
With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 878reviews | 82% | — | $213.7K |
| $49.99 | 452ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
everytime i see nepgear i know i always beside her no matter what happen to her i'm always in her side i love nepgear let's get married nepgear
二次元的钱还是太好赚了
Genuinely felt compelled to write a review over how much of a mixed state this game has left me in. The Good + Always good to spend time with this cast of characters, the usual hijinks and goofy-ness don't disappoint + The story legit took me by surprise at how good(??) it was, may have shed a tear at the final CG on the true ending + Nepgear again proving herself to be a more capable and likeable protag than her sister could ever hope to be + Shangahi Alice and Higurashi both top-tier character designs and fun movesets that reflect their respective roots Unfortunately that's where the good runs dry cause oh boy buckle up... The Bad - Except some endgame levels almost every dungeon is more or less the same 3/4 areas copy-pasted - Walking around Planeptune seemed cool at first but the place is unnecessarily large, it just feels empty and soulless - Checkpoints in levels are really inconsistent, sometimes they will be right next to one-another - The new combat system they tried is horribly slow, clunky and grating, hit detection seems really whack - Items and status skills aplenty but most fights are over so quick you'll never find any use for them - Very limited pool of enemies it seemed which meant you'll see the same things reskinned a lot more than usual, I miss the weird tetris things from previous games... - Weird mob-placement that makes chirper quests a hassle and led to many wasted forbidden twigs - Arena battles feel really toned down from previous games, S rank fights were a bit of a joke difficulty-wise - Equipment feels like it doesn't scale very well as the game progresses, you'll find yourself getting gear from chests that you could already buy a chapter before etc - Endgame balancing is all over the place, Neptral Tower pretty much got my whole cast to Lv99 in the first 20 floors and I just found myself running through the rest once I realised no encounters were worth the time At the end of it all I'm not even mad... just sad... it's been a lot of years since my last Nep game and I was excited to see how the series had progressed in that time... Not much it seems sigh...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece Forever
Argh, the gameplay is fun, the story's surprisingly good after a slow beginning (and it's slightly confusing), and the dialogue and ENG VAs are great as usual, but the PC Port is somehow the inferior one. Only play if you're a Neptunia fan imo, and for everyone else just get the Switch version. The gameplay and the environments feel like they're still in beta. The game has a community-made patch to solve some of the physics issues, such as free-floating hair, but it only goes so far. Maho, the deuteragonist of the game who accompanies you the entire game, [spoiler]who is the titular Sister you also fight the entire game as Grey Sister AND is arguably the hardest boss in the game[/spoiler] is only playable on the Switch version. Shanghai Alice and Higurashi are only playable on a second playthrough, which takes like 30ish hours to get to. Environments are sparse and empty despite being beautifully modeled. We even get to walk around a [i]very[/i] lovely, expansive Planeptune that's sparse and devoid of anything interesting.
Confesso que esperava mais desse aqui. Já estou bem familiarizado com a franquia, então fui com a expectativa de encontrar algo mais completo, talvez com ideias novas ou uma evolução mais clara em relação aos anteriores. A música de abertura é bem legal e mantém aquele padrão da série que sempre agrada. Os personagens continuam sendo um dos maiores acertos, com muito carisma e aquele humor característico cheio de referências. Pra quem já acompanha Neptunia, isso ainda funciona muito bem e ajuda a manter o interesse. A história até tem um conceito interessante, principalmente envolvendo o foco nas irmãs mais novas e temas mais atuais dentro do universo da franquia, mas a forma como ela se desenvolve não me prendeu tanto quanto poderia. Em vários momentos parece que falta impacto ou algo que realmente marque. A jogabilidade é onde mais senti essa falta de evolução. O combate em tempo real funciona e tem seus momentos divertidos, mas no geral passa muito a sensação de repetição. Depois de um tempo, as lutas começam a ficar meio automáticas, sem exigir muita estratégia. Os inimigos também contribuem pra isso. Falta inovação neles, tanto em design quanto em comportamento. A maioria acaba sendo só variação do que você já enfrentou antes, sem mecânicas novas que te forcem a mudar a forma de jogar. Isso acaba deixando o combate ainda mais previsível com o tempo. Os cenários seguem a mesma linha. No começo até são ok, mas rapidamente ficam repetitivos, tanto visualmente quanto na estrutura. Dá aquela sensação de estar sempre fazendo as mesmas coisas em lugares muito parecidos. A progressão e customização até existem, mas também não se destacam tanto. Falta um pouco mais de profundidade ou variedade pra dar aquela vontade de testar builds diferentes ou se envolver mais com o sistema. No geral, é um jogo ok dentro da franquia. Pra quem já é fã, ainda vale pelos personagens, pelo humor e pelo universo, mas fica aquela sensação clara de oportunidade perdida. Ele entrega o básico, mas dificilmente vai surpreender ou marcar tanto quanto outros títulos da série.
Sisters VS Sisters — первая Нептуха, которую я решил пощупать с перерывом в десяток лет, и будто бы не уходил. Если за персонажами и их пустоватыми, но забавными диалогами ещё худо-бедно приятно следить в формате визуальной новеллы, то когда стартует игровой процесс — начинается сущий кошмар. Neptunia никогда не была вершиной геймдева, да и высоты выше среднего давались ей с трудом, но за столько лет конвейера можно было придумать что-то интересней побегушек по пустым копипастным коридорам. Великий югославский геймдизайнер Реюз Ассетов не изменяет своему фирменному почерку, от чего в первые же часы можно наблюдать модельки и анимации времён оригинальной трилогии. Зато решили помудрить с боёвкой: место пошаговой боевой системы заняли партийные бои в реальном времени, которые я без понятия кому хоть где-то нравятся. Во время стычек с врагами вам нужно просто нажимать кнопку Х на геймпаде. Всё. Тут нет настроек сложности, нет каких-то хитрых тактик. Спамьте Х, сдавайте спецприём на Y, переключайтесь между персонажами и снова спамьте Х. Читаемость в боях полностью отсутствуют, поэтому тречить свои или вражеские удары бесполезно. Мне чутка стыдно за такое сравнение, но любая современная гача сейчас выглядит и играется лучше. Даже если вы затерпите ради смешных анимешных девок, то вскоре игра начнёт ломаться, и персонажи станут клипаться в геометрии локаций. Больше всего страдают активные объекты, вроде лестниц. Подошли не под тем углом — Непгир намертво застревает без возможности даже выйти в меню. Иногда спасает сворачивание окна с игрой, но это не панацея. Дай, господь, нам всем такое же терпение, как фанатам Нептунии.
This game gets my thumbs up, the story is quite good (even though it is kinda dark for neptunia standards), the combat isnt too bad, it gets better later in the game when you unlock step dash cancel, there's also some good music and most importantly this nep game made a taiko reference! Hell yeah Maid A from that random side scene is my ultimate goat of all time for saying my fav arcade rhythm game was a nostalgic masterpiece, based neptunia. But man im just thinking if this game stayed in development longer it wouldve turned out better because like the game feels like it's still in beta, the environments give me that vibe as well as the fact that like ONLY 10% of the game is voiced i swear to god bro. I CANNOT read the random dialogue that comes up while traversing the dungeons or even worse the dialogue that comes up during the bossfights so i basically have to just stop what im doing to read it or just miss out on it straight up bruh. But damn i cant believe im basically caught up with neptunia after playing this poopy series over the past few years, idk how i still have my sanity sometimes. The peak english dub genuinely keeps me going with neptunia but seeing so many unvoiced scenes in this game made me a bit sad :(
角色都好可爱~我是完完全全因为角色才购买的,游戏性方面我无法给出足够好的评价,就是有点类似崩三?而且貌似还挺难的,我是开了修改器改了金币购买和制作了很多东西才勉勉强强能过得去的
Me decepciona bastante que hayan cambiado el estilo de combate, pensé que lo iban a dejar solamente para el Cyberdimension, pero no sé que les pasó por la cabeza al implementar un estilo de "hack & slash" tan mal estructurado a este juego (y por lo que veo, para los siguientes juegos); ni siquiera sé si se podría catalogar como tal por lo horrible que es el gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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