
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7から始めた感想。8は面白いけどちょっと微妙な点も多い。 ダブル主人公制。桐生さんのほうにそこまで思い入れなく7ではレジェンドとして薄ぺらっくしか出てこなかったが今回はがっつり。ダメなところは桐生パートは突っ込みどころ満載。桐生関係者は全員テレビもyoutubeも見ないのかな?違和感しかなかった。ただ過去の回想はエモくはないけど興味は沸く内容ではあった。 ネタバレになるので控えるが最後の場面は次につながるのかな?って感じ。ここは考察多そう。一番のほうはここからどう展開するのかは予想がつかない。逆に言えばどうとでもなるか。 次にダメな点は強くてニューゲームをダウンロードコンテンツにしたとこ。ここはだいぶマイナス。軽い気持ちでゲームをやり直せないのはつらい。 あとは戦闘のショートカットをなくした点。地味にめんどくさい仕様になった。せめて技の並べ替えさせてほしい。 仲間の加入も遅すぎて前作の強キャラがお飾りにしかならなかった・・・。 ただ面白いのは面白いのでおすすめです。
一个优缺点明显的作品。
Puntos positivos Una aventura enorme, casi infinita en cuanto a actividades. El sistema de combate ha mejorado, gana en estrategia. Una historia repleta de momentos épicos y emotivos… Puntos negativos … Pero a veces pierde el ritmo entre tantas horas de juego. Algún detalle gráfico de la pasada generación. El modo Nueva Partida+ no está en todas las versiones. En resumen Un 'Like a Dragon/Yakuza' para perderse durante decenas de horas en sus calles y combates mejorados, y una mirada nostálgica a los casi 20 años que nos ha acompañado Kiryu.
I love the Yakuza series, I bought most of their games, yet this is the first time ever a game fails to work properly because of bad controller configuration. For some reasons the Yakuza games really hate switch pro controllers, however in the previous installments you were able to change button mapping for each mini game/mode that needed a precise configuration. Infinite Wealth makes sure you never get any working custom button configuration. I read that you could fix this with a mod, but this is still unforgivable for such a big game company. Upon reaching chapter 3 I decided to give up and buy a Xbox-like controller to see if that would change anything and the results were even worst than before: the game registers shoulder buttons as right analog, R3 as menu, L3 as map while all the other buttons were ignored, even right analog. Once again, the in-game settings were completely useless. Not even playing with a plugged controller or enabling/disabling Steam Input could fix it, the game controller settings are simply awful. I've played indie games at less than €5 that work better than a €60 game, let that sink in.
Great game. There should be more games based in Hawaii!!
videogame, the game.
Sûrement un des meilleurs RPG auquel j'ai joué J'avais déjà adoré Like a Dragon mais Infinite Wealth arrive à faire encore mieux On retrouve donc les personnages qu'on avait pris plaisir à découvrir sur le premier jeu et on en découvre des nouveaux qui sont clairement à la hauteur La nouvelle map Hawai est incroyable ! Les nouveaux mini jeu sont oufissime, mention spéciale à Dondonko Island où j'y ai passé une quinzaine d'heure, c'est un Animal Crossing sauce Yakuza, très bien expliqué, j'avais plus envie de quitter l'ile ! Et quel kiff de retrouver Kiryu , merci Ryu Ga Gotoku Studio d'avoir pris le soin de rendre hommage à la légende comme il se doit Il y a trop de choses à dire mais ce jeu mérite bien bien plus de succès qu'il en a eu Vivement la suite !
Amazing!
之前聽到臨終筆記 以為一馬 死定了 結果最後還是活下來了 並且也算有了善終~~比最後原諒者好太多了 辛苦了一馬大哥 好好休息吧~~但是如果下一代能讓你繼續出場就更好了
要花錢才能二周目,給個負評。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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