
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice callback to the older YS games with 2D exploration and 3D bosses. Somewhat similar problems as with all Falcom games of recency - too much Singa, too low quality of the writing, reused assets. But 2D segments were fun, characters are cool, Dogi smashed the wall. While being a side dish this is a Falcom game I enjoyed the most probably since Ys 8.
虽然是边角料之作,但还是法老控的味道
믿고 사는 팔콤 게임 자사 게임들을 메신저 이모티콘으로 쓰는 게임 이거 사시면 궤적이랑 이스 개발비에 투자가 됩니다.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 657 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普通に好き
好玩 可惜刚开始我竟然在幻想 全程有配音 7.18 我的天哪 第二话的剧本我可太喜欢了 特别是百鬼兄妹 必须全部拿下啊 学姐带我走吧/(ㄒoㄒ)/~~ 孩子们我找到要差评的点了( 为什么这个游戏的体育服是这样的 本来我是无感的 因为我对女主目前没啥想法 解锁的时候比较无感 但是解锁了学姐的之后就恨不得是一些番里面更展现身材的体育服 哎压抑了 其实我只是想让学姐穿好看的新衣服/(ㄒoㄒ)/~~ 哦对了 一个小tips 每天记得去本斗町的神社祈福可以获得辅助卡 (我经常忘)
就好这口,法老空你去把atlus干掉
周末刚开始玩 先情怀个好评先 怎么一股浓烈的实力至上主义教室的既视感...
3D空間でのバトルが微妙。 NPCの攻撃力が低く、1体も倒せない。(序盤だから?) ロックオンが直観的ではなく、戦いづらい。 カメラワークが悪く、空中からの降下攻撃などが見づらい。 昨今のアクションゲームの快適さから見ると劣るように思える。 また、UIもボタンに割り振られており、こちらもしっかり見るか、覚える必要があり操作が面倒である。
非常不好玩的游戏。玩到第三章完全受不了了 优点:比较讨喜的男主,剧情还算可以 缺点: 1.2d恶魔城+3dARPG的缝合战斗系统,深度做的非常浅,招式只有4种,所有角色都差不多是这些技能,武器只有一种,也没有恶魔城一样丰富的武器系统,第一章打到第三章都是差不多的战斗体验,技能树全部是被动,非常快玩腻 2.很敷衍的怪物和迷宫设计,怪物没啥亮眼的设计,种类也非常少,迷宫完全套路化,还要拖延探索时间,而且迷宫打怪和剧情设计割裂感很强 3.日常部分文本其实还算可以,但是很多没有配音,节奏太慢,上课玩法非常鸡肋,深度也是不够,给人很强的疲惫感 4.亮眼的演出少的可怜,黑屏加载,黑屏演出一大堆,让我首发200+买的心非常痛 综上此作完全是粗制滥造的奶粉作,建议对剧情感兴趣的看剧情视频得了,这可能是这个游戏唯一比较有趣得部分了
轨迹凯子来换换口味,整体来说可以玩,但是确实没啥意思 游戏部分看看,开始讲角色以后会有一定剧透,介意的别看 首先,剧本基本不存在,没玩过前作东迷,但这部京迷,说难听点压根没剧情,当然你要是把收队友爬塔当剧情也行,但迷宫怎么来的,有什么秘密,这些一点都没说,只有传统法老控吊胃口,而没有任何实质的东西 以上是剧情部分差评的理由,但要是只是剧情这样,倒是也不是不行 接下去是游戏内容部分 本质4个角色,每个角色有X的平A123,和X平A接Y强击1234,直接Y就是强击1 就这套动作,得复读整部游戏,我因为有段时间没玩类银河恶魔城了,所以一开始还是玩的比较有意思的,但是到了第四章和第五章,实在是有点烦了,开修罗道本身倒不难打,但是数值高了,复读就很多,更无聊了 动作系统以外,2D和3D切换也很蠢,2D其实还好说,也还算好打,3D的异界门堆怪极其严重,但这游戏的锁定只能按右摇杆换锁,和传统魂游锁了以后推一下右摇杆不一样,没换一个只能继续按右摇杆,而且你没得选,只能一个一个切目标,直到锁到你想锁的敌人,这就很蠢了,更别提3D战斗,纯就是把2D放到3D来,一点变化都没,但是因为堆怪,搞得天上一堆怪远程射你,而且因为3D的原因,根本分不清到底会不会打中自己,体验极差,而且说白了,纯浪费玩家时间 然后说地图,第一章和第二章还好,比较常规,第三章开始,游戏的地图设计基本完全不存在了,就是一套地图,AB两边,A图找传送点去B图,然后B图找传送点回A图没法直接去的地方,然后循环这个过程,把全地图近道打通,说没有地图设计也没什么问题,但又有很多地方一开始不能去,导致第一章的图,真要完全探完,得到第五章,但是幸好,地图攻略显示的进度是当前存档下的进度,所以虽然地图上看得到没攻略的地方在那,但会告诉你现在攻略进度100%,多少算是帮助判断 收集系统 词条,料理,怪物 这一作比起轨迹现在要给van好吃好喝伺候着,然后还要让他去看电影啥的不一样,算是比较省钱,只要不去商店买衣服装备,基本不差钱,然而词条收集很无趣且麻烦 每次自由行动,你需要跑遍所有地图,确认有没有词条,我就因为一开始不熟悉地图,迷宫上方那条道没走,所以漏了点,需要二周目才能收集,但是二周目还要去跑整个地图,想想就没什么动力,总共自由行动的横版地图有7-8张,算上学校内的得10张以上,词条收集真的是无聊透顶,主要是需要反复去地图上确认,就算开倍速跑步都烦 料理最好收集,而且除了隐藏料理外,没有一个料理会过期,要是觉得收集麻烦,可以等到第五章一起收集,反正这游戏数值足够,不用太过在意料理点数给的数值 怪物收集我是没想到能漏的,我每个任务都做了,我也没想明白漏在哪 角色 千奈,千骑设计的很好很有亮点,露露伊这个吃货就很莫名其妙,明显是法老控式的伏笔角色,但压根没看出有打算回收,毕竟得先有下一部才有回收可能,但第一女主的枫华(第一个出场的可入队女角色),塑造真的一言难尽个,跟个路人女一样,剧情上也不是没有正宫点的戏份,但后续台词被其他角色全说了,而且这个角色的动作模组是我觉得最难用的,最好用的是千奈的强击1,就显得这角色的魅力。。。。完全体会不到,跟个路人女主一样,队里一个路人女主,一个伏笔大胃王,真的高的很莫名其妙,最关键是支线角色有好几个写的都很不错,比如赤染学弟,小町学妹,小巴学姐,还有莉亚这样的风纪委员长,讲真莉亚这个萝莉都感觉比枫华要有女主味,是真的挺难绷的 最后说一下纱百合,性格和人设我很喜欢,但是志向太搞了,好好京姐不想做了,想要追逐梦想,这本身没啥,但是梦想是去当妓,实在是太抽象了,虽然舞妓艺妓和传统鸡不太一样吧,但是我又不是没看过纪录片,去干这行的在日本都多少有点被卖过去的感觉 从这个角色就不得不延伸到世界观,异界部分还好说,瞎掰就好,三次元的部分可是在京都啊,对日本,京都越是熟悉,越是会觉得瞎扯淡的地方多 包括上面的京姐纱百合的神经病一样的志向,男主去比良坂主要是为了赚钱给妹妹治病,但是赚日元给妹妹花欧元,实在是有点让人不得不想以前到底有多少存款,游戏通关赚了不到1500W日元,虽然不算少,但是考虑到解决了1次城市级危机,1次国家级危机,就给这点,实在是有点搞 最扯淡的是,序章开头男主去搞黑道的时候,兜里就揣着几刀日元,1刀100W,起码男主一单能有300W起,不对比还好,一对比感觉比良坂真TM是黑心企业 其次,剧情中后期搞事儿的知事,就京都那个在破产边缘反复横跳的财政,谁给你胆子去搞本地大产业的,更别提这个产业地是多国联合甚至包含本地豪族的大产业,是嫌京都财政还不够拉吗,太搞了 应该没啥想说的了 总结吧 原本不想买的,B站打折叠券,160买了,玩完不觉得亏,但是吧,真没必要吧的感觉 剧情约等于没有,我都打通大迷宫,干掉最终BOSS了,还是几乎没有任何实质上关于世界观的剧情,而且因为设定上的原因,学校排名最高只能到6,剧情上最后才能上5,所以刷的一点意思都没 动作又单调,支线角色比主线角色看着有意思,卖角色这点上也很一般,关于京都的介绍也一般,且京都的物价有种20年前的美感,但是确实有些地方我在京都真去过,所以也不是完全没有参考价值,但整体一般 游戏内没有交通费,要算交通费的话,男主的行程一天就得花不少 差不多这样吧,要不是法老控凯子,建议等打对折甚至更低,不能说不好玩,但各种意义上有气无力的一部作品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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