
PAYDAY 3 is the ultimate co-op FPS crime fantasy. Choose between stealth or loud playstyles, customize your character, and get ready to pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
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About
PAYDAY 3 is a 1-to-4 player FPS where you live out the ultimate heist fantasy. Tackle jobs in stealth to empty vaults without leaving a trace. Or charge in loud, fight off relentless enemies, and escape with the big score. A deep skill tree, extensive weapon selection and unlockable modifications provide near endless variety, no matter your playstyle.

Put on the mask and become a legend. After years off the grid, the Payday Gang returns to unleash an epic crime wave across New York City. Join the world’s most infamous crew with your customized look, loadout and skills.

In this life of crime, the only limit is your own ambition. Use cash from heists and challenges to fill your armory with powerful new weapons. Unlock specialized skills and gadgets to enhance your favorite tactics. Gotta spend money to make money!

Meticulous preparation or raw violence: The choice is yours. PAYDAY gives you the tools to avoid escalation, but if the alarm goes off, the heist must go on. Cops, SWAT and Special Units will combine forces to take you out. What will your strategy be?

The perfect heist demands coordination. Bots will always have your back, but nothing beats a well-organized team of players. Whether you split up or stick together, you’ll need to overcome escalating threats as one. In PAYDAY 3, your crew is your greatest weapon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun heist game. Mostly a sidestep from it's predecessor, although some mechanics are better realized and concepts that are good for the game have been added *Retrospectively to launch* This and Payday 2 are seperate experiences, in many ways as Payday, the heist is to it's sequel. Whether or not this game lives up to it's franchise's previous crescendos remains woefully uncertain and even more unlikely. However, what may emerge despite it's rocky launch and slow development could very well define itself among those titles as an experience worth not only playing, but investing in. With that in mind, that is not *quite* yet that product. and although fun, is still shot full of holes which need desperate repair. The development of the game has passed between hands once now, and the experience has improved for it. Too often do games release half baked, and as a long time fan of the franchise, I find myself optimistic for the future of the game, but equally disappointed at the results produced thus far with the paid DLC model introduced years prior. If this is our product thus far, perhaps hopes should not be set too high for the final coalescence of development when Payday 3 reaches the end of it's support. As stated, this game is a different experience, with some of the soul of those prior still glimmering from within. And if it doesn't cut it, you can still play payday 2, which is full of it's own special suite of bugs and issues, but easily a legendary experience worth your time.
devs are hopeless idiots who wanna prioritize release slop gimmick weapon packs instead of anything free, no heists, a passable perk system, a stupid cringey bain replacement with trash dialogue, everything in this game is unfun and stupid I only bought this because the graphics are nice and it seemed fun ENOUGH but I was wrong, every gun is lame, every perk or build is dumb, all the heists that arent nostalgia soyface ones are dumb, I hate this game and I hate you for trying to drain the nuts off of a old game that saw a lick of success
There are two things I absolutely love about Payday 3--the core gunplay and the first-person animations. Every other system is significantly worse than Payday 2. Bless the animation team. I absolutely adore that there is an animation for the majortity of interations in the game. Reload animations of guns added after release are spectacular as well. My favourite has the be the Judge shotgun, where 2 shells get stuck and the character has to flick them out with their finger. It's a stupid animation, but it has a lot of charm. The skill tree is terribly short-sighted. Every throwable has a dedicated section that only affects that specific throwable, which will harm the viability of future throwables. The tree is also grouped into 5 arbitrary tabs, a carry-over from PD2 that does nothing except make the tree more confusing to navigate. Why can't all the weapon-type specific trees all be placed together in 1 tab? Then all the throwables in another, then deployables, stealth and loud. Sure, there's some overlapping skills, like a stealth tree also giving adrenaline, a ♥♥♥♥♥♥♥ health buff, but it would certainly be better than the way skills are organized now. Skills are also much less interesting than in PD2. Inspire, jokers, berserker, frenzy, overkill aced, crits, body expertise--PD3 has none of interesting things like that. Instead, you'll find over-engineered ♥♥♥♥ like +2% accuracy for every shot hit and -2% accuracy for every shot missed. What the ♥♥♥♥ happened to gain some accuracy with a suppressor attached? Why is weapon accuracy the ♥♥♥♥ energy is being spent complicating? The armor plate sytem is a complete failure. Go into any loud lobby, and all anyone runs is Impact plates, which use the armor regeneration from PD2. Adaptive plates are ♥♥♥♥♥♥♥ useless because on the hardest difficulty, enemies can break a plate in like 2 shots in less than a second. You poke your head out a second too long and ♥♥♥♥, that regenerating adaptive plate ain't doing ♥♥♥♥ no more. It doesn't help that getting hit barely has any feedback, so enjoy your eyes being glued to that bottom left of the screen to make sure you haven't hit your starbreeze mandated tea break yet. The weapon customization system is a wordy mess. The weapon stat bars barely help. There's ♥♥♥♥ like horizontal recoil, vertical recoil, overall recoil, initial gunkick, overall gunkick, whatever else. Why doesn't the game just show all these stats? Why are these just relegated to ambiguous wall of text? How hard can it be to just show every stat????? LMGs are ♥♥♥♥♥♥♥ worthless because they start dropping off the moment you try shooting enemies outside of sneezing distance. Every pistol besides the Deagle shoots BB rounds for some reason. There's a revolver whose animations all take 20 years each. Payday 3 is a near-complete regression from Payday 2, and I do not see this game getting much better. The systems they have reworked from release have only lead to worse iterations of PD2 systems.
no offline mode
Добавьте ВТБ, че они так проценты на вклады понизили
屎,千万别碰
Requiring a 3rd party account is a cardinal sin of gaming. get off steam ya ♥♥♥♥♥♥ posers
they made this ♥♥♥♥ 9 dollars because nobody wants to play it
No i do not want to make a starbreeze account
Honestly, I wouldn't compare this game to payday 2 that much, whilst it is based on it, it's frankly far different in how the gameplay goes, only negative thing I will say is that after these two and a half years (still counting) the game still lacks content, masks guns, heists and other stuff. I'm sure it will grow eventually, people have to let go of the terrible launch and just give this game a go. It won't leave you dissapointed if you don't expect a better graphics payday 2, also its well optimised, graphics are pretty good but my mid pc can still run it perfectly fine on ultras.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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