
A story-driven Metroidvania where the allies you choose to bond with change how you fight and explore. Journey through the high-fantasy world of Raoah, uncover lost civilizations, and forge bonds that shape your path through a land on the brink of collapse.
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About

Step into the role of Hira, a mysterious child fated to stand against ancient gods. Fallen Tear: The Ascension combines the emotional weight and party-building of classic JRPGs with the freeform exploration of Metroidvanias and just a sprinkle of roguelike challenge. Every death teaches. Every bond matters.
Explore a massive, interconnected world presented through gorgeous hand-drawn traditional animation and full professional voice acting! Venture through lush forests, lost cities, and forgotten ruins, all teeming with hidden pathways and challenges to conquer. Journey across with over 10 of Raoah’s interconnected regions, six main bosses (and three optional bosses!), and experience the story’s opening act during the Early Access Release.
Slash, parry, and dodge incoming attacks from all directions. Customize Hira’s loadout with a wealth of combat skills and abilities while exploring all Raoah has to offer. Learn enemy attack patterns, swap weapons and items, and switch up strategies mid-battle to keep enemies and bosses always second-guessing!
Forge friendships with mages, swordsmen, tricksters, and healers through the Fated Bonds system. Inspired by fan-favorite JRPG party assist and battle systems, recruit allies and harness their abilities in combat and traversal. Journey alongside more than 16 fully-voiced allies, each with their own abilities to experiment with, sidequests to complete, and stories to unravel.
Customize a Castle towering above all of Raoah and take refuge in the Temple of Oras. Fill this hub with friendly faces, both new and old, from across this vast world. Complete minigames to acquire upgrades and forge the Temple of Oras into a reflection of Hira’s adventures and relationships made along the way.
Take Hira’s acquired skills and allies to take on vicious boss battles. Swap tactics on the fly, exploit their weaknesses, and strike at the right moment. With each boss battle conquered, Hira is one step closer to uncovering his murky past.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoying Fallen Tear: The Ascension so far! The art is beautiful, exploration feels rewarding, and the combat is fun and responsive. The world has a lot of charm, and it's easy to get pulled into the story. For an Early Access game, it's already in great shape and has a solid amount of content. If you're into Metroidvanias, it's definitely worth checking out!
I'm really enjoying this game! It feels fresh yet familiar with exploration that keeps pulling me in. The controls are smooth, and every new ability makes backtracking exciting instead of repetitive. Discovering new skill to use for exploration and combats really feels rewarding and satisfying. It's a game that makes every discovery (like new skills and bonds) feel worth it. Overall, it’s fun and engaging experience that captures the best of the Metroidvania style.
The game is so thrilling as you have the freedom to explore and interact with things you're curious about, I've already progressed so much in just little time because I love exploring. I also loved the concept of you earning fated points to power up your gameplay. The UI even on the title screen is sooo clean! It got me hooked immediately! The game has a pathing for the story progression while you can just slay monsters and when the blood moon comes the mobs are actually really strong, I tried fighting one ended up getting beat maybe I should really power up my stats more 😂. Overall, the game is really fun and I'm looking forward to future patches! I highly recommend the game!
From the little I’ve played, I found the game excellent. I really like the visuals and the atmosphere it immerses you in. You can customize your experience by choosing the level of challenge you want, ranging from simply enjoying the story to facing a tough test of skill. Having chosen the highest difficulty setting, I found the gameplay to be well-done and satisfying. The various build options allow you to develop your own playstyle. I highly recommend this game if you enjoy Metroidvanias with an RPG twist.
great job guys! playing the game for almost 9 hours straight and it is way more above my expectations!! feel 100% vindicated for my money spent
目前来说,一般,整个游戏完整度按我自己的感觉,才完成了3/10,以当前的更新速度来看明年结束之前能不能更新到7/10都有点悬 收集方面:悬赏只有BOSS和图鉴收集,都是一次性的,有的BOSS还没有悬赏,而且初始地图没刷完图鉴,我都不知道后面还有机会能回去不, 能力升级方面: 1、靠图鉴给的点数升级战斗时效类的能力, 2、靠地图收集相关物品升级血量、耐力、蓝量、护甲, 3、是靠打BOSS获取物品去基地升级二段跳等能力, 4、靠刷NPC队友好感度升级羁绊能力,可以召唤队友攻击,NPC队友可以提供被动和主动,被动是加基础数值或者类似水下呼吸的能力,主动就是打一下属性攻击,某个条件满足还可以组合攻击,目前也只解锁了一半人物, 5、靠刷冒险工会会长的好感度+悬赏BOSS的击杀任务获取,可以后撤步闪避、蹬墙跑跳、冲刺时攻击、蓄力冲击, 6、杀怪可以解释一些货币,就是收集的有些慢,杀一个怪加上羁绊和技能也才十点多,升级部分能力和提升好感都是几百几千的,地图传送也需要用,按远近扣除。 目前还有好多技能都没解锁,比如上冲、斜冲、蓄力下砸。 剧情方面因为游戏不完整,主线方面,火神那边到见到火神就断了,海神到看门人就断了,如果击败就会跳转试玩结束界面,其他区域地图能解锁一大部分,但是通往神那边的没解锁,支线只能说太零散了,海村和上面的火焰和污毒有些,盗贼那边尽可能先弄完其他的再去,要不然就会,进去了出不来,逃亡后进不去,中下和右下的荆棘区域,不是没解锁能力去不了,就是未开放,左边只到盗贼,左上没解锁能力去不了,上面剧情到狮鹫驿站断了,有些游戏机制也没交代过,比如在地图过一段时间,就会像血月一样,出现高攻低防的恶魔,被打一下四分之一或四分之二的血就没了,给地图怪物上红眼BUFF, 跑图操控方面感觉还行,跳跳乐只有右下的荆棘难受,因为后撤步和冲刺有关联键,不加方向是后撤闪避,加方向是冲刺,有时候不知道时什么原因,导致一些有含羞草的地方,触碰收缩容易被刺扎掉血或者扎死,容易冲刺变后撤,格挡变冲刺
After playing for around two hours, I'm really impressed with this game. It immediately pulled me in with its beautiful art style and immersive atmosphere. The environments are vibrant and full of personality, making exploration genuinely enjoyable. The world feels rich with mystery, and I'm excited to uncover more of the story and meet new characters. It's clear that a lot of care and passion went into the game's presentation and design. So far, FFTA has made a great first impression, and I'm looking forward to spending many more hours exploring everything it has to offer.
The game is interesting. The upgrade system is deeper than expected, and the Fallen Tear difficulty feels more like a puzzle than a slog. If this is Winter Crew's first game, then they're a very promising team.
Just played the game and loving it! I'm a Castlevania and Bloodstained fan and definitely recommends this game for all metroidvania fans. Animation's pretty solid and the environment is surprisingly good. Looking forward to the story as well. Cheers!
The game looks great so far, I would love to see what comes after EA!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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