
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 236 reviews with recorded playtime.
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
对味了 不过做成类银河类型还是可惜了
这个绿色的麻痹弹只要中了就强制挂机一分钟的天才设计到底是谁想的???????????????????????设计师玩过自己做的游戏吗?谁家横版游戏有这种中了就一分钟没法跳跃导致哪都去不了只能原地挂机的debuff啊????? 游戏剧情也太修仙文套路了(褒义),严重怀疑编剧没少看修仙爽文哈哈哈哈。开局还整个灵根资质测试,完了这迷宫不就是秘境么。。扮猪吃老虎800个心眼子的主角真的有意思
新时代没有载法老控的船了。 男主大概是范恩加强年轻版。 公式化剧情,公式化收集,公式化羁绊,没有恋爱剧情,全程没有地方能调动起情绪。 战斗无聊,不存在bd搭配啥,老老实实堆数值吧,队友全了之后战斗光污染严重,老老实实闪避换血吧,交互不存在的。
不是很推荐全价购买。剧情直到终章有大段的伏笔没有回收,就留一个谜语给玩家猜续作;战斗方面所有怪的种类加起来估计不超过20种,全是换皮。而且近战怪极少,后期都是在躲远程怪的弹幕;剧情过场也非常简陋,站桩占据80%。总而言之,100左右的价格才是这个游戏的真正定价。
Fun game! As a falcom fan I love it! I'm not really super into metroidvanias, but the gameplay feels pretty good. Movement and jumping felt a bit jank at first but it started to make sense once I unlocked the important movement abilities like airdashing, dash attacks, etc. and then it started to feel really fun to just zip around the areas. Character and story-wise I'm hooked. Rei is a huge schemer ♥♥♥♥♥♥♥♥ and his antics and eccentricities are really funny. The premise is basically a highschool battle shounen from the 2010's that you've probably seen a million of, but it works and the chapters are sort of laid out like an anime pacing wise. It's kind of a nostalgic feeling for me, but how much you like the formula probably depends on how much you like those tropes. Character interactions are great so far, everyone's funny and energetic but also sour in one way or another (which fits given the setting) so there's nice tension in the characters... At least so far. For language learners it's not bad, it's pretty intermediate Kanji and vocab-wise, lots of day-to-day life vocab and stuff... It has a lot of chuuni occult jargon that you will pick up fast because they repeat the words every couple sentences. The hougen isnt crazy... very understandable I think, but ymmv. If you want practice with that read heaven burns red... But yeah definitely on the easier side of things in terms of readability, I haven't had a moment where I felt like I needed to mine any vocab or kanji yet.
纯典中典爽文走出来的男主,剧情味儿正到溢出了。横板探图+3DBoss战的系统比想象中的有意思不少,也算是法社成功的经费节约小妙招了。女声优厨社长依旧正常发挥,请来唱的歌也不赖,就是一开爆气直接放OP玩到后面真听麻了。 角色日常剧情明显没完整,估计还得有ex+或者续作,这点还是挺失望的,毕竟是泥法看家本领;日常line里的大量自家游戏表情包,再加上一些明显穿越错剧组的角色,玩着玩着就让人会心一孝了。
7/10,战斗系统缝了一堆东西但又不缝完。本质省钱游戏。谁叫我是法小子呢。起码故事还算不错,虽然故事没讲完,期待京迷2吧
ファルコムのゲーム面白すぎ
支持一下 免得厂家倒闭了
刀剑吃了坨大的,来这吃点好的
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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