
Nine participants awaken, trapped in an underground facility. To escape, they must play a game with deadly consequences. Who will live, and who will die? The choice is yours. Let the Decision Game begin…
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is ugly, goofy, and paced somewhat badly but when it all clicks it is truly something special. It's def not a perfect game, but the story is on par with the first two.
you can just beat the game by winning a coin flip at the beginning idk why its 20 hours long
Man..what a bizarre and disappointing "conclusion" to this trilogy of games. I use quotes because of course the game still leaves questions unanswered. 999 was great, VLR was kinda okay but with ZTD the franchise really jumped the shark. This game felt like it was forced to be made to tie up all the ridiculous and outlandish plot threads in VLR but it did not even tie up all of them only some. Also, the "twist" in this game is one of the worst I have ever read/seen. It requires the player to be an absolute moron and not question anything. I can't recommend this game, meaning I can't recommend VLR since this is a continuation. 999 is the only good one and can work as a standalone story. Unpopular Opinion - This trilogy should not exist. 999 should have been the start and the end. VLR and ZTD is just a great example of a writer trying to one up themselves from their previous work and it just falls off a cliff. I saw the same thing happen with AI Somnium. AI: The Somnium Files was fantastic, Nirvana Initiative failed to live up as a successor. This guy is like the M. Night Shyamalan of writing video games. Great first game, with a believable twist and story and then the sequel just flops in both story and creativity in the twist.
A bit underwhelm than the nonary game, but still good for filling the plot hole between the VLR
this game is amazing and whoever says it isn't is a ♥♥♥♥♥♥ and i hope tjhey die happy 10 year anniversary
NEVER BUY AND PLAY THIS ♥♥♥♥♥♥♥ GAME. SO STUPID AND USELESS. THIS COULD'VE BEEN AN EMAIL. IF YOU WANT TO GET TO KNOW THE CHARACTERS, ESPECIALLY DIANA SINCE SHE'S PLOT RELEVANT, JUST READ THE WIKI. DON'T WASTE YOUR TIME. I FEEL UNWELL ABOUT MYSELF AFTER PLAYING THIS. I HATE IT I HATE IT I HATE IT
이런 분께 추천드립니다:생물이 죽는 장면을 좋아하는 사람, 데스게임 장르를 좋아하는 사람, 멀티엔딩 게임을 좋아하는 사람 이런 걸 못 보는 사람에겐 추천할 수 없습니다:어린이와 개를 포함한 생물이 끔찍하게 죽는 장면을 못 보는 사람, 피와 상처 묘사를 못 보는 사람, 이간질과 심리전 등 사람 간의 갈등을 못 보는 사람, 갑작스러운 성희롱 대사를 싫어하는 사람, 영상 매체를 볼 때 지루함을 느끼는 사람, 작품에 자주 나오는 사이코패스에 대한 편견을 심어줄 수 있는 사이코패스 살인마 묘사를 안 좋아하는 사람, 3d 게임을 할 때 멀미 하기 쉬운 사람, 갑작스러운 로맨스를 못 보는 사람, [spoiler] 열악한 환경에서 출산하는 장면을 못 보는 사람 [/spoiler] 스토리 진행할 때 넘길 수 있는 대사가 나오진 않고 주로 영상으로 진행됩니다. 그래서 빨리 진행하고 싶은 사람에겐 힘들 수 있습니다. 스토리는 호불호가 갈릴 수 있습니다. 전작에 비하면 성희롱 묘사는 적은 편인데 뜬금없이 나와서 몰입을 방해합니다. 3d 1인칭 시점 게임이라 퍼즐 파트를 할 때 쉽게 멀미가 날 수 있습니다. 저는 할 때마다 멀미가 났습니다. 퍼즐 난이도는 맵마다 극과 극이라 중간에 막히거나 멀미 때문에 너무 힘드시면 공략을 보는 것도 추천드립니다.
Ruined the entire Trilogy for me.
[h3]999优在掌机玩法融合与短篇叙事[/h3] [h3]善人死亡神在世界观塑造与剧情伏笔[/h3] [h3]零时困境纯属勉强填坑[/h3] 知道打越想搞悬疑搞代入,但是把前半剧情细细切成臊子是何意味,以前至少还是一个角色视角下的臊子,现在还分成三份,代入感反而被降低了。 剧情上由于本作主要是欧美粉丝请愿才能产出的,血腥较多也可以理解。但是主线上依然没有跳脱时空穿越剧最终还是伦理剧的困境。同时对1代主角刻画崩坏得厉害,新角色Q组凡人也是能随便加入SHIFT大军了,我们SHIFT可太厉害了,还能组团发动。即使是伦理剧我也觉得剧情应该有更好的处理方法。 演出上....这个系列的演出真的有人敢苛求吗?但是为什么把对话框给完全取消了呢,你的3D动画抽象又落后,我只想看文字对话,而且感觉占比1/4的无效对话都是游戏规则复读与前作的剧情。我想跳过动画还得手动看log,真的不如传统ADV放角色立绘对话。 总之不管怎么样,法伊法伊,我喜欢你。
this is a hidden psycho gem!!!! not sure why this game is not talked about more because its waay up there with resident evil 1 remake love the hard puzzles really made you use the old grey cells. and the story is soo freaking weird. i just love it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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