
When Kejora realizes that her peaceful village has been reliving the same day over and over, she and her friends seek out to try and uncover the origin of the mysterious time loop cursed on her village
Modeled estimate, not a reported figure. How we estimate →
Media

About
There’s a mystery hidden behind this peaceful village, unknown to its inhabitants, who carry on with their daily lives.
Kejora features hand-drawn art and animation, environmental narrative puzzles, and exploration-driven gameplay, accompanied by two supporting characters with unique abilities that assist Kejora throughout her journey.
Beautiful visuals
Immerse yourself in the story, accompanied by stunning, hand-drawn landscapes, characters, and animations.
Companion-driven gameplay
Kejora is accompanied by her two friends on her journey, each with unique abilities that help her overcome obstacles and environmental puzzles.
Narrative puzzle adventure
Explore various hand-drawn environments, and with the help of Kejora's friends, discover items that can help you, solve puzzles, and avoid enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Bad Squishee!
akhirnya release juga menunggu lama sekali tapi tolong untuk kendali controller kadang 'confirm' button nya tidak bisa ditekan
To be honest, I had to let this game breathe for a few weeks before I could put my thoughts into words. After finishing Kejora, I realized I had a lot to process. Not just about the story or mechanics, but the whole experience. But first of all, I’ll be honest with you: This is a [b] recommended review, [/b] but it comes with a few very important asterisks attached. Because whether or not this game "clicks" for you depends entirely on what you’re actually looking for. If you are someone who pay close attention to story and emotional structure, I should mention that the narrative here might not hit as hard as you’d hope. It’s something to keep in mind if you’re a narrative-first kind of player. But if you’re looking to lose yourself for 2 to 4 hours in a beautiful, sometimes eerie, sometimes cozy experience soaking in the atmosphere of an Indonesian village, then this is exactly where you need to be. And no, please don’t look at my playtime. We are not going to talk about that. [i] (Let’s just move on, shall we?) [/i] [h3] [b] 🎨 The Visual Soul of Kejora [/b] [/h3] Let’s start with the one thing I’m certain we can all agree on: [b] This game is breathtaking. [/b] While the art direction definitely gives off a heavy Ghibli-esque influence, it was the hand-drawn quality that genuinely stole my heart. Every time I stumbled into a new area, I found myself needing to just stop moving and stare for a moment because the background layers, the colors, and the composition all feel so intentional and alive. It isn’t just about the scenery, either. The animations and CGs feel remarkably polished, and it’s clear the developers wanted you to feel something specific while playing. If there’s one thing Kejora absolutely nails, it’s that visual soul. [h3] [b] 🎮 More Than Just Kejora [/b] [/h3] What stood out to me about the gameplay is that it doesn’t just revolve around Kejora, as both Jaka and Guntur have their own specific roles and abilities that actually matter in how the journey plays out. By giving everyone a part to play, the game manages to build a sense of connection between them through the mechanics themselves. I found this approach particularly effective because the game doesn't use much dialogue to explain how they became close, so seeing them work together to solve problems actually helps bridge that gap and makes the group feel more involved. I also think the core idea behind the fight is quite clever because they don't force you into a completely different system. Instead, they try to stay true to the gameplay that has already been introduced and simply expand on it to add a bit more challenge. However, I have to be honest and say that the actual execution of this fight often feel very clunky. Even though the concept is solid, the mechanics don't always feel as responsive as they should, and there are several combat details that aren't explained at all. You're basically left to discover how things work on your own, which can lead to some frustrating trial and error. That clunkiness, combined with the fact that Kejora can only carry one item at a time, might be a sticking point for some. I can definitely see how that could feel restrictive depending on what you usually enjoy in a game, but for me personally, I managed to find a silver lining. I ended up using those moments as the perfect excuse to linger in an area just a little longer and appreciate the beautiful scenery. [h3] [b] 🧠 A Strong Start, But… [/b] [/h3] Honestly, talking about the story in Kejora leaves me in a bit of a conundrum. On one hand, the opening is so strong and you can tell the foundation is there, like it has all the right pieces to be something special if it just had more room to grow. But somewhere along the way, specifically from the middle toward the end, things start to feel a bit rushed. It is a shame because the early parts do such a good job of building up your expectations, but the conclusion doesn't feel like it got enough time to ripen. If the story had stayed in the oven just a little longer, I think those emotional beats would have landed so much harder instead of just passing by. I also kept wondering who this story was actually meant for. Even after finishing it, I am still not quite sure where it wants to stand. If it is for a more mature audience, the ending feels a little too simple and leaves you wanting more, but if it is for younger players, there are parts that feel like they would need an explanation or some guidance to really make sense. It ends up sitting in this weird in-between space, and the identity of the story feels a bit blurry because of it. Additionally, as someone from Indonesia, there is a whole other layer to this that I kept thinking about. There are certain beliefs we have and ways of life that just make sense to us, and since the story is built on that logic, I understood exactly why things were happening. But I couldn't help but wonder how someone from outside Indonesia would see it. Things that feel like second nature to us might just feel confusing to a wider audience, especially when the plot relies on those cultural roots to move forward. [h3] [b] 💌 A Love Letter to Indonesia [/b] [/h3] Building on that respect for the heart behind the game, I also really have to appreciate how Kejora weaves Indonesian elements into every corner of the experience. It isn't just about the setting, because you can find these cultural touches scattered everywhere, from the items you encounter to the small details in the background. For instance, seeing a map of Indonesia hanging in Kejora’s room or finding a photo of her with her friends participating in a sack race felt incredibly special. For those who might not know, this specific competition is a staple of our Independence Day celebrations, and seeing that local joy captured so naturally in a game is something that truly deserves to be appreciated. Even the achievement system is used as a way to invite you deeper into our culture. There are so many items related to Indonesian life that you can find and interact with, and doing so often triggers a conversation that explains the item and the stories around it. I really think this effort feels like a genuine invitation into our home, and seeing our daily life represented with this much sincerity is something I will always support. It transforms these small details into a fun, interactive way to introduce our world to the rest of the players. [h3] [b] ☕ Final Thoughts [/b] [/h3] At the end of the day, Kejora is a game that I both appreciate and struggle with. There’s a lot of heart here. You can see it in the art, in the way Indonesian culture is woven into the world, and in all the small details that make the experience feel personal. It’s clear that this is a game made with care. But at the same time, there are parts that feel like they needed more time. The story doesn’t fully land the way it could have, the gameplay can feel a bit clunky in certain moments, and there are still a few bugs here and there. Even with the achievements, which are quite easy to obtain if you take the time to interact with everything and talk to your friends often, I hit a specific snag where an optional conversation would freeze during manual clicks. Switching to Auto Mode fixed it for me and let the achievement unlock, but that kind of disruption is definitely worth keeping in mind if you find yourself stuck in a loop like I did. But honestly… even with all its flaws, I’m still glad I played it. [quote=author] If you enjoyed reading this review and want to see more, consider following the Steam Curator I run with my friends, [url=https://store.steampowered.com/curator/45170618-Caffeinated-Games/][b]Caffeinated Games![/b][/url] We do not write often, but when we do, we write with care, passion, and a slightly concerning amount of emotional investment 🙂↕️ [/quote]
I really wanted to enjoy this game. The art is nice, though there are major issues when scaling above 1980. I run a 2k monitor and the quality was VERY inconsistent. There were also some major shortcuts in the art(specifically background art) in major areas of the game. One large section of trees was just mirrored to extend the graphic further to the right, and it was very indelicately done. a lot of floating specks from trees that I guess weren't erased? Most of the art and animation is fine. The character art is cute, and the water in the river was quite nice. Simple but very effective. The music is very repetitive and a bit jarring. The gameplay is pretty barebones and a bit janky at times. You sometimes have to be in *just* the right spot, facing the right way, etc. It's got some interesting heart behind it, and I imagine it could be good, but beyond the art, most of what I see was either lazily put together, or rushed. The writing is probably very fun in its original language, but the English translation leaves a LOT to be desired. It's very stiff, often incorrect, and needed one more pass by an editor. One immediate example is a lot of the characters say "back then" instead of "back there" as in "Did you crash into something back then" when Kejora trips at the beginning of the game. I can see updates making this game more worth it, but as it stands, I wouldn't even recommend this game if it were 5 dollars, much less close to 20. tl;dr: After about an hour of gameplay I switched to ni no kuni.
This game is a fun, short game. I experienced a few glitches but overall it did not detract from the experience. The art is gorgeous and the gameplay is very straight forward. I loved that it was set in Indonesia as it offered a fresh setting when compared to a lot of other games out there on the market. I am looking forward to future games put out by Berangin Creative as they grow and develop.
Gamenya keren banget, baru selesai tamartn. terutama di grafik artnya dan animasinya 10/10 Ceritanya bagus, bikin deg-degan dan unik Rate 9/10 Hanya saja control-nya agak susah. 7/10 tapi lama kelamaan bakalan terbiasa.
There's still room for improvement for the game... but overall it's kinda enjoyable. and the art especially the background looks really awesome.
keren ada Indonesia coyy! suka banget sama style artnya, cuman gamenya rada buggy gitu ya, apalagi pas gerakin crane, gak cocok dikit langsung ngehang T_T semoga bisa segera diperbaikI~
Recensione completa: https://www.gamesource.it/recensioni/kejora-recensione/ La genesi di Kejora si configura come una parabola emblematica nel panorama dello sviluppo indipendente, testimonianza di come una visione creativa possa mutare forma senza smarrire la propria anima. Nato nel 2020 come frenetico run-and-gun a scorrimento laterale, dichiaratamente ispirato a Cuphead, il progetto ha subito una metamorfosi profonda tra le fila di Berangin Creative, studio indonesiano fondato da tre sviluppatori e cresciuto fino a diventare una piccola bottega d’arte digitale composta da oltre una dozzina di professionisti accomunati dall’amore per l’illustrazione 2D e l’animazione frame-by-frame. Dopo numerose iterazioni e il confronto con il pubblico in occasioni come lo Steam Next Fest, l’opera ha abbandonato l’impostazione muscolare per abbracciare quella di un puzzle platformer narrativo, più intimo e riflessivo. Al centro dell’avventura vi è la giovane Kejora, affiancata da Guntur e Jaka, in un villaggio intrappolato in un loop temporale che sospende la vita in un limbo inquietante. L’incipit, dai toni caldi e quotidiani, vira presto verso suggestioni soprannaturali, esplorando il contrasto tra innocenza infantile e disillusione adulta. Tuttavia, nonostante il potenziale tematico, la narrazione si mantiene su binari prevedibili e talvolta didascalici, limitando la profondità dei conflitti psicologici e smorzando l’ambizione filosofica sottesa all’impianto estetico. Il racconto resta il fulcro dell’esperienza, ma soffre di dialoghi talora prolissi e di una gestione poco flessibile delle sequenze testuali, che non sempre possono essere saltate, appesantendo il ritmo. Sul piano ludico, la cooperazione tra i tre protagonisti alimenta enigmi accessibili: la forza di Guntur, l’agilità di Jaka e l’intuito di Kejora si intrecciano in soluzioni basate sulla collaborazione. Ciononostante, l’assenza di una reale evoluzione delle abilità nell’arco delle circa sei ore di gioco rende la progressione statica, accentuata da sezioni che richiedono una precisione quasi pixel perfect in contrasto con l’indole contemplativa del titolo. Non mancano inoltre incertezze tecniche, come sporadici problemi di input che obbligano a riavviare la schermata, sebbene il sistema di salvataggio frequente ne mitighi l’impatto. La scelta di posticipare l’uscita al gennaio 2026 per evitare la concorrenza di Hollow Knight: Silksong testimonia prudenza strategica e volontà di tutelare la visibilità del progetto. Le influenze, dall’animazione giapponese alla malinconia di Valiant Hearts: The Great War, fino a richiami stilistici a Bye Sweet Carole, si fondono in un mosaico di indubbia eleganza visiva, sostenuto da una colonna sonora minimalista e discreta. Tuttavia, il prezzo di lancio può apparire poco proporzionato rispetto alla durata, a una scrittura non sempre incisiva e a una rifinitura tecnica ancora acerba, soprattutto se confrontato con opere più compiute come A Space for the Unbound. In definitiva, Kejora è un’esperienza affascinante e sincera, che brilla per estetica e coraggio creativo, ma non riesce a trasformare appieno le proprie intuizioni in un sistema ludico e narrativo altrettanto solido. Resta un viaggio consigliato a chi privilegia contemplazione e sensibilità artistica rispetto alla complessità meccanica, pur fermandosi a molti passi dall’eccellenza risulta difficile da consigliare senza tante, troppe riserve.
gw beneran suka gaya seni visualnya, ceritanya, dan konsep permainannya. Tetapi beberapa bagian dari game ini membuat gw mikir kalo game ini belum sepenuhnya selesai. Misalnya, pergantian karakternya aneh, kurang efek suara (ini masalah besar untuk game berbasis cerita),dan gw juga masih nemu bug, yaitu gw stuck di satu tempat dan harus balik ke menu utama buat reset. tapi masih enjoyable sebagai game santai. puzzlenya sederhana, vibes indo perdesaannya juga kentel banget. jadi masih lumayan enak lah buat dimainin
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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