
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
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About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]ENDLESS Legend 2[/b] successfully revives one of the most beloved fantasy 4X strategy series while introducing bold new mechanics that make each campaign feel fresh and unpredictable. The game's greatest innovation is its dynamic world. The ocean planet of [i]Saiadha[/i] changes over time as the tides recede, revealing new continents, valuable resources, ancient ruins, and strategic chokepoints. Unlike traditional 4X games where the map becomes static after exploration, [b]ENDLESS Legend 2[/b] constantly reshapes the strategic landscape, forcing players to rethink expansion plans and military positioning throughout an entire campaign. This mechanic keeps exploration meaningful well into the late game. Faction design remains one of the series' defining strengths. Every civilization features unique mechanics, units, heroes, and economic systems that significantly alter gameplay rather than simply providing minor bonuses. Learning each faction feels like learning an entirely new strategy game, greatly enhancing replayability. City management is both deep and flexible. District placement, resource specialization, infrastructure upgrades, and regional development reward careful planning without becoming overwhelming. Heroes continue to play an important role, serving as governors or military commanders whose progression provides meaningful strategic choices. Combat strikes an enjoyable balance between accessibility and tactical depth. Battles are faster and smoother than in the original game while still allowing players to leverage terrain, unit abilities, and army composition. The improved interface also makes managing large empires considerably easier than before. Visually, the game is stunning. The colorful fantasy world, detailed unit models, atmospheric soundtrack, and impressive environmental effects create a distinctive identity that separates [b]ENDLESS Legend 2[/b] from more historical competitors like [i]Civilization[/i]. The changing coastlines and seasonal transformations are particularly impressive. Performance is generally excellent, with attractive visuals and stable gameplay even during large-scale wars. For fans of fantasy 4X strategy games, [b]ENDLESS Legend 2[/b] is already one of the genre's most exciting releases. Its evolving world, imaginative faction design, and engaging strategic systems provide a compelling alternative to [i]Civilization[/i] and [i]Humankind[/i]. [b]ENDLESS Legend 2[/b] demonstrates that [i]AMPLITUDE Studios[/i] still excels at creating imaginative, mechanically rich strategy games. It delivers the "one more turn" feeling that defines the best 4X experiences while carving out its own identity through an evolving world and remarkably diverse factions. [h1]9/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | [b][u]AMAZING [/u][/b]| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
I have played every Endless 4X game to some extent, and I would personally even say that Amplitude makes the best turn-based strategy games. This game appears to follow in those footsteps nicely. (I am writing this review during Early Access, specifically in Summer 2026, so take everything I say with a grain of salt.) The Good * City management has never been so intuitive and easy to understand. * Combat is miles better than in Endless Legend 1. Units feel very distinct in their roles, and some units even have special abilities they can use during combat, such as heroes, which gives battles a lot more flavor. * All factions feel incredibly unique. None of them goes so far off the rails with their mechanics that you feel like you're playing a completely different game, but they all offer a distinct experience. I'm personally a big fan of the new Necrophages and how they play. * The world is much more fun to explore than it ever was in Endless Legend 1. Especially once the first few tides roll in, the world becomes much more interesting to expand into and claim new territories. * The game looks gorgeous. If you zoom into a late-game city, you can really appreciate how great the art direction is. The Bad * The game is currently very buggy, and some of the bugs can be really frustrating. The issues I've encountered range from my city models disappearing (which a simple reload of the save fixes) all the way to a natural wonder simply not working or a hero becoming soft-locked in my council without providing any bonus. While I understand that this is an Early Access game and bugs are to be expected, I still think it's important to point them out because this is the current state of the game. That said, I haven't encountered any game-breaking bugs. * While I really enjoy all of the factions, there are currently only five (the Aspects, the Kin of Sheredyn, the Last Lords, the Tahuks, and the Necrophages), and those five simply don't provide enough replay value. You quickly run out of new factions to try, but you also run out of interesting opponents to play against. I understand this is another issue that comes with Early Access, but I still feel like adding at least one more faction would go a long way toward improving replayability. Overall Thoughts This game seems like it will settle in nicely alongside Amplitude's other great strategy games and the rest of the Endless series. While the currently small lineup of factions and the occasionally frustrating bugs do sour the experience from time to time, I would be lying if I said this wasn't worth the money. So far, I haven't been able to launch this game without it turning into a 7- to 8-hour session, and that's exactly how it should be. Endless Legend 2 already feels great to play and could eventually even surpass Endless Space 2, but that remains to be seen once the game leaves Early Access. Would recommend. (English is not my native language, so I apologize for any awkward wording.)
Not yet. The first one is still both better and cheaper, but this is on its way to being a successor. The seas draining away to reveal new land is a great mechanic. 1. Too many bugs still. Off the top of my head, Tutorial on population resets every time you boot the game, even when loading into a save. When building buildings in your cities, the resource bonus calculation is broken. It doesn't consider what buildings you have queued, and if you have a tier 2 building it often doesn't calculate right. Like it wont warn you that placing a housing unit next to a works will cause mood decrease if the works is level 2. 2. Combat AI is dumb. It does have some ability to focus a unit, but it is too dismissive if attack of opportunity, units tend to get spread out and come in in small groups instead of as a single wave, doesn't really consider terrain advantage, doesn't consider if it has ranged superiority, and doesn't consider if its attack or defender. If the AI is the defender and has ranged superiority, it should find defensive terrain instead of bum rushing you. 3. While is quite pretty, it doesn't have the visual clarity of the first which matters a lot when building districts because of the various adjacency bonuses. My suggestion is to give a toggle to make the various districts light up a color related to their primary purpose (works is orange, food is green, dust is gold, influence is purple, unique is white, ect) when building districts so they dont have to redo a bunch of art work. 4. Now this is probably just a me thing because of the neurological damage I have, but something about the sound mixing is really draining that I didn't have in the first. No idea what it is, but its a thing. My enjoyment went distinctly up when I had the game muted vs with sound, which I'm very sad about because the audio is the first game was so good its actually a sizeable reason I played it so much. 5. Needs more races. I'd like to see dragon people again, though they dont have to be the same as the last and/or wolf/dog-folk. For some reason fantasy is allergic to a full race of them, i blame werewolves.
Listen, y'all... This is a GREAT game; one of the best I have ever played. IMO, what is most fun about Endless Legend 2, is learning how to master each of the different (asymmetric) factions and learning what is MOST important to do AT THE RIGHT TIME! Playing this game gives hours upon hours of big fun. It's also very beautiful and elegant; which is the cherry on top. If you like a smart game that rewards thinking and planning ahead... here it is
There were some rough early access growing pains in there, like a city construction UI that was pretty much completely backwards, but after the July update it's basically a working version of Endless Legend with some changes to the core mechanics, albeit still a little threadbare until we get the pass on minor factions and the last basic major faction. Headline feature of course is the world being gradually revealed by the oceans dropping at a few points during the game so that there's always territory to claim and fight over, and that doesn't completely kill the oceans anymore so the feel is pretty good. If you liked Endless Legend this is basically more of that.
Quality Of Life : - Amélioration du zoom. Pas assez prononcé en vue rapprochée. - Possibilité de pivoter la caméra avec [Q et E] ou [A et E] entièrement. Camera à 360°. - Ajout d’images pour l’identification des anomalies, des villages mineures, des dépôts de ressources. Cela renforce l’immersion, l’identification visuel et par conséquent améliore l’adhésion du titre. Chacun des éléments cités doivent être associés à une icone et un artwork comme dans le premier. - GROS COUP DE GEULE : Possibilité de désactiver les suggestions de placement de ville et toutes les autres (suggestion de recherches pour exemples). C’est le joueur qui joue, pas le jeu ! Il n’y a rien de plus frustrant que la casualisation dans un 4x. - Possibilité de désactiver l’affichage des ressources quand on clique sur une ville. (Pour pouvoir admirer la ville sans obstructions et rendre hommage au travaille des graphistes). - Ajout de filtre de cartes pour l’amélioration visuel des éléments. Il est difficile de lire d’un premier coup d’’œil les différents types de structure d’’une ville pour exemple. (à part pointer la souris sur chaque case). - Ajout d’un journal de combat détaillé au mode combat. Dans un jeu tour par tour en 2026 il est devenu indispensable de mettre en place un journal de combat pour aider à mieux comprendre la mécanique de calcule des actions de combat. Quand un joueur comprend les mécaniques et calcules avec précision il s’investit bien plus. Par conséquent le joueur reste sur le titre. Raccourcis : - Ajouter un raccourci [Sélectionner la précédente unité au repos] et [Sélectionner la prochaine unité au repos] pendant les batailles. - Ajouter un raccourci [Défendre] pendant les batailles. Gameplay : - Ajouter un menu d’équipement pour les unités ainsi que de l’équipement pour unité. C’était possible dans le premier opus, c’est frustrant que ce ne soit plus possible dans celui-ci. (Régression) Je changerais cette evaluation en positif si ses changements sont pris en compte. En espèrent être lu par un développeur. Cordialement.
Pierwsze wrażenie bardzo pozytywne...c.d.n. Pięknie śmiga na Lenovo Legion Go wsio na ultra !
This game is fantastic, it's a bit like Amplitude's other games but it greatly expands the core gameplay by introducing a bunch of new mechanics. Particularly the population control, independent people and the tidefall mechanics. Not to mention that every faction gets a wildly different mechanic that makes every match feel unique. The factions feel so unique that I have to look back at the other 4x games particularly historical ones and wished they made their groups pop more despite the balance. Despite the praise I give the game it does have a couple flaws (that I don't really see being possible to address with future updates). Firstly it's the quests, while some people like them and I do appreciate how they really add to the lore, they are repetitive in both variety and actions. Often the quest is "destroy" enemies a region away or move to this objective. As the game develops I'm not sure how much this can be addressed as quests take a while to develop and result in little output if players just end up skipping them. Some I feel like could just be voice overs while you play the game in the background. Second is the lack of city states. The game is dominated by either massive empires or one tile villages. While I like the one tile villages these leave much do be desired that should really be addressed by including both towns and city state sized AI in the game. Especially at lower player counts the world feels empty. This is especially frustrating because Humankind (and Civ 7) have the other problem of no one tile AI to interlace the empty areas. Yes fortresses attempt to fix this but they don't build districts out or have a defined territory. So the game lacks a mid tier obstacle which can make the game feel more repetitive when not engaging with the AI. Lastly, while this can be fixed, I'm not sure it will. It's hard to tell the luxury resources and improvements apart. The luxuries are all asymmetric blobs. What does this one do compared to that one, gotta read the description. Otherwise the UI and Art of this game are top notch when it comes to this game. Everything from the quests to the populations to the cutscenes are expertly crafted to give a beautiful atmosphere to the game. Just not the improvements or resources I guess. Finally some more praise, going into this game i thought it would be a bland sci fi game like Civ Beyond Earth but I was gladly mistaken. Like the technical aspects of the game it borrowers ideas from other 4x games and improves on the design; those borrowed aspects act as just a foundation for a game that attempts to be the best it science fantasy 4x game on the market. Lets see if Amplitude can stick the nailing for the final release and various DLCs.
not an improvement to the first game, in most aspects its a downgrade. Combat is still hostile to online play, much more so compared to the first game, "hurr durr use auto resolve" It's still badly designed for online play if the fix is to skip it. They somehow made the UI even more of a nightmare to navigate, and what are these quests and events? nobody wants a wall of text thrown at them every 4 minutes. To found a new city you have to make camps first and if you're unhappy with your camp's placement or attached it to a city instead of making it a new city, there's no going back, you cannot undo your choice or delete the camp. Naval combat and costal cities are also gone as the ocean recedes with every rainfall (lmao) Music is worse too
Я из тех, кто Humankind искренне полюбил. Мне нравилась сама идея смены культур по ходу партии: игра не стоит на месте, ты каждую эпоху собираешь новую стратегию из того, что оставила предыдущая. Единственное, с чем трудно спорить, так это с ценой такого подхода: идентичность размывалась, к концу партии ты уже не чувствовал себя конкретным народом. Релиз Humankind был сырым, это факт. Но Amplitude годами её дорабатывала, и с обновлениями игра стала заметно глубже и цельнее. С Endless Legend 2 история повторяется, только с приятной разницей: на старте раннего доступа она уже крепкая в геймплейном плане. Асимметричные фракции с характером, квестами и своим стилем игры вернулись, а механики, опробованные в Humankind, здесь работают на полную. Сайада с Отливом, когда океан отступает и открывает новые земли, лечит главную болезнь жанра: карта не умирает после первых пятидесяти ходов, разведка идёт до конца партии. И отдельный респект разработчикам за то, как они работают с игрой. В обновлениях перерабатываются интерфейс, система сражений, ИИ, сюжетная часть, причём не косметически, а по сути. Это не полировка заброшенного проекта, это нормальная живая разработка с обратной связью. После выхода из-под крыла Sega студия явно встаёт на ноги, и их проекты снова открыто доступны в России, что лично для меня весомый повод поддержать их рублём. Что сейчас реально сдерживает игру, так это число фракций. Их пять: Кины Шередина, Аспекты, Некрофаги, Последние Лорды и Тахуки. Каждая играется по-своему, но после нескольких кампаний расклады начинают повторяться: те же соседи, те же стартовые дилеммы. Первая Endless Legend стартовала с восемью и потом ещё обросла дополнениями, во многом за счёт этого и держала реиграбельность годами. Здесь потолок разнообразия нащупывается быстро. Хорошо, что шестая фракция и пользовательские фракции уже заявлены в планах на 2026. Рекомендую EL2 и как отличную стратегию, и как повод поддержать студию, которая не боится экспериментов и умеет доводить свои проекты до ума.
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