
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 疲劳值设计构思 2配音残缺更严重 3锁定狗屎 不在摄像机面前的敌人无法锁定 并且推遥感无法切换 4技能卡手 防御无法随时触发 5长连段没有offset 6银河城能力设计没活 7技能树界面摇杆推的慢死 8切角色容易误触乱切 建议加短暂cd防误触
主要来说下问题: 1. 战斗系统深度不足,玩到后两章感觉重复度太高了,有点腻了。 2. 门里的3D战斗要打的小怪太多了,动不动就要打二三十只,还有大量不让人红光弹反,会瞬移的恶心远程小怪。 3. 怪物种类不够丰富,换皮太多了。 4. 其他队友在战斗中的作用太低了,非主控伤害太低了,也几乎没有切换的必要。 5. Ex牵绊满了之后没有新剧情。 6. 幻素瓶限制影响探索体验。 [hr][/hr] 优点的话:剧情很有趣;人设除了某个神秘设定外还不错;妹妹虽然没出场但配音挺不错的;最后的ed质量很高;剧情虽然只是个开端但也算是讲了个完整故事。 [hr][/hr] 最终的评价其实是瑕不掩瑜,差强人意吧。
1、剧情很土,不过人物和对话都很有意思。几个主要角色都挺喜欢的。 2、战斗一开始比较单调,但是玩到后面还挺爽的,就是弹反收益太高了导致[strike] 一直想弹弹不到最后被打死了 [/strike]。 3、音乐质量不错,几个迷宫曲还有逛街回家曲都很有感觉,灵魂加速唱歌一开始感觉怪怪的后面也习惯了,[strike] 但是感觉不如换成剑 戟 怒 涛[/strike]。 4、日常养成就不说了,上课系统也还行比较想吐槽的是人物交流剧情感觉全部在吃吃吃,增进感情感觉就是一起干饭...
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 657 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我有妹妹可以傳LINE
10年了,终于等到了。那我欠的双星物语3这块营养什么时候给我补上。
妹之軌跡(Trails of Younger Sisters),只是沒想到【那個人】……不,是【那兩位】嗎?居然是梅莫魯西星人?!果然,這就是【那件事】在【檯面下】所誕生的【結果】嗎?這麼說只能是和【那個】有關了……呵呵,原來如此,看來事情變得越來越有趣了呢
和法老控发展成特殊关系了,已经无法回头了...... 法老控风味女神异闻录😋太好玩了凯子无脑入😊音乐方面依旧超常发挥
男主表现出的我行我素和调皮的性格我觉得是法社游戏里最对我胃口的。
不建議以原價入手
不賴
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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