
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 379.2Kreviews | 86% | — | $41.3M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Game is fun, albeit not as much as Civ 5. The new district system is neat, but it's too much micro-management for my taste, and requires planning things out far in advance to avoid screwing yourself over later. Alas, I can't recommend a game with a EULA like this. Forced arbitration clauses are dumb, you shouldn't be required to give up your legal rights to play a videogame.
[h1]Short Review[/h1] Sid Meier's Civilization VI is one of the most addictive strategy games I have ever played, and it happens to be my first entry in the series. The variety of leaders, victory types, and playstyles keeps the game fresh for hundreds of hours, and the art direction has way more charm than people give it credit for. The Deity AI is a frustrating mess, and the diplomacy system is more annoying than engaging, but for the sheer "one more turn" pull this game has, I have to recommend it (if you can also get past the pure BS that is that EULA they added). [h1]Full Review[/h1] I came into Civilization VI completely blind, with no prior experience in the franchise, and I have zero interest in going back to Civ 5 or forward to the mess that is Civ 7. This is one of those games where you sit down intending to play for an hour and look up to find that three have passed and your civilization just hit the Industrial Era. For a strategy game, that kind of pull is rare, and Civ VI earns it. [b]The art.[/b] I know the internet loves to dunk on the leader designs, and I don't fully get it. The leaders have personality and charm baked into their designs; most of them look solid, and the overall aesthetic of the environments, icons, UI elements, and world map reads as intentional and cohesive rather than cheap. It has a stylized quality that suits the game's scope well. This is not a photorealistic grand strategy title, and it was never trying to be, and the art direction commits to what it is. [b]The leaders and variety.[/b] Every leader plays differently, and that matters more here than in most strategy games. You are all chasing the same handful of victory types, but how you get there changes dramatically depending on who you pick. Playing a wide domination run as Simón Bolívar feels completely different from turtling into a science victory as Lady Six Sky. The district system reinforces this further, since map layout actually shapes how you build cities and where you place key districts, which means the randomly generated maps keep things fresh even after dozens of runs. I've 100%'d this game, and I still find new things to have fun with, especially with the modding scene this game has. [b]The gameplay loop.[/b] It is genuinely addictive in a way that is hard to articulate until you are already four hours deep at 2 in the morning. Micromanaging your units, cities, and civilization constantly pulls you forward. That said, the late game can drag. Once you are coasting toward a victory condition you have already locked in, there is a lot of clicking through turns without much happening. It is a minor complaint in the context of everything that comes before it, but it is noticeable. [b]The AI.[/b] Here is where things get rough. The base game Deity AI is not actually smart. It does not think more cleverly than it does with easier difficulties. It is just handed free progression and massive resource boosts that make it feel insurmountable, and when you understand how the scaling actually works, it stops feeling like a challenge and starts feeling cheap. I will start a Deity run and watch the AI sit comfortably in the Renaissance while I am still in the Classical Era for culture. I can still easily win most of the time, but this still just doesn't feel all that good. The military AI is also bad at all difficulty levels. It does not assemble its units intelligently, does not attack or defend effectively, and can often be rolled back with a shockingly small force. Mods can fix a lot of things in this game, but the AI is one area where even mods struggle to make meaningful improvements. [b]The diplomacy.[/b] Diplomacy as a mechanic is boring, and the diplomacy victory type is the one I have never once felt motivated to pursue. The system has no real nuance. Leaders will be friendly with you one turn and denounce you the next over something trivial, the warmonger penalty system punishes you for defending yourself or retaliating against someone who declared war on you first, and the whole thing feels like it is held together with duct tape. Leaders express their disapproval in ways that eat up your time before you can move on. I have found it easier and more enjoyable to just let AI leaders declare war on me and fight them off than to actually manage diplomatic relations (excluding the CHAD Gilgamesh and POUNDmaker). [b]The loyalty system.[/b] The loyalty system in this game sucks, lol. Domination victories in the base game are less fun than they should be because of it. You take a low-population city with barely any production, and somehow the people there are mounting a significant revolt with military force that makes no sense given what you just captured. The whole mechanic feels punishing in a way that is not satisfying, just annoying. It takes the momentum out of military campaigns at a moment when momentum is exactly what you want. [b]The ads and EULA.[/b] Getting served Civ 7 advertisements while I am actively playing Civ 6 is a genuinely obnoxious experience. I am not going to buy that dogwater game. Pushing it in my face while I am playing your older title is not the move. The EULA is also a horrible move by the publisher, and while I won't boycott the game solely because of this, it's something I VERY much dislike. Overall, Civilization VI is one of the best strategy games I have ever played, and it absolutely holds up as my personal standard for what the series should be. The variety is incredible, the art style/UI is nice, and the "one more turn" quality of the gameplay loop is nearly unmatched. The Deity AI is a disappointment once you understand it, diplomacy is more frustrating than fun, and the loyalty system takes some of the joy out of domination play. But those are frustrations I put up with because the core game is that good (and because mods fix a fair number of issues). If you have never played a Civ game, this is an excellent place to start, and if you are on the fence, I would recommend picking up a bundle that includes the major DLC expansions since they add substantial content. (Also, screw the new EULA. Seriously. I wish nothing but the worst for publishers who pull this kind of thing.) [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #64, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not buy this game. It is drugs. Naughty drugs. Hard drugs. It will become your comfort game, your after work wind down game, your "I don't know what to play game, your evening game that becomes early morning on a work night game, your entire damn weekend with a callin sick on Monday game. It is very addictive. I can be working away on something and Hey! Suddenly Civ is open. I can be in bed planning my revenge on Montezuma who jumped me before I could even get archers out. I can be working out my strategy for beating Malenia but then suddenly I'm looking at Mansa Musas chubby face on the loading screen and I THOUGHT I UNINSTALLED YOU. Giving it a thumbs up because it would be wrong not to but please do not buy this game without a thorough assessment of your time and how much of it you are prepared to lose.
ごめん、会議には行けません。 いま、シヴィライゼーション6にいます。 夜中からはじめて、今、世界を制覇します。 本当は、始める前から気づいていたけど、でも…… 今はもう少しだけ、知らないふりをします。 私の眠気をごまかすには、きっとベッドの中で、二度寝するしかないから。
So I have 43 hours of game time now and have completed one game of Civ 6. Technically I spent like 3 of them on another save like a year ago but that's still 40 hours on my first full game. Do not play this game without understanding the implications. I have, for the last week now, started playing in the afternoon just to look at the time a couple minutes later and see that I will be waking up in a couple hours. I am writing this very review at 3:43 AM, after finishing my first full run on Huge Earth, random start as Rome on King difficulty on a science win. It was the most magnificent experience I can recall for a while, but I have to wake up in 2 and a half hours. I'd say that's a good trade. Might be weird that I'm having dreams about it now though. I hope they go away now that it's over. Tread carefully.
绕过2k启动器打开游戏的方法 1. 打开【steam】,右键【文明六】点击【管理】,选择【浏览本地文件】 2. 来到文件界面,依次打开【Bast】→【Binaries】→【Win64Steam】 3. 右键【CivilizationVI_DX12】,选择【发送到】,点击【桌面快捷方式】 4. 回到桌面,右键快捷方式,点击【属性】,复制目标后面那一大串字符 5. 回到【steam】,找到文明六游戏,右键后左键选择【属性】 6. 将之前复制的玩意粘贴在启动选项,并在后面添加%command%字符。重点来了!添加的字符与粘贴的文字之间需要添加一个空格 7. 点击【开始游戏】 复制评论区的,每次下载都忘,放自己评论区备忘一下
初めてCiv6を遊んだとき、このゲームは「文明を発展させるゲーム」ではなく、「国家を設計するゲーム」なのだと思った。 科学勝利を目指すなら、山岳地帯にキャンパスを並べ、研究都市を育てる。 文化勝利なら、劇場広場と世界遺産を中心に、人々が憧れる文化国家を築く。 宗教勝利なら、聖地から宣教師を送り出し、信仰で世界を染めていく。 軍事勝利なら、生産力を高め、絶え間なく軍を送り出せる工業国家を作り上げる。 目指す勝利が違えば、建てる区域も、都市の役割も、国の姿そのものが変わる。 そして、その選択は区域システムによって地図の上に残り続ける。 山々に囲まれた学術都市。 港を中心に栄える交易都市。 世界遺産が立ち並ぶ文化都市。 戦争のために煙を上げ続ける工業都市。 どの都市も、プレイヤーが目指した国家の歴史そのものだ。 もちろん最初は覚えることが多い。 区域の配置。 隣接ボーナス。 文明ごとの特性。 「あと1マスずらせば良かった。」 そんな後悔もきっとある。 だが、その試行錯誤を繰り返すたびに、自分だけの国づくりが少しずつ上達していく。 気付けば勝利条件よりも、 「この都市を、もっとこの国らしくしたい。」 そんな理由で、また「あと1ターンだけ」を押している。 Civ6の魅力は、勝利することだけではない。 自分が思い描いた国家が、都市という形になって地図の上へ残っていくことだ。
This game promotes tolerance and r*ce-mixing for which I morally object.
I played a civ 5 and civ 6 game back to back. The difference is astounding. The AI of Civ 6 is a terrible unfunny joke. Its a push over compared to the civ 5 AI. Civ 6 is a game of click through pointless menus and moving pointless levers around and for some building buildings inside buildings making building a city tedious, annoying, and unenjoyable. I also find it funny that the entire game I play peacefully then the AI declares war then the game labels me a war monger. For what? Existing? At the time I owned exactly 3 military units and it was mid-late game, so thats kinda funny the game worked that way. Ontop of that, with those 3 units I pummeled the AI. In Civ 5 this would be entirely impossible. In Civ 5 the AI only declares war when it has a hope of at least capturing a city, in Civ 6 the AI declares war for seemingly no reason and whilst not having an army. The AI also lets barbarians rome freely through their cities even in the very late game. Seriously? How!?! WHY!?
One of the best strategy games ever made. The variety of strategies and play styles this game offers is incredible. The concept of starting as a small tribe, and leading your civilization through the ages all the way to the information/future era was always so cool. So many leaders and cultures to pick from, all with their own soundtracks and charming models. What I really enjoy is that to win the game, you do not need to defeat everyone in combat; you can win through culture, science, religion, and diplomacy as well, which always felt super unique and allows for a lot of freedom in how you want to play the game. If you enjoy turn-based strategy games or just strategy in general, I highly recommend you give CIV 6 a try; it's my favorite entry from the Civilization series. In my opinion, it upgrades on everything CIV 5 did well. The district system is amazing, and thanks to the randomly generated maps, you always have to think about how to build your cities and districts in the most optimal places. The only downsides I have for this are that the late game can feel a bit sluggish and slow, with not that much happening apart from clicking next turn to finish up some micro management. The multiplayer can also feel a bit annoying to set up, with frequent desyncs and connection dropping, missing the beautiful narration and some cut-scenes, such as wonder completion. I recommend buying a pack that includes the DLC since those add tons of content, especially Rise and Fall and Gathering Storm.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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