
Tensions run high in this bittersweet World War I historical romance-spy thriller visual novel!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
This game was set in 1916 and is historically accurate. During WWI, a young American spy working for France’s intelligence agency, Lilian, was assigned to retrieve some vital information and rescue a person located in Germany. She was paired with a young French man, Emile, who is short-tempered and grumpy. The two could work together to achieve their goal, or she could abandon him and risk being caught by the German guards. https://steamcommunity.com/sharedfiles/filedetails/?id=3292349109 The writing style is excellent. I've enjoyed all the routes. Each one unfolds differently and portrays the characters nicely. The character development is exciting. When you think you dislike a character, the next scene makes you feel for them. The emotions were captured nicely. I even enjoyed the soundtrack. Every line has its atmosphere. It worked nicely and disconnected you from the real world and into theirs as you read. There is a fascinating aspect that might throw you off at the beginning of the game: the characters speak different languages, French, German, and English; you'll get a French line and a translation below it. I was confused initially, but it was enjoyable as when two characters speak a language, the people around them wouldn't understand it or be alarmed. https://steamcommunity.com/sharedfiles/filedetails/?id=3272559427 The choices are limited; only three major choices branch to different routes, and from there, you'll keep reading without making any choice. I don't mind that, as I've enjoyed the writing and the characters. You have two love interests to choose from; I will not spoil that because both of them get a very likable character development. Even the main character, Lilian, changes her personality depending on your chosen route. https://steamcommunity.com/sharedfiles/filedetails/?id=3272560123 The artwork is outstanding. I love the characters' style and coloring so much, and the artist did a fantastic job with all of them. There is even a slight animation with their expressions as they speak. I also liked that you could collect and view some major artwork scenes in the gallery. I miss one of the artworks, but this could be because I'm alternating between playing the game on my laptop and PC, and it doesn't have Cloudsave yet. You also have only six save slots. Pros: +Interesting well-written story. +Interesting characters. +Good character development. +Beautiful character design and scenery artwork. +Beautiful soundtracks. +Multiple endings and routes. +Gallary with all artworks. +Good game length. +Steam achievements. Cons: -No Cloudsave. While the endings might not be satisfying for some people, I think they are realistic. I highly recommend it to people looking for a good read and enjoy historical VNs. [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
UPDATE: I finally had a chance to replay, including the new bonus content, which was a nice touch. It was still fantastic the second time around. The reservations I had previously have been greatly assuaged by the confirmation that there are sequels in the works and I am so excited for more! On this basis I really can't recommend the game enough. I will leave my previous review below. [hr][/hr] I do have some reservations, but honestly, it's good. Like, really good. Aside from the fact the premise is right up my alley, the writing is incredibly compelling. The character interactions are really well done and make each male lead charming in his own way. The game has a deft hand at both excruciating tension and sizzling attraction, but there are moments of levity too with really impeccable comedic timing. Other aspects betray what a labour of love this must have been: the amount of art, the fact all the French and German was translated, the effort put in to make the music feel like a movie score. As other reviews note, there are very few choices, but I didn't mind much since the story is entertaining regardless. I honestly loved playing this game, but at the same time, I am hesitant to recommend it wholeheartedly because it's sort of unfulfilling. I guess it wasn't quite what I expected based on the demo, the marketing as an otome game, and the price point. First, I wish it were longer. A fast reader can get through it in 5 hours, which I'm not really mad about given how much fun I had, but the endings always felt a bit abrupt and there is no epilogue or bonus content at the end. I would have loved to learn more about the male leads, especially Anton (omg Anton), or have the aftermath fleshed out a bit more. Secondly, I think the game didn't quite meet my expectations either as a spy story or a romance story. The game opens with the MC, Lillian, coolly and expertly seducing a man for information. I kinda thought the rest of the game would have more of that. Instead, Lillian is sent off on a mission that has little relevance to her primary training, and because of a near total lack of planning and experienced support, she basically has to wing it through the entire mission. On top of that she exercises very poor judgement more than once. It's natural things would go wrong and she'd make mistakes, but I think her blunders would have been more tolerable if she also got a chance to succeed and show off her skills a bit more, and if the story dwelt more on how poorly planned the mission was. Even so, that would be fine if not for the fact the romances weren't quite satisfying enough either. There's plenty of romantic moments in each path and boatloads of chemistry between Lillian and the male leads, so that's not the issue. And while it's a bit silly that everyone gets so swept up by their feelings in the circumstances, the characters know that too and it's the point of the game anyway so that's not a big problem either. It's because almost every single time the romance starts going somewhere it gets interrupted. I assumed that the game was holding back in order to build up to a big pay off at the end, but as some other reviews mention, that's not the case. It's realistic - mostly - but not very satisfying as a player. Personally I don't think you need happy endings to count as an otome game, but in that case I'd prefer that the game compensates by offering more during the story so you still feel like there was a complete arc. Instead I felt like the romances never quite got off the ground, so the endings were a little deflating. I can't stress enough that this game has so much going for it and was really fun to play but I'm kind of clinging to the hope they'll be making an extended version or a sequel so my impressions don't have to end like this. I am going to replay now that achievements have been added and will update my review if my thoughts change.
这部比较偏向于纯视觉小说,几乎没有选项,四个选项分支对应四条完整的线路,其中两条是两个男主的单人线,另外两条可以理解为换乘恋爱,结尾和两个男主都有不同程度的发展。推荐全解锁,解锁后有新增番外可以看。 故事发生在战争时期,作者的文笔正统,并非是快餐式作品,不过最好不要抱着看精彩刺激多重反转的谍战作品心态来玩,或者想看女主在事业里大杀四方,作品大部分篇章还是主要建立在感情纠葛上。女主Lillian是一名初出茅庐的特工,平时的训练主要针对与异性的交往,利用自身来获取资源,虽然时不时会有情绪不稳或考虑不周而误事的情况出现,且十分容易受到心理和生理上的吸引,但她对自己的欲望十分坦诚,并在一些关键时刻较为清醒,你以为她要恋爱脑误事了,结果她忽然就冷静下来抽身离开,在我看来是一个缺点和优点都很明显且有意思的女主。这也使这部游戏作为一个系列作的第一部,并没有一个传统意义上和RO的好结局,女主无论如何都会意识到两个RO存在的问题,然后将情感放弃或直接按下不表。 另外不推荐无法接受RO有明显道德缺陷的玩家来玩,不是说那种已黑化或者酷炫狂霸的反社会角色,这部RO的缺陷较为写实,如情绪管理问题/言语使用问题等等,不过女主对此的处理方式并不是一味忍受,可以看到角色之间的反复折腾磨合。 好了我尽量客观地评价了一下先,接下来就又全是个人情感了,因为我真的相当喜欢这部,这半年来最喜欢的一部可以说! 这部我好几年前就在推特上关注了制作组,当时就很喜欢画风,结果今年才发现已经出了完整版,玩了才发现……怎么会有这么对我口味的画风?!怎么会有这么对我口味的角色!!尤其是Émile,这个人让我完全没法客观啊!!!他身上的一些red flags是我觉得我好友里会有很多人无法接受的,但这些点刚刚好全是我喜欢的,那没招了! 几个结局我的喜好排序是Bridge-Émile个人线结局-另外两个结局,我对Anton这种上位者角色不是很感冒,但Émile,唉!我打完哭了好几次,这个人就像是一条流浪的野狗,脾气一团糟,生活过得一团糟,自己也是一团糟,对待别人也是一团糟,但身上有一种天生的真诚让我觉得他好可怜,而且有时候外型和这种和人类社会格格不入的野性让我想到Maurice里面的Alec,越看越喜欢…… 个人线快结尾的时候[spoiler]Lillian去取他的行李,在他包里翻到了一本小小的《野性的呼唤》,这是我最喜欢的一个剧情设置之一,一瞬间Émile和小说里那条狗的处境就匹配上了。他替人伪造护照却从来没离开过巴黎,整个流程中他从来不提自己的过去,只知道他自学了英语和一手漂亮的手写字,却可能连学都没有上过,几乎不吃任何东西,对烟酒成瘾,会开锁,有默认自己是一名有前科的犯人。他的戒备心和敏感的自尊会让他做出过激的反应,但之后又会小心翼翼地试探,因为他清楚这段关系里Lillian才是主导者,Lillian的地位也远高于自己。Lillian的反应我也很喜欢,面对Émile的情绪管理问题很少会因此产生强烈的动摇,她理解他的处境,但不会因此频繁自我贬低或者一味迁就,这也是每个和Émile有关的结局里她选择离开的原因。[/spoiler] 读完附赠内容也很心情复杂且难过,一开始我以为Émile私生活会暴雷是因为[spoiler]游戏开头他就在和一个女性性工作者吵架,很自然会认为他是在和对方进行交易。但看完番外才知道他俩是正经的前任关系,而且之前也是真正相爱,但两个人都很穷,日子过得苦,性格也有问题,导致不断争吵不断相互折磨,喝多了搞到床上又复合,现在没有爱但依然放不下彼此,更多是因为彼此处境太相同,在垃圾堆里抱团取暖,希冀着总有一天能过上好日子。这也使得Émile虽然用语粗鄙,但对Lillian用性手段勾引任务目标这件事没有任何质疑,因为他的处境让他不会去评判任何人为了生存做出的事。在游戏开始后的短短一两天时间里,Lillian让他接触到了从来没有过的世界,但对他来说太过美好和遥远,他也想像过和她未来会拥有些什么,但现实就是他们最终会回到自己属于的地方。[/spoiler] 不知道下一部会怎么展开,看到作者说主线会是一样的,但是会根据第一部不同的结局让RO的反应和性格有所差分,真的很期待后续内容。我是恋爱脑,我希望Émile和Lillian最后会有个好结局……
[h1]I spy a bit of a thriller[/h1] [i]Love & Country[/i] is a tale of a young, multilingual American woman, Lillian Sinclair, recently through finishing school in Paris, who has been picked up by the French intelligence agency Deuxième Bureau and trained in the art of seduction for the purpose of espionage work in the first world war. [h1]Story[/h1] We begin with Lillian attending a social/fundraising event with her handler, and during this, we get our first taste of her training being put to the test. The museum within which the event is being held, is beautifully presented and sets the scene well for what is to come. Once the event is over, Lillian is promptly informed that her first field mission is upon her. She is to travel into Germany – enemy territory – and attempt to rescue a deep-undercover agent who has been in place for an extended period, and is now both very ill and the subject of his hosts' suspicions. Lillian quickly discovers that she is not being sent on this mission alone, but is being assigned a partner who has “complimentary skills”. Upon meeting her newly assigned partner at a rowdy pub, she finds that he is arrogant, rude, impatient, fond of drinking and also smokes. Furthermore, he has never been outside of France and does not speak a word of German.. but – he just [i]had[/i] to be devilishly handsome to go with it all, didn't he? [h1]Gameplay[/h1] There are only two player choices to make in the game, and whilst many visual novel readers may enjoy the player agency provided by a series of choices, there is no denying that in the huge majority of such cases, a large amount of options results in a weakening of the narrative in some, if not most, of the variations. Such is the strength of writing in this game, however, that the decision to keep options to just two very important ones, was totally the right thing to do. After agreeing to meet her new partner, Emile, at the train station for the trip to neutral Switzerland before crossing the border; we are presented with our first choice when he does not turn up on time; and the second and final option comes at around the halfway point. After making my second selection, I had expected the story to start wrapping up, with my decision affecting the final outcome quite soon. So it came as a big surprise when the result provided me with a fully independent and deeply absorbing branch, ultimately allowing the game to supply me with a common route, two mid-sections, and four entirely different second halves. [h1]Graphics[/h1] The art in this game is nothing short of wonderful. The style fits the period to perfection. Sprites are large and restricted to upper body and face only, giving much more detail than in a typical anime-style full body version, as seen below: https://steamcommunity.com/sharedfiles/filedetails/?id=3278677332 Faces are partially animated, with moving eyes and subtle expression changes. There is a large gallery containing 57 CGs, and some of these have more than one frame, so by clicking on them, you are taken to the next frame of an animation or even the picture which followed on in the relevant scene – meaning that there are actually more to view than in the initial gallery presented. As attractive as the LIs are, when they are presented in CG form, their appearance goes up another level. It is all but impossible not to be enamoured with both of them. https://steamcommunity.com/sharedfiles/filedetails/?id=3278678104 Backdrops convey the era expertly, the style used wholly lending itself to that early 1900s feel. Colour is used with great effect, and the inclusion of people within several backgrounds really brings that sense of life to proceedings. Some of them also alter in keeping with the narrative. For example, when we are told that someone is served a beer, said beer appears within the picture. [h1]User Interface[/h1] The huge majority of functions you'd hope to find are present. From the settings menu, there is a full screen/windowed option, text speed and volume control; and in-game the only thing I could see missing is the relatively low-importance ability to adjust text bar opacity. With the ability to hide it being present, I don't see this as an issue at all. Assistive voicing is accessible with a press of the V key, and though I didn't spot an alternative font option, the standard one provided is very easy to read, and therefore very unlikely to cause the huge majority of readers any difficulty. Character speech appears in the language of the conversation in progress, be that French, German, or English; and if either of the former, then English is also provided simultaneously between parentheses underneath. Occasionally, a word or two within the text will appear in magenta, and clicking this brings up a brief explanation inset mid-screen, which removes itself with another click (anywhere other than the coloured word involved), thereby serving as an instant, convenient glossary without having to jump to a menu: https://steamcommunity.com/sharedfiles/filedetails/?id=3278679124 [h1]Sound[/h1] If you've followed the devlogs leading up to the release of this game (I hadn't – I only found it from the Steam NextFest a couple of weeks prior to this review) then you'd be aware that the composer for this game suffered an injury which delayed progress. Happily he recovered to complete the job and it is very easy to understand why the devs waited for him rather than seek someone else to try and meet an earlier release deadline. In keeping with the brilliant writing and equally impressive graphics, the music in this game [b]also[/b] pulls its weight in delivering an authentic wartime atmosphere. Every piece fits so ideally within the whole that it is obvious that the score is a bespoke volume of work. [h1]Experience[/h1] Introducing the characters ahead of Lillian's mission gives the reader a stress-free opportunity to become acquainted with them, their personalities and strengths and weaknesses, and this pays off later in the game. Once she arrives at the German border, however, the story delivers a constant sense of looming jeopardy. One misstep from our heroine and you feel that disaster will strike. Which feels entirely appropriate for an inexperienced spy on a mission in enemy territory during a war. There is much more to Emile than the roughshod veneer we are initially presented with, and the other potential love interest, the German counterintelligence agent Anton; also has different sides to his personality and despite his position as a clear antagonist, he is much easier to fall for than to oppose; which again serves as a nod to the quality of the characterisation. Parents of potential younger readers should be aware that there are spicy scenes within the whole, and whilst I'll refrain from adding anything further to that for spoiler reasons, a forewarning that these scenes are descriptively intimate should not be ignored; however there are no explicit visuals so a young child casually watching off to one side should be quite safe. [h1]Verdict[/h1] Quite simply, this is an outstanding debut from Guhuhu Games (I'd love to know how that name came about!) Katie and Juliana have excelled themselves and can feel very proud of the result of their efforts. Any visual novel fan who enjoys a romantic thriller skilfully written with an intelligent adult audience in mind, ought to love this. Well worth full purchase price, no questions asked. It's also worth noting that the team are thinking about creating extra missions for our heroine, and there is also the possibility of character voicing being added at a later date. Otome Lovers wishes to thank [i]Guhuhu Games[/i] for providing a free review copy for this game. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
I wasn't sure what to expect coming into this VN, as it was the first release by this new developer, and the setting sounded very unique. Now, after finishing two of the endings, I have to say that I really enjoyed it. It is very obvious that a lot of love and passion went into creating this VN, as not only the writing and translation in general are great, but the developers also put in some extra love. For example, since the story takes place during WW1 in both France and Germany, the game actually shows the text in not only English but also the original languages spoken, so whenever the characters are speaking either German or French, the game shows both that and an English translation. I don't think I have ever seen it done like this in any VN I have played, but it was actually pretty nice. Since I also speak German, I can even confirm that the translation there is also correct. Another small thing they added is that for certain words, like for example a specific headwear, they added an optional description giving some additional historical information. What is also great is the art, especially the character models they look phenomenal. There is also a great soundtrack of background music that plays fitting music for all the moments creating an even better reading atmosphere. When it comes to the story, there is one main path, but there are four different outcomes depending on three choices, and the different paths really do make a big difference, so it is well worth trying all the different paths. The focus of the story is definitely the action of her being a spy and her trying to use her seduction, but she is also fighting against her natural attraction to the two male options. Since I don't want to spoil anything, I am not going to go into any more depth. The only thing I do want to mention is that the endings are a little lacking or abrupt imo and could have been a bit more fleshed out and more well rounded off. In general, though, I really enjoyed the story and the length of the VN, as it is a bit like a good movie in its overall length for a singular playthrough. This is probably also my only critique point as the price is a little on the higher side for the length (in total maybe like 7 hours), but I can understand why it is like that as all the art is handdrawn and there was a lot of music custom done for the game. Also the romance might be a little fast paced, but thats also because of the game's length, and it isn't all that unrealistic either as acting in the heat of the moment isn't all that uncommon. Overall, a pleasant surprise and a nice change from the usual VN stories you often expect. I hope to see more of the developers in the future as they clearly have some skills. [h1] Check out my curator page: [url=https://store.steampowered.com/curator/34401214/] Press me [/url] [/h1]
I NEED more of this. I felt incredibly immersed and if historical accuracy is your thing you'll definetly enjoy this. It felt short, but as the first title of an indie company I can't hold it against the developers, they did amazing, in the end it just feels like a good film length wise. Immediately after my first playtrough I went scouring the Internet for more content or fanfics or anything only to realise the game literally relesead yesterday. I hope it gets the success it deserves and hopefully the story continues EDIT: Having now played all of the routes the game isnt as short as I assumed at first, definetly worth the money. I also have to appreciate the soundtrack, the music is coded in such a perfect way to hit well with the story and the art is just gorgeous. Definetly a direct hit for a new developer
This is such a wonderful game! About an hour in I accidentally saw some spoilers that [spoiler]there's no happy ending romance-wise in either of the routes[/spoiler] and was seriously contemplating if I should continue playing at all, and I'm really, really glad I decided to stick to it. Once I got a bit further into the story, the way it ended made perfect sense. And the story itself is great, I thoroughly enjoyed the plot, the writing, and every single one of the characters. I don't think leaning into a more conventional otome finale could do it justice. There are a couple of things that are worth mentioning though: - There are (literally) three choices throughout the whole game. One in the beginning that branches into two routes, and then one more in each route to determine how it would unfold. As a result, you have four fairly different stories, and while all of them are good, I wouldn't call it interactive. - If you're looking for a nice feel-good romantic story, uhh... probably look further? As I've said, it's a lovely story, but not really what one would expect from an otome game.
I already knew from the demo I needed this, I am somewhat fanatical of early world war romance dating sim lover; especially when interwoven with realistic times and sexism, it brings the story to life. I had only played a small portion of the demo and was not prepared for Devilishly handsome Emile <3 So far i'm enamoured with the MC being a tough and independent cookie in her own right and have only met Emile but my goodness I am in love. My pros and cons so far in my time (don't mind my hours I stall haha) -- Pros: -Music gives off an old timey air, also adds to the mystique of the story -Absolutely gorgeous artwork that will immerse and make you swoon -Wonderful writing so far and wonderful characters -Additional historical info for keywords to clue you in further (love extra knowledge) -Both men are dashing, again have only met Emile but he's gorgeous and boy do I love a bad boy -For fans of old timey romance this is fantastic -Swoonworthy moments with a bit of mature themes which is wonderful Cons as of now: -No voice acting, very minor as it is indie and to be honest it works wonderfully without -Demo save errored (for me not much of an issue I had barely begun but for others be wary) -Not much else yet Highly recommended for those historical and historically accurate romance lovers with a wonderfully seductive MC who treads her own path in a time fraught with sexism and being single as a woman was frowned upon. Love the detailing and story thus far and can't wait to delve further into my man Emile and meet my other beau soon. Great price and men well worth it!
Oooh, this one may not be for everyone but it sure as hell is for me. The premise is terrific, the art is gorgeous and the number of bespoke illustrations is impressive, the original soundtrack sets a perfect tone for the story, and while there are very few choices available, each one branches the player off into completely unique narrative territory. This is the rare visual novel in which you will never have to skip content you've previously seen to find something new, since it is possible to return to those choice moments directly from the main menu. My sole reservation when recommending it to others involves the endings, so here is my gentle spoiler warning. For some players, the fact that the conflict between Love & Country (I see what you did there, devs) always resolves in favour of Country may be a dealbreaker. It didn't bother me in the slightest; I don't think romance stories need a HEA or a HFN, and the game certainly earns its endings, but I acknowledge my tastes are definitely not universal in this case. I am seated in the theatre, eagerly awaiting the next project from this studio. I have been won over by the style and panache and the very good kissing scenes, cannot wait to see what comes next!
4/5。游戏缺点主要集中在emile(黑毛男)上,然而[b]我实在很喜欢anton[/b](金毛男)。游戏包含大量地域文化笑话(褒义),大量拎不清形式的不理智和少量特务工作。女主lilian有种mata hari的感觉,挺会利用自己的外貌优势和语言优势,虽然有点恋爱脑但比较可爱。cg非常非常多,质量也很高,但我觉得这个画师的比例画得略微有点点奇怪。 我先打的[b]emile线,本人非常非常非常讨厌他。[/b]感觉他更像愤世嫉俗的工人阶级英国人而不是法国人,我爱黑发蓝眼但此男真是让我火冒三丈。情节类似于《间谍同盟》假夫妻,然而大家都是同事关系一起做任务,他每次就摆一张臭脸也不知道甩脸色给谁看,特务的专业素养呢?面对女主被骚扰时,他也只是事不关己地看戏。而且都到德国出外勤了结果既不会说德语也不愿意听会说德语的女主的话,甚至还骂女主是bitch(在anton线也会骂女主是bitch)甚至还对女主评头论足,好见一男的。[spoiler]他和女主接吻然后吃走了女主嘴里的口香糖还嚼嚼嚼[/spoiler],我没洁癖但这也太恶心了啊啊啊。而且我讨厌在室内抽烟、火车上抽烟的男的。 和anton初见是在emile线里,冷酷但富有魅力的金发敌国特务感觉像《无耻混蛋》里的august diehl与daniel bruhl的叠加,设定上比较有张力,并且感觉我在吃行商浪人的海因里希代餐。进了anton的线发现原来情节是《爱在黎明破晓前》,此男完全是金毛大狗,而且他在自己的线里才有那种开朗的露齿笑。他有dominance气质但又很有礼貌不油腻,看似很严肃很拘谨实际上爱吃甜食,明明女主才是善于勾引的那个,没想到女主却被此男勾引得脸红心跳。其实德国特务这个设定就自带一股迷人的刻板印象禁欲感,而且因为设定是一战而不是二战,所以就算是德国特务,道德方面并不会受到很大谴责。此男是三个主角里最理智有责任感的,在bonus故事里有展现anton内心那种明知不可为的抉择和苦恼,[spoiler]不过此男本来就对特务工作颇为挣扎所以想要放过女主也很正常。[/spoiler] 游戏主图画得蛮微妙的,上位者anton趴在女主膝边而看似下位者的emile站在女主身侧。不过就itch和steam的评论综合来看,也有人不太喜欢anton并觉得他red flags很多,以及也有一些觉得emile明显塑造篇幅更多所以不太公平的。 然而无论是哪条线,说白了两人关系不过就是吊桥效应下的一时激情,明明是在紧急关头结果总是突然就做起来,而且每次make out都会被打断我觉得好尴尬。总共四条路径走向但三条里都存在喝醉酒误事的情节,主角你们忍忍吧,两晚上不喝酒是多难的事情吗? 还是希望制作组能有资金完成续作,毕竟无论哪条线,结局都给得太模糊了。
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