
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegaso
Vidéo de alex hitchens qui voit une 2/10 OOOOOOOOOOOOH cri de douleur et de stupéfaction
相当不错,有很多内容值得玩,不二宫千岁很可爱
第一次破人龍,好玩
death to Kasuga you killed this game you ♥♥♥
《如龙8》绝对是一部爽感拉满的JRPG。抛开剧情不论确实好玩,而且拥有系列最豪华的内容量和最丝滑的回合制战斗。 焕然一新的回合制战斗。这一代引入了全新的战术走位机制。你可以自由走位,绕背攻击必定暴击;也可以把敌人打飞撞向队友,触发连携技;倒地了还能接上友情追击,打起来花样十足。到了后期,桐生一马更能短暂开启“友情觉醒”,直接打破回合制框架,回归老如龙的即时战斗。 游戏的主舞台来到阳光明媚的夏威夷,霓虹的那几张老地图也还在。除了那些经典小游戏,你还能沉迷于“江湖宝贝”对决,在“太鼓岛”上捡垃圾、搞基建,顺便跑跑狂热配送之类的新花样。这些小游戏确实有强行拖时间的嫌疑,但对于好这口的玩家来说,哪怕不推主线,也能在里面轻轻松松消磨掉几十个小时。 本作最大的泪点,毫无疑问来自桐生一马。身患癌症的他在“死前笔记”里回望一生,大量老角色后续一一浮现。看着他花白的头发、难掩的病容,老玩家真的很难不动容。但可惜的是,双主角线割裂感明显,这边桐生线沉重得让人心疼,那边春日一番却基本在“小蝌蚪找妈妈”。 反派整体缺少记忆点,压迫感不足,洗白也往往来得莫名其妙。最让人抓狂的还是春日那套“圣母心”,他几乎原谅了本作所有坑过自己、害过队友的人,多少有点绷不住。 《如龙8》是一款玩法极其出色、剧情相对薄弱的作品。如果你钟爱整蛊风格、热爱JRPG,那这款“男神异闻录8”确实值得一玩。
小游戏没前代好玩了
简直是一坨屎 哪怕开着修改器拉满我连通关都不想通关了 本来想通关就卸载 盘容量也不够了还是直接卸载吧 还影响我玩别的游戏的心情 ,如果说其他几代如龙每个离谱的地方都能让我大喷特喷,这一代就是根本懒得骂了,我本来以为如龙4已经很垃圾了,没想到还有高手,如龙8才是最垃圾的如龙!除了画质TMD没有一点好的。这个游戏没有一点地方和如龙沾边的根本不是如龙,吹捧这个游戏的也只有00后rpg小鬼,脑子正常的如龙玩家根本不会说它好,说回合制好。如龙系列在7代就已经死了,在这一代是下葬的过程。如龙7 8 唯一的玩点就是消费桐生一马 脸都不要了
:)
回顾桐生一马的一生还是太有杀伤力了 第一次想把如龙全收集
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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