria ver o desfecho da história, mas ele parecia nunca chegar. Ás vezes é melhor dar uma pausa e voltar depois... Agora sobre o Sam, parece que saiu de The Walking Dead: mesma atuação, quieto, chato e sem carisma nenhum. Não fala absolutamente nada com os destinatários, é o mudinho, e isso me irritou porque parece que só jogaram o ator no jogo e não souberam dar falas para ele durante a jornada. Recomendo! No geral é um bom game. Zerar despertou o meu interesse de jogar Death Stranding 2.
Before I played this game, I kept hearing the same thing: "It's just a walking simulator." Then I played it. Turns out, walking was exactly what I needed. There was something incredibly calming about focusing on one delivery at a time, one destination at a time. While the world around me was chaotic, this game quietly reminded me that every journey begins with simply taking the next step. I didn't spend much time exploring every corner of the map. My journey was mostly linear, and somehow that felt right. Every delivery had a purpose, and so did every step. The asynchronous online system surprised me the most. Every ladder, rope, bridge, or shelter another player left behind made me feel like someone I'd never meet had simply said, "I know this part is difficult. Here, let me help." For someone who's gone through difficult seasons in life, that meant more than I expected. By the time the credits rolled, I didn't feel like I had finished a game. I felt like I had learned something. Unlike Night City, which always makes me want to go back, Death Stranding feels different. It feels like a journey I needed to take, and one that prepared me for the next chapter. I can't wait to play Death Stranding 2. Keep on keeping on.
绳索和棍棒是人类最早发明的工具。绳索可以留住美好,棍棒则可以驱赶危险。两者皆是我们最早的朋友,皆由我们创造。有人的地方,就有绳索与棍棒。 死亡搁浅游戏开头的诗歌是选自安部公房《绳》,而小岛秀夫将这句话贯彻到了整个游戏中。死亡搁浅是一款独特的游戏,庞大奇幻的世界观,风格迥异的景色,令人陶醉的音乐,同时它也是最两极分化的游戏,喜欢的玩家爱不释手,不喜欢的玩家觉得无聊透顶。在我看来,小岛秀夫将自己呢些充满个人风格的想法塞满了整个游戏。 死亡搁浅世界观中人们依靠“connect连接”这个内核来塑造故事,我们的主角山姆作为“遣返者”作为连接人们的桥梁,给需要的人门派送每一份订单。派送的人们和各个地区相互连接,大家一起团结起来使新美国再次伟大。游戏中的剧情很简单,但是小岛秀夫创造了很多独属于死亡搁浅世界观的专有名词“冥摊”“bt”“开罗尔物质”来增强我们的代入感,你在游戏的中段或许对剧情一头雾水,但是相信我在游戏的结局中你会一切真相大白。 在死亡搁浅50小时的流程中,我印象中最深刻的时光是送完货之后,小岛秀夫先生在游戏中添加的氛围音乐,这些音乐和游戏的流程是这么的贴切,当你和玩家在死亡搁浅中在同一个地方走太多次,呢么这些地方便会成为路,当你送货偶遇时间雨时会遇到玩家建造的雨亭,当你还在苦恼怎么过河时,玩家可能就会在你最需要的时候建造桥梁,小岛用这些一个个小设计不仅仅连接起了游戏中的世界,更是打破了第四面墙,在游戏之外也连接起了玩家们。
At first you’re like "bro i’m just delivering packages??" and 5 hours later you’re hiking across mountains, fighting invisible ghost things and emotionally attached to a floating baby in a jar. Gameplay is slow but in a weirdly satisfying way. It’s basically chill walking until it suddenly isn’t and everything is trying to ruin your delivery. Story is insanely well written and just straight up incredible. confusing, dramatic, sometimes you’re like “what is happening” but somehow it still hits. Not for everyone but if it clicks, it really clicks. ALSO Mads Mikkelsen, Norman Reedus, Léa Seydoux? goated casting fr
感觉有点慢热
Worth it because you never get something this indulgent with this budget, and the hiking gameplay is very good if you don't mind a slow experience, because boy is this game slow. My main problem is that it overstays its welcome with pointless side missions, since the main path already unlocks gear that trivializes the challenge, and for most of it the story moves forward by having one-sided conversations with holograms that reinstate the same information four or five times, just to be sure. Its maddening, more so because some of the more elaborate cutscenes are great.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
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