
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you enjoy the Yakuza / Like a dragon games, you can go wrong with this one.
如龙系列的集大成者,游戏内容很多,剧情丰富,游戏画面也比前作都好。
muito bom mano ki
Ta weno
Always good
最支持反派的一集,海老名这动机真没毛吧
What I like: An engaging and well acted main story Addicting Persona-style combat Multiple intricately made real-life locations to explore What I dislike: Everything side quests and side activity is poorly made, with low production value, and the same childish moral lesson template What I hate: The game force you to go through extremely lengthy, boring, and unskipable tutorials for every variations of its side content, constantly breaking the pacing of its main story (I left my games open in the background, so the playtime is not accurate.)
结尾春日背着英二去警局跟天使、勇者、英雄一样!!!春日人太好了,把周围的人包括桐生一马都感染了。 桐生一马别再拉他出来了,人都快死了,本来外传谢幕就挺好,7代拉出来,7带外传又拉出来,8代还拉出来,要不把春日删了。 其他都满意,但是这个差评一定要给,最后三章堆怪堆的恶心,走一步打一次走一步打一次,太折磨了,差点卸载,纯恶心人。
Cool
the story for me kinda carried the whole thing the game play kinda mid till the last cpuple chapters
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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