
An everyday dramedy otome game that asks the tough question: When a game about love goes down for maintenance, can the game of love begin?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $10.6K | 38 | 95% | $9.99 | |
| approximately $0 | 18 | 89% | Free | |
| — | 0 | — | — | |
| approximately $0 | 143 | 99% | Free | |
| approximately $173.7K | 271 | 61% | $17.99 | |
| approximately $67.9K | 212 | 93% | $8.99 |