
With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterpiece Forever
二次元的钱还是太好赚了
Genuinely felt compelled to write a review over how much of a mixed state this game has left me in. The Good + Always good to spend time with this cast of characters, the usual hijinks and goofy-ness don't disappoint + The story legit took me by surprise at how good(??) it was, may have shed a tear at the final CG on the true ending + Nepgear again proving herself to be a more capable and likeable protag than her sister could ever hope to be + Shangahi Alice and Higurashi both top-tier character designs and fun movesets that reflect their respective roots Unfortunately that's where the good runs dry cause oh boy buckle up... The Bad - Except some endgame levels almost every dungeon is more or less the same 3/4 areas copy-pasted - Walking around Planeptune seemed cool at first but the place is unnecessarily large, it just feels empty and soulless - Checkpoints in levels are really inconsistent, sometimes they will be right next to one-another - The new combat system they tried is horribly slow, clunky and grating, hit detection seems really whack - Items and status skills aplenty but most fights are over so quick you'll never find any use for them - Very limited pool of enemies it seemed which meant you'll see the same things reskinned a lot more than usual, I miss the weird tetris things from previous games... - Weird mob-placement that makes chirper quests a hassle and led to many wasted forbidden twigs - Arena battles feel really toned down from previous games, S rank fights were a bit of a joke difficulty-wise - Equipment feels like it doesn't scale very well as the game progresses, you'll find yourself getting gear from chests that you could already buy a chapter before etc - Endgame balancing is all over the place, Neptral Tower pretty much got my whole cast to Lv99 in the first 20 floors and I just found myself running through the rest once I realised no encounters were worth the time At the end of it all I'm not even mad... just sad... it's been a lot of years since my last Nep game and I was excited to see how the series had progressed in that time... Not much it seems sigh...
Confesso que esperava mais desse aqui. Já estou bem familiarizado com a franquia, então fui com a expectativa de encontrar algo mais completo, talvez com ideias novas ou uma evolução mais clara em relação aos anteriores. A música de abertura é bem legal e mantém aquele padrão da série que sempre agrada. Os personagens continuam sendo um dos maiores acertos, com muito carisma e aquele humor característico cheio de referências. Pra quem já acompanha Neptunia, isso ainda funciona muito bem e ajuda a manter o interesse. A história até tem um conceito interessante, principalmente envolvendo o foco nas irmãs mais novas e temas mais atuais dentro do universo da franquia, mas a forma como ela se desenvolve não me prendeu tanto quanto poderia. Em vários momentos parece que falta impacto ou algo que realmente marque. A jogabilidade é onde mais senti essa falta de evolução. O combate em tempo real funciona e tem seus momentos divertidos, mas no geral passa muito a sensação de repetição. Depois de um tempo, as lutas começam a ficar meio automáticas, sem exigir muita estratégia. Os inimigos também contribuem pra isso. Falta inovação neles, tanto em design quanto em comportamento. A maioria acaba sendo só variação do que você já enfrentou antes, sem mecânicas novas que te forcem a mudar a forma de jogar. Isso acaba deixando o combate ainda mais previsível com o tempo. Os cenários seguem a mesma linha. No começo até são ok, mas rapidamente ficam repetitivos, tanto visualmente quanto na estrutura. Dá aquela sensação de estar sempre fazendo as mesmas coisas em lugares muito parecidos. A progressão e customização até existem, mas também não se destacam tanto. Falta um pouco mais de profundidade ou variedade pra dar aquela vontade de testar builds diferentes ou se envolver mais com o sistema. No geral, é um jogo ok dentro da franquia. Pra quem já é fã, ainda vale pelos personagens, pelo humor e pelo universo, mas fica aquela sensação clara de oportunidade perdida. Ele entrega o básico, mas dificilmente vai surpreender ou marcar tanto quanto outros títulos da série.
Argh, the gameplay is fun, the story's surprisingly good after a slow beginning (and it's slightly confusing), and the dialogue and ENG VAs are great as usual, but the PC Port is somehow the inferior one. Only play if you're a Neptunia fan imo, and for everyone else just get the Switch version. The gameplay and the environments feel like they're still in beta. The game has a community-made patch to solve some of the physics issues, such as free-floating hair, but it only goes so far. Maho, the deuteragonist of the game who accompanies you the entire game, [spoiler]who is the titular Sister you also fight the entire game as Grey Sister AND is arguably the hardest boss in the game[/spoiler] is only playable on the Switch version. Shanghai Alice and Higurashi are only playable on a second playthrough, which takes like 30ish hours to get to. Environments are sparse and empty despite being beautifully modeled. We even get to walk around a [i]very[/i] lovely, expansive Planeptune that's sparse and devoid of anything interesting.
角色都好可爱~我是完完全全因为角色才购买的,游戏性方面我无法给出足够好的评价,就是有点类似崩三?而且貌似还挺难的,我是开了修改器改了金币购买和制作了很多东西才勉勉强强能过得去的
Great game overall, would recommend highly over the other games, ON GAMEPLAY ONLY. story mode is eh, neptunia rebirth's had significantly better stories, and honestly i think the turn based combat on neptunia specifically is actually pretty enjoyable, i just prefer this open movement combat system more. However, if you are just buying it for that, buy neptunia Game maker instead. Game maker is essentially the same game and combat system, except more...crisp or dialed in movement. This game can be a bit scuffed, often times your attacks, specifically uni;s laser simply phasing through enemies entirely and not having hit detection. Its not exactly that common, but its not uncommon either. Story is kinda annoying, centered around Vtubers and social media, so definitely dont buy if you want the best story for a neptunia game, again, if thats what youre after go play the rebirth games.
Me decepciona bastante que hayan cambiado el estilo de combate, pensé que lo iban a dejar solamente para el Cyberdimension, pero no sé que les pasó por la cabeza al implementar un estilo de "hack & slash" tan mal estructurado a este juego (y por lo que veo, para los siguientes juegos); ni siquiera sé si se podría catalogar como tal por lo horrible que es el gameplay.
全是重复的垃圾地图无意义长得一样的迷宫0分,但是吉雅亲可爱10000分
everytime i see nepgear i know i always beside her no matter what happen to her i'm always in her side i love nepgear let's get married nepgear
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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