
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Приключение Сутулого Инженера [/h1] Решил всё‑таки пощупать серию игры Dead Space и был приятно удивлён! Раньше смотрел прохождение на YouTube и изредко слышал, что это лучший представитель экшен‑хоррора. Оказалось, это так и есть. Игра прекрасна во всём: будь то геймплей, сюжет, атмосфера да даже графика для 2008 года очень хороша. Особенно первоначальная кат‑сцена, когда ты только приближаешься к Ишимуре. История с монолитом и Церковью тоже цепляет, что даёт только больше желания изучать лор серии. Отличная игра!
Best guide ever: 1) Shoot everything that move. 2) Shoot everything that don't move. 3) Shoot everything that may move.
Wonderous game... sadly from an era we probably will never see again. Yearly conventions (E3), reveal parties that the world raving (microsoft/Sony/Nintendo wars). God i miss those days, i know they still exist in "streaming" but nothing beat turning on G4 for the next reveal and game tips were. Dead Space will always have a spot among the elders of games to me. Give it a chance if you like like true horror gaming, its fun, its detailed, its an amazing experience, i promise its not a regrettable purchase.
[h2]经典恐怖游戏无法重现的体验 [/h2] (第一次见是小时候看的实况,第一次玩也是小时候在朋友家的不知名电脑上,也算是自己重新完完全全游玩了一遍) 随着重制版的发布,2008年的原版便成了历史长河中被遗弃的经典,如今也不推荐游玩,数不清的bug与恶心的操作,画质更是被重制版吊打,虽然恐怖游戏画质差也有一点优点吧。 [u]对比重制版来说,原版的恐怖氛围反而更加吓人,虽然重制版有随机刷怪也是比较恐怖的,但是原版开始玩的标题界面就已经感到哈人了,还有操作也是轻飘飘的,可能是键鼠优化不行,特别是打那个小行星建议还是拿手柄来打比较好一点 [/u] 虽然恐怖游戏画质差也有一点优点吧——比如低分辨率下扭曲的贴图和粗糙的光影反而会带来一种莫名的“低保真恐惧”,让怪物轮廓更加难以捉摸。但很可惜,这一点点朦胧的想象力红利,完全无法掩盖2008年《死亡空间》原版如今体验上的全面崩坏。原版里艾萨克几乎不说话,没有队友陪你插科打诨,通讯器里传来的永远是迟到的警告或冰冷的指示 但是PC版的优化堪称灾难。即使打上民间补丁,鼠标加速和垂直同步依然在疯狂打架,视角转动总感觉拖着一条橡皮筋非常之难受 [hr][/hr] 即使画质已过时,原版的动态音效引擎依然能打,远处的惨叫、通风管的刮擦声、怪物的低语“Twinkle, Twinkle, Little Star”……这些声音至今能让老玩家后背发凉。重制版虽然增强了很多,但原版那种粗糙、未经修饰的生猛感,反而更贴近石村号“彻底失控”的本质。 [h3]但平心而论,原版《死亡空间》能在2008年脱颖而出,靠的绝不只是运气。它有许多至今仍值得敬畏的设计闪光点(切割机真的很好玩)[/h3]
🌌 ''Façam um jogo de Terror...'' 🧟 Eu joguei Dead Space 2 quando criança no 360, um jogo muito criativo, único, e bastante memorável, porém nunca fui atrás de jogar o 1 e 3, até que repentinamente me deu muita vontade de visitar esses títulos e conhecer o restante da franquia, e claro, aproveitar pra rejogar o segundo jogo também. Apesar de fazer anos que joguei o 2, todos meus pensamentos positivos valem para o primeiro Dead Space também, a Visceral Games não brincou em serviço quando pediram pra eles criarem um jogo de terror, abordaram uma nave de mineração espacial, o que junto do trabalho bem feito deles, deram um baile de como fazer uma ambientação aterrorizante. A gameplay é excelente, sistema de loja e upgrades maravilhoso, o design dos monstros, armas, e armadura do Isaac são um absurdo de bem feitos, digo o mesmo em relação a trilha sonora do jogo. Dead Space é um dos melhores jogos de terror que já joguei, muito único e especial.
这是真黄金,打折比重制贵
[h2]ЙОБАНИЙ ТАЗІК ♥♥♥♥♥! Тягне на собі жанр хоррор-ігор по сей день![/h2]
My return to the Ishimura was fun, been forever since I last played. This is the game that helped me get less scared of other horror games, would play again later. Great game.
Muy buen simulador de pasajero de la línea sarmiento, tiene hasta los suicidas de la estación de Liniers. Jugar con precaución si viajaste en hora pico y sufrís PTSD
juegazo, me lo había pasado pero gracias a elamigos, ahora cogí la pala y me lo pude comprar. Gracias Steam por todo, perdón por tan poco
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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