
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 236 reviews with recorded playtime.
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7.8/10 法老异闻录 竟然比预想的好玩 是他们擅长的塞进 大量二游模板角色 模板的学院剧情 不知道为何 男女主有桐人和亚丝娜的既视感 法老控粉丝 JRPG粉丝十分推荐
很有意思,法老控最有创新的一集,京都异闻录(?)男主性格我也很喜欢,推荐
1 疲劳值设计构思 2配音残缺更严重 3锁定狗屎 不在摄像机面前的敌人无法锁定 并且推遥感无法切换 4技能卡手 防御无法随时触发 5长连段没有offset 6银河城能力设计没活 7技能树界面摇杆推的慢死 8切角色容易误触乱切 建议加短暂cd防误触
和法老控发展成特殊关系了,已经无法回头了...... 法老控风味女神异闻录😋太好玩了凯子无脑入😊音乐方面依旧超常发挥
主角人设可以,但是我想说NO MUSIC
还没通关游戏本身不评价,业余翻译给我看乐了,比如烤肉翻译成烧肉,女仆咖啡厅翻译成女仆吃茶,建议翻译先去学好中文。游戏里也不支持改语言,我以后还是买日版吧。
我有妹妹可以傳LINE
2章までクリア キャラが非常に良く立っており それに合わせてストーリーがしっかりしていて面白い 先が気になってぶっ続けで遊んでしまった。
10年了,终于等到了。那我欠的双星物语3这块营养什么时候给我补上。
不错
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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