
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 236 reviews with recorded playtime.
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1、剧情很土,不过人物和对话都很有意思。几个主要角色都挺喜欢的。 2、战斗一开始比较单调,但是玩到后面还挺爽的,就是弹反收益太高了导致[strike] 一直想弹弹不到最后被打死了 [/strike]。 3、音乐质量不错,几个迷宫曲还有逛街回家曲都很有感觉,灵魂加速唱歌一开始感觉怪怪的后面也习惯了,[strike] 但是感觉不如换成剑 戟 怒 涛[/strike]。 4、日常养成就不说了,上课系统也还行比较想吐槽的是人物交流剧情感觉全部在吃吃吃,增进感情感觉就是一起干饭...
你的下一部女神异闻录不一定是P6 什么时候国内也能做一个买断制的类P系列作品我一定买爆
虽然是新人做的,但意外地不错啊
HW
京都2快来吧
为什么越是尬的剧情越不让加速,绷不住
전투 파트는 메트로베니아 + 3D 액션으로 만들어져있고 일상파트는 페르소나의 라이트 버전 쯤 되는 방식으로 조합 노가다가 심한 페르소나보다는 부담이 없긴 하지만 일상파트의 자유도가 0에 가까운 스케쥴식 진행은 개인적으로 불호라서 원래같으면 좋은 인상을 못받았을거 같은데 아인크라드에 워낙 실망을 해서 그런지 이정도면 괜찮다는 생각이...
面白くて最後まで駆け抜けました
我是法老控小子
從黎2之後到現在較好的法爾空全新作,令人心疼的是它也絕對預算最少 雖然像女神異聞錄(只玩過p5r)但主角不是啞巴在對話體驗上好非常多,甚至這個主角的特色放眼各種jrpg也是特別的,他除了龍傲天的機體外行為還很主動且狡猾,算計女主、學長姐逼著他們入隊的男主很少見吧 橫向迷宮意外好玩重點是爽快,也有表現出錯綜複雜的感覺(各種迷宮內點對點傳送的開圖),加上隨進度開啟的位移能力跳衝、三角跳、二段跳這些對喜愛洛克人x系列的我簡直會心一笑 比較可惜的是京都地圖沒有3D建模可以欣賞逛街,而且街上的店家在消費ap、fp的文本較簡陋,我覺得可以更充實的描述主角等人進行了怎麼樣的體驗過程各種店家的差異在哪裡等等 大部分與夥伴的互動劇情都放到好感度解放這算法社一直以來的壞習慣然而因爲本作主角群人數精簡體驗上好很多 我真的挺喜歡這款遊戲甚至可以說玩上癮,期望幻都能正式出道成常態的系列作不要一等又是10年,然後不要謎語人拜託了,最後希望可以繼續以新的員工團隊來寫劇情與製作,從創軌的表現我就很喜歡社長口中的新員工的點子
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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