
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 236 reviews with recorded playtime.
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
原來是女神異聞錄阿 目前玩到的遊戲水平真不錯 熱度這麼低迷不太合理
일반 활동은 페르소나 같은데 액션은 이스가 생각나네요. 재밌게 하고 있습니다. 그때 그때 손가는 대로 플레이 하느라 모든 인연 공략은 안될 것 같은 예감이 들지만요 ㅎㅅㅎ "이번 주말에 중간고사임" 해서 카드 모아놨더니 실전 평가가 먼저여서 카드뭉치 한주 더 묵히게 생긴건 안자랑;;
爽,没有咚,没有找猫修路灯就是爽
意外的好玩!轨迹+P5,校园日常+横版战斗,还有资源规划卡牌!好玩好玩!
意料之外的质量和可玩性
기존 캐릭터들이 바뀐 점과 도쿄 재너두 2가 아니라는 점이 아쉽지만 교토 재너두도 괜찮네요, 이걸로 당분간 즐길 수 있을 것 같네요!
很惊喜的一部作品,使我回想起最初决定成为法老控时的心情
你是谁,请支持亰都幻都 你不支持的话,老司机圣女和黑兔型萝莉入队这块谁给我补啊
剧情好典,手感好烂,玩得好爽
35个小时1周目完结,总体上来讲还可以,但是就是贫穷。虽然剧情告一段落,还是挖了很多坑。以后有没有京都2还要打个问号。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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