
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
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Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why is Brush and Blade not included if I purchased the highest pre-order edition? boycott the game
It breaks my heart that I cannot still recommend this game. The newest Test of Time update really improved the game a LOT. It feels clearer, I enjoy the options, and the map generation is way better than on launch. So, for that, I give congratulations for trying to make the game better with so many big overhauls. But sadly, the foundation is still poor, so it will take more to bring it to a recommended state. If they add the final information/future age, like in previous Civ, and update the UI/UX just a little bit more, I think that might push it into the recommended range for me personally. I really miss the information era stuff from CIV 6, but that may be just me. A big issue for me is also just visual clarity. Once I get into the modern age, it's so hard to know what anything even is. The cities are beautiful up close, but all mesh together into one from a normal view. This is something that CIV 6 does masterfully with its color variety; everything in CIV 7 feels like a gray blob of buildings. Either way, I am a big fan of this series, and I wish you the best in improving this game. I am more than willing to change my review to recommended if it keeps improving.
I hate that i have to give a negative review here, but there really isn't any other choice. I've been a civ fan for almost 20 years at this point and I was really *really* excited about Civ7, Got the founder's edition and everything. When the game came out, it was a ♥♥♥♥♥♥♥♥, but I tried to remain positive about it, focusing on the all the interesting new things they were trying and giving all their choices a fair shot. Heck, I even *liked* playing it, despite the mess of a UI, unintuitive systems and lack of information it was giving at that point. Ultimately the game was more Early Access than finished product and it definitely still has a way to go. I was entirely willing to give them grace for that, and kept trying the game after each major update (and most of them were pretty good too) However, after witnessing the unabashed greed that firaxis and 2k are daring to show with the dlc system for Civ7, there is no feasible way I can recommend this game. Civ 7 came out with 30 civilizations and 21 leaders, a respectable number compared to previous civ games (at least now that you can select all civs in any age since the test of time update). However with the game being condensed down to only 3 ages, compared to the 7-9 ages in Civ 5 & 6 (depending on DLCs) means that the overall quantity of content is still on the lighter side. Thus, the dlcs; with 2 leaders, 4 civs and 4 wonders in each dlc pack, they increase the games content by ~10% in these specific sub-sects of gameplay. In theory, not a bad amount of content for a dlc... until you realise that they want you to pay HALF THE PRICE OF THE FULL GAME FOR A SINGLE DLC. It is an absolute ♥♥♥♥♥♥♥ disgrace and the pinnacle of greed. Not even Paradox, who are literally known for their egregious amount of dlcs, would try pulling this ♥♥♥♥. I so desparately wanted this game to succeed, I kept telling my friends that they were improving things, working on making everything better, just give them time. But firaxis and 2k seem intent on burning away every ounce of goodwill they built up with their community over the decades. Civ 7 feels like it was made because the shareholders wanted more money, not because the devs had a great idea for a new game. There is no passion here; Less ages, less technologies, shorter play sessions, no scenarios or fun game-modes/settings, less maps, literally 0 fun or interesting achievements. ♥♥♥♥, the game didn't even have co-op/teams as an option at launch. Literally just go play any other civ game or, heck, any other 4X game, cause as far as Civ 7 is concerned, they seem quite content to ♥♥♥♥ on our plates and tell us it's chocolate.
The game is still broken, and I can't imagine what can save it, but Firaxis really needs our money. They're releasing a new DLC with a couple of leaders and civs, without fixing the game's key flaws, and they're even asking $30 for it, considering I bought the Founders Edition. Civ 7 is a scam. When you enter the game, you understand that you're in for a rough ride, and this suffering has nothing to do with the game's difficulty, but rather with the interface's shortcomings. Bugs still crop up, text moves off-screen, the network code leaves much to be desired, and crashes are even more frequent than in Civ 6, but while they could be fixed there, they're not here. The "brilliant" idea of different eras completely kills any desire to continue playing. This game is simply not fun to play. IMHO Firaxis needs to completely rework some mechanics. In particular, the mechanics of changing eras and civilizations. In my reckon, it would be more logical to play as a single civilization but change leaders, and also not make each era essentially three different games in which your achievements from a past era have no meaning.
最近读了希腊神话和哈佛大学的张光直教授的《美术、神话与祭祀》,我想从根本性上说一说游戏没能做到的改变,它仍然在用西方视角演示所有的文明,这让我很失望,它也许叫《西方文明7》更合适。 游戏只是粗暴的加入了几个中国朝代,然后加入“仁义礼智信”告诉你们,看,我们改进了中国文明,然而他们忽略了最关键的问题,中国几乎是世界上最早的礼战胜巫,儒战胜宗教,官僚战胜祭司,史实叙事战胜神话叙事的文明。于是游戏为了解决这个问题,就把儒放进宗教。你们就不能接受中国是一个宗教边缘化的国家?你们觉得士大夫是传教的神父? 但是儒明显又不是宗教,它跟宗教并存又拿走了宗教的大部分功能,简单粗暴的加入宗教并不是一个好方式,你怎么解释先祖崇拜取代自然和神明崇拜?中国人祭奠秦皇汉武也是神秘主义吗?
I really wanted to like it. I bought it on sale after the test of time update, hoping that it would fix all the issues I had seen mentioned in all the reviews. I have loved Civilization since I was a kid, and have played through multiple iterations of the games. I have over 400 hours in Civ VI, and I really hoped Civ VII would be able to live up to my hopes. It did not. Even with the test of time update, the UI is still *meh*, the era system is annoying, and all the countless limitations that have been added into this game just feels weirdly controlling. Where in older games you had more control over your empire, Civ VII feels like it's trying to control you and force you to make certain decisions every turn. My recommendation? Don't buy it. Just go back and play whichever Civ game you wanted this to be more like, and don't waste the money. Even for half price this wasn't worth it.
Been playing regularly since Civ II, and Civ 7 was the most disappointing of the releases. However, the Test of Time update basically resets the board and the game now meets expectations. The game feels whole, even when switching Civilizations between eras. The new scoring system is much improved, and it works well to end games earlier when you are dominating and it would be tedious to just grind it out. I do have some suggestions for future updates: 1) Provide a graph of the score/units/etc for your and other civilizations for strategic intel that becomes more accessible during game play with tech/spy ops; 2) Adoption of tech/cultural attributes with conquering cities and/or elimination of civs; 3) Bring back surrendering with gold/tributes as well as vassalage; 4) Small, but when finishing a wonder, remind us of what the wonder does!
Civ 6 was so much better. Everything you do makes your citizens unhappy in this one , game also forces you to play it how the dev wants you to, you have no freedom of choice, you cant even alter the ruleset of a new game, SO FRUSTRATING !!!!
Just can't get into it. Everything is mid - the graphics, the gameplay, the vibe. Doesn't feel like a Civ game - feels like a copy from another franchise. Im 50. Ive played all civs. Thousands of hours. Maybe that's the problem. IDK. But one thing stands out above all else - One DLC is over $40 for a civ and a couple of wonders. Let that sink in.
Eine absolute Frechheit – Ein Schlag ins Gesicht für jeden Civ-Veteranen Ich fange mal ganz vorne an: Schon bei der allerersten Ankündigung von Civilization 7 habe ich an Sid Meiers Gesicht gesehen, dass mit diesem Spiel irgendetwas ganz und gar nicht stimmt. Noch bevor überhaupt das erste Gameplay-Material gezeigt wurde, war mir eigentlich sofort klar: Das wird Müll. Dennoch hat bei mir der Zwang gesiegt. Als treuer Civ-Spieler, der seit dem ersten Teil auf dem Amiga dabei ist, musste ich das Spiel natürlich am Releasetag kaufen – und zwar direkt in der dicksten Edition. Wenn ich mir heute den nachgelieferten Content dieser Edition ansehe, ist es mir fast schon peinlich, dieses Spiel überhaupt gekauft zu haben. Klar, auch Civilization 6 hatte seine Startschwierigkeiten, ist aber letztendlich ein sehr gutes Spiel geworden (auch wenn die meisten Hardcore-Fans eher Civ 5 bevorzugen). Civ 7 hingegen hat die guten Aspekte der gesamten Reihe genommen, sie einfach weggeworfen und gegen Schrott ausgetauscht, der schon andere Spiele zum Flop gemacht hat. Ich frage mich wirklich, wer auf die glorreiche Idee gekommen ist, diesen Zivilisationswechsel in dieser Form ins Spiel zu packen. Dass man mit den USA nicht direkt in der Antike starten kann, wäre vom reinen Verständnis her ja noch völlig ok gewesen. Aber warum zum Teufel darf man Spanien nur im Entdeckerzeitalter und Ägypten nur in der Antike spielen? Warum kann man die Völker aus der Antike nicht wie früher bis in die Neuzeit weiterspielen? Das ist eine absolut seltsame Entscheidung. Immerhin kann man die Zivilisationen nun über die Epochen hinweg frei wählen, aber selbst das ist ein schwacher Trost, da die Auswahl extrem unübersichtlich gestaltet ist. Dazu kommt dieses absurde System mit den Anführern: "Oh, heute spiele ich mal Friedrich mit den Römern!" – Kann ich absolut nicht nachvollziehen und zerstört jegliche Immersion. Und dann diese Perks, die einem Boni geben, wofür man die Anführer leveln muss, um Sachen freizuschalten. Warum ist das in einem Civ plötzlich ein Ding geworden? Es ist einfach nur überflüssiger Käse. Generell fühlt sich das Spiel an sich einfach nicht richtig an. Die Benutzeroberfläche (GUI) hat den Charme und das Aussehen einer trockenen Excel-Tabelle. Bei den eingeborenen Dörfern bekommt man plötzlich völlig seltsame Auswahlmöglichkeiten vorgesetzt. Der Städteausbau ist unfassbar stark beschränkt worden. Und überhaupt: Was zur Hölle ist aus den Bautrupps geworden? Zu allem Überfluss gibt es jetzt noch das Zurückstufen von Städten – eine Mechanik, die vorne und hinten keinen Sinn ergibt. Und anstatt das Spiel grundlegend zu verbessern, werden lieber munter Erweiterungen für 30 Euro herausgehauen, die inhaltlich bestenfalls einen Zehner wert sind. Mal ganz abgesehen von meiner "größten Version" vom Release, deren Zusatzinhalt mir bis heute das Gefühl gibt, gnadenlos über den Tisch gezogen worden zu sein. Und was sollen eigentlich diese merkwürdigen Unterzivilisationen bzw. Dynastien? Gibt es auf der Welt nicht mehr genügend echte Länder, um langfristig Kohle mit Erweiterungen generieren zu können? Mein Fazit: Wenn ich mir dieses Spiel ansehe, war Civilization: Beyond Earth im direkten Vergleich zu Civ 7 wirklich eine absolute Perle. Für diesen Titel habe ich jedenfalls kaum ein gutes Wort übrig – eine absolute Frechheit!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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