
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥ BORING
This game had a chance to succeed, but eventually got discontinued by Paradox. Teaches me a lesson to stop trusting them as I once did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the best of older civs with great new ideas. People complain about the battles but i think they are great.
Millennia isn’t just a strategy game. It’s a reminder. A reminder that history only ever moves forward when someone strong enough decides where it goes. You guide nations, shape eras, rewrite destiny itself, and you realize something very simple: people don’t build civilizations out of hope. They build them out of fear. Fear of falling behind. Fear of disappointing the one in charge. And that’s the beauty of it. Watching billions live and die because you clicked a button… it’s honest. No pretending. No mercy. Just the natural order of things. Every turn, every era, every victory, it all ends the same way: with you on top, and everyone else beneath your heel.
[h1] The UI and graphics are not great. They are readable, but the game doesn't make things easy for you. And another thing: The only thing this game has in common with Civ is that it is a historical 4X! [/h1] So I really enjoy this one. This is why: 1) It is a much more historic-minded take on a the historical 4X game. Unlike say Civilization which assumes your civilization has immutable characteristics from the dawn of time, Millennia takes the idea that environment, neighbors, resources, etc. are what shaped a civilization into what it is. You are building your civilization as you play, and by the end of the game will end up with a civilization that differs from others to a depth you are not going to see in classic historic 4Xes, and feels organic based on both your choices and how history evolves. 2)The alternate history ages are really cool and generally feel very distinct. Each one has its own improvements, buildings, and special mechanics, and can have a big impact on how the game plays out. I haven't seen all of them yet, but almost all the ones I have seen are very cool and I look forward to see the ones I am not aware of and what modders and DLC will do with them over time. 3)As you get the hang of it, you'll probably start to appreciate the systems, and how the game progressively introduces them. Early on in the Age of Stone and even Age of Bronze you won't have much to manage. By the late game, you're spinning dozens of plates, but assuming you know the basics of how to spin a plate in this game, the number added doesn't really matter all that much because they're added gradually. 4)No, the biggest issue with Millennia is the AI. Your half-witted rivals, possessed of the viciousness of a school of piranha and the memories of goldfish, are adequate enemies but extremely poor diplomatic partners – a fact a bit too reminiscent of my old favorite. Sure, they play the technical game well enough: against Adept AIs (the default) it's hard to be the tech leader and control what age the world goes into, at least unless and until you do something to really establish your heft (like using the Age of Blood to render yourself alone on a continent, say). But your options for talking to other nations are bare bones without sending an envoy on a frustrating mission of getting roadblocked by “friendly” units, and still anemic if you do manage to get there. I understand some things, like repeatedly begging for open borders when denied, but even among themselves the AIs will make and cancel agreements with startling rapidity, allowing the player to watch a procession of one-turn wars and peaces if they're fortunate enough to have met everybody. 5)Other than that, while the overall art quality doesn't precisely bother me, there are a few nagging UX sorts of complaints. For instance, winning doesn't necessarily feel good or momentous: you get a honking fanfare and a popup that features, at least in the case of the wins I've yet done, the age art. Come on, even Civ 2 gave a very rudimentary animated cutscene with its own few seconds of musical score for victory! There's no “one more turn” option either; objectively minor and probably unnecessary, but who hasn't at least once won a relatively peaceful game and then in the postscript gone psycho and burned down all those infuriating AIs? 6)Complaints about RNG do seem valid to me; some games seem much easier to me than others. But I'm approaching that as a puzzle--a sign that there are aspects of the game I don't fully understand. And I'm seeing some evidence that's right, because I've been finding some ways to adapt to various starting conditions to get to a solid mid-game state. Frankly, the biggest issue I've found is that, when you play on the "continents" map, you have no way to interact with what's going on on in the other hemisphere, and sometimes one of the AIs will blob up before you get to a tech level where you can do anything about them. Perhaps that can be improved with fine tuning, but, for me at least, it doesn't ruin my enjoyment that I can't win every game. Likewise, more options for setting up the game--especially map types--would be welcome. And I expect they're coming--in fact, looking at the roadmap, I know at least one is soon to be delivered. [b]Millennia attempts to revitalize the 4X formula established by Civ games, and does a good job of doing just that.[/b]
刚开始看到推广时感觉时感觉是文明类型的挑战者,想做一个不同的4X类型游戏 发售是半成品没什么,感觉时代系统其实可以大书特书,可以整出科幻世界大战奇幻世界的有趣玩法+更丰富的种田内容,于是买了豪华版支持。但是后续更新非常让我失望,DLC卖得非常贵但缺乏有分量的更新,更可笑的是在更完DLC后就销声匿迹,到今年10月做出”艰难的决定“。这不就是理发店办卡充了500,我去了三次结果就跑路了吗?
While this game is enjoyable I am having no end of trouble with the launcher, I tried going to Paradox and downloading the V2 new launcher that did not work, I tried changing the launcher setting that did not work , this is so FRUSTRATING!! I have to uninstall and install just to start the game, STEAM and PARADOX get your ♥♥♥♥♥♥♥ launcher fixed!!! the game is already very expensive not to have it launch properly get your act together!!!!!
Final patch dropped for the game, devs basically abandoning it, don't bother at this point
"Millennia’s take on the historical 4X formula is fascinating, but the wonder wears off soon due to misplaced priorities and omissions that are hard to overlook." [b]Full review:[/b] [url=https://www.gamewatcher.com/reviews/millennia-review/13417]https://www.gamewatcher.com/reviews/millennia-review/13417[/url]
Nach 100 Stunden Spielzeit mein Fazit: Auf den ersten Blick sieht das Game nach nichts aus und zwar nach gar nichts. Die Kampfanimation ist wirklich nicht gut und wird viele Grafik Liebhaber komplett verschrecken, Allerdings hat das Spiel so irre viel Tiefe das es unbedingt in den Fokus der Strategie Nerds rücken sollte. Jedes Spiel ist anders und bietet neue Möglichkeiten sich auszuprobieren und seine Nation nach eigenem Gusto zu erschaffen. Einige Sachen könnten noch verbessert werden, bspw. würde ich mir in der Planung der arbeitenden Bevölkerung eine alphabetische Sortierung wünschen, allerdings wurde auch ein Punkt, der mich massiv gestört hat nun verbessert und zwar das man die Beweohner jetzt wirklich fest einloggen kann und diese nicht immer von Feld zu Feld hüpfen. Für mich eine klare Empfehlung und bitte immer daran denken, dass dieses Spiel auch nicht irre teuer ist und dafür wirklich eine ganze Menge bietet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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