
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun and funny and serious and witty and super cool game. Fights can be challenging into the late game which is rare in leveling games if you don't do too much to be op, and the different classes or jobs or whatever it is in this game (I can not keep track of nomenclature anymore, apologies) are funny and cool as well. Add to that writing and more side quests than a Final Fantasy completionist does and so many minigames... This game is HUGE in all the right ways. Did I mention it was fun?
超級好玩, 特價時購買CP值高
story is worse than yaku7 but gameplay hella better js kill kiryu atp man like cmon
There a lot going on. Fun adventure and hero journey for former yakuza
A little to heavy on the cut seen but game play is pritty good so far and same energy as the last one. Just dont understand somoe of the board games but Its probbly me not willing to invest the time and energy into them.
Одна из моих душных платин, пришлось проходить игру целых три раза! И целых три раза приходилось плыть на остров Дондоко, как jrpg это класс, сюжет по слабее, чем в предыдущей части. Если понравился jrpg из предыдущей части, то советую, а если не играли в предыдущую часть, то я не понимаю, что вы тут забыли? Короче, норм. 7 из 10
Weird choice for a primarily Japanese-speaking voice actor (also an apparent predator) to voice a full-blown white man for his English lines (even though several other bilingual NPCs switch to their English voicelines when speaking in English); quite an immersion throwoff. Like the rest of the Yakuza / RGG games, this has plenty to do; like a whole theme park tycoon subplot with Dondoko Island. The game mechanics are good and of course are an improvement to its predecessor, you can manipulate your environment to make synergies with your party members or just to get up close to enemies for extra damage. Despite some of its flaws (story & content paywall), it is overall still pretty fun and interactive.
7이 너무 갓작이라 8은 아쉬움이 많음 분명 엄마 찾으러 온 것 같은데 막상 하다보니 엄마보다 다른데 스토리가 더 치중되어 있어서 약간 물음표임 물론 중반부까지 엄마 구한다고 하는건 ㅇㅈ인데 그 뒤로는 그냥그래. 하와이인데 애들 영어썼다가 일본어썼다가 통일 안되어있어서 기분이 묘함 그래도 나름 플탐도 있고 할만은 함 구루마타고 하와이 멍하니 구경하는 것도 잼씀 근데 용같 첨 해보는 사람한테 굳이 추천은ㄴ 번외로 치토세보다 하루카가 나이가 더 많은게 씹구라같고 난 이게 더슬픔
作为《如龙》系列的集大成之作,《人中之龙8》交出了一份优秀的答卷。 在战斗系统上,本作对回合制进行了深度改良,加入了可自由移动的站位机制。玩家需要像打保龄球一样调整角度,利用“击退效果”实现最大化的范围伤害;此外,战术策略非常明确,对倒地敌人追加普攻的收益往往高于直接释放技能。在即时制要素的融合方面,桐生一马的专属觉醒技能允许玩家在短时间内打破回合制局限,体验即时动作玩法,尽管其伤害刮痧,但情怀拉满。更具情怀的是,在与堂岛大吾、真岛吾朗、冴岛大河的经典头目战中,游戏会无缝切换为传统的即时动作模式,瞬间梦回老《如龙》的黄金时代。 在叙事与人物塑造上,本作更臻化境。前期登场的山井丰初看是个乖张偏执的“疯批”,但后期他甘愿自首以换取主角团返回日本,并将大衣披在大姐头身上,反差感的塑造让这个角色有血有肉,近乎完美。而桐生一马与春日一番的薪火相传更是全片的核心——一个背负着黑道的暮岁过去,一个承接着黑道的破晓未来,双主角的互补让系列的传承在本作达到了思想上的新高度。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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