
When Kejora realizes that her peaceful village has been reliving the same day over and over, she and her friends seek out to try and uncover the origin of the mysterious time loop cursed on her village
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
There’s a mystery hidden behind this peaceful village, unknown to its inhabitants, who carry on with their daily lives.
Kejora features hand-drawn art and animation, environmental narrative puzzles, and exploration-driven gameplay, accompanied by two supporting characters with unique abilities that assist Kejora throughout her journey.
Beautiful visuals
Immerse yourself in the story, accompanied by stunning, hand-drawn landscapes, characters, and animations.
Companion-driven gameplay
Kejora is accompanied by her two friends on her journey, each with unique abilities that help her overcome obstacles and environmental puzzles.
Narrative puzzle adventure
Explore various hand-drawn environments, and with the help of Kejora's friends, discover items that can help you, solve puzzles, and avoid enemies.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 30reviews | 73% | — | $13.9K |
| $13.99−30% | 5ratings | 84% | — | not modelled | |
Engagement
Reviews
Kejora is a short puzzle game with really beautiful aesthetics and a story that feels a lot like an anime movie. It reminded me of Last Time I Saw You and A Space For The Unbound, though the gameplay and story here are much more simplistic. The way the story is told could have been stronger, but it still has its own charm. Overall, I really enjoyed my time with it. I played it on my Steam Deck and it ran perfectly right away without needing any setting changes. It did crash once near the end after a cutscene, but restarting the game fixed the issue. The music was fine, though it became a bit repetitive. I would recommend Kejora, especially if you can pick it up on sale.
There's still room for improvement for the game... but overall it's kinda enjoyable. and the art especially the background looks really awesome.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian
| $19.99 |
| 4ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 30 reviews with recorded playtime.
Bad Squishee!
This game is a fun, short game. I experienced a few glitches but overall it did not detract from the experience. The art is gorgeous and the gameplay is very straight forward. I loved that it was set in Indonesia as it offered a fresh setting when compared to a lot of other games out there on the market. I am looking forward to future games put out by Berangin Creative as they grow and develop.
akhirnya release juga menunggu lama sekali tapi tolong untuk kendali controller kadang 'confirm' button nya tidak bisa ditekan
I really wanted to enjoy this game. The art is nice, though there are major issues when scaling above 1980. I run a 2k monitor and the quality was VERY inconsistent. There were also some major shortcuts in the art(specifically background art) in major areas of the game. One large section of trees was just mirrored to extend the graphic further to the right, and it was very indelicately done. a lot of floating specks from trees that I guess weren't erased? Most of the art and animation is fine. The character art is cute, and the water in the river was quite nice. Simple but very effective. The music is very repetitive and a bit jarring. The gameplay is pretty barebones and a bit janky at times. You sometimes have to be in *just* the right spot, facing the right way, etc. It's got some interesting heart behind it, and I imagine it could be good, but beyond the art, most of what I see was either lazily put together, or rushed. The writing is probably very fun in its original language, but the English translation leaves a LOT to be desired. It's very stiff, often incorrect, and needed one more pass by an editor. One immediate example is a lot of the characters say "back then" instead of "back there" as in "Did you crash into something back then" when Kejora trips at the beginning of the game. I can see updates making this game more worth it, but as it stands, I wouldn't even recommend this game if it were 5 dollars, much less close to 20. tl;dr: After about an hour of gameplay I switched to ni no kuni.
Recensione completa: https://www.gamesource.it/recensioni/kejora-recensione/ La genesi di Kejora si configura come una parabola emblematica nel panorama dello sviluppo indipendente, testimonianza di come una visione creativa possa mutare forma senza smarrire la propria anima. Nato nel 2020 come frenetico run-and-gun a scorrimento laterale, dichiaratamente ispirato a Cuphead, il progetto ha subito una metamorfosi profonda tra le fila di Berangin Creative, studio indonesiano fondato da tre sviluppatori e cresciuto fino a diventare una piccola bottega d’arte digitale composta da oltre una dozzina di professionisti accomunati dall’amore per l’illustrazione 2D e l’animazione frame-by-frame. Dopo numerose iterazioni e il confronto con il pubblico in occasioni come lo Steam Next Fest, l’opera ha abbandonato l’impostazione muscolare per abbracciare quella di un puzzle platformer narrativo, più intimo e riflessivo. Al centro dell’avventura vi è la giovane Kejora, affiancata da Guntur e Jaka, in un villaggio intrappolato in un loop temporale che sospende la vita in un limbo inquietante. L’incipit, dai toni caldi e quotidiani, vira presto verso suggestioni soprannaturali, esplorando il contrasto tra innocenza infantile e disillusione adulta. Tuttavia, nonostante il potenziale tematico, la narrazione si mantiene su binari prevedibili e talvolta didascalici, limitando la profondità dei conflitti psicologici e smorzando l’ambizione filosofica sottesa all’impianto estetico. Il racconto resta il fulcro dell’esperienza, ma soffre di dialoghi talora prolissi e di una gestione poco flessibile delle sequenze testuali, che non sempre possono essere saltate, appesantendo il ritmo. Sul piano ludico, la cooperazione tra i tre protagonisti alimenta enigmi accessibili: la forza di Guntur, l’agilità di Jaka e l’intuito di Kejora si intrecciano in soluzioni basate sulla collaborazione. Ciononostante, l’assenza di una reale evoluzione delle abilità nell’arco delle circa sei ore di gioco rende la progressione statica, accentuata da sezioni che richiedono una precisione quasi pixel perfect in contrasto con l’indole contemplativa del titolo. Non mancano inoltre incertezze tecniche, come sporadici problemi di input che obbligano a riavviare la schermata, sebbene il sistema di salvataggio frequente ne mitighi l’impatto. La scelta di posticipare l’uscita al gennaio 2026 per evitare la concorrenza di Hollow Knight: Silksong testimonia prudenza strategica e volontà di tutelare la visibilità del progetto. Le influenze, dall’animazione giapponese alla malinconia di Valiant Hearts: The Great War, fino a richiami stilistici a Bye Sweet Carole, si fondono in un mosaico di indubbia eleganza visiva, sostenuto da una colonna sonora minimalista e discreta. Tuttavia, il prezzo di lancio può apparire poco proporzionato rispetto alla durata, a una scrittura non sempre incisiva e a una rifinitura tecnica ancora acerba, soprattutto se confrontato con opere più compiute come A Space for the Unbound. In definitiva, Kejora è un’esperienza affascinante e sincera, che brilla per estetica e coraggio creativo, ma non riesce a trasformare appieno le proprie intuizioni in un sistema ludico e narrativo altrettanto solido. Resta un viaggio consigliato a chi privilegia contemplazione e sensibilità artistica rispetto alla complessità meccanica, pur fermandosi a molti passi dall’eccellenza risulta difficile da consigliare senza tante, troppe riserve.
keren ada Indonesia coyy! suka banget sama style artnya, cuman gamenya rada buggy gitu ya, apalagi pas gerakin crane, gak cocok dikit langsung ngehang T_T semoga bisa segera diperbaikI~
Gamenya keren banget, baru selesai tamartn. terutama di grafik artnya dan animasinya 10/10 Ceritanya bagus, bikin deg-degan dan unik Rate 9/10 Hanya saja control-nya agak susah. 7/10 tapi lama kelamaan bakalan terbiasa.
gw beneran suka gaya seni visualnya, ceritanya, dan konsep permainannya. Tetapi beberapa bagian dari game ini membuat gw mikir kalo game ini belum sepenuhnya selesai. Misalnya, pergantian karakternya aneh, kurang efek suara (ini masalah besar untuk game berbasis cerita),dan gw juga masih nemu bug, yaitu gw stuck di satu tempat dan harus balik ke menu utama buat reset. tapi masih enjoyable sebagai game santai. puzzlenya sederhana, vibes indo perdesaannya juga kentel banget. jadi masih lumayan enak lah buat dimainin
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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