
Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
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-Also available in the App Store for iPhone and iPad, and the Google Play Store for Android!-
-Now with Head Tracking look via UDP over network!-
Now available- MH-Zombie VR (as a DLC option)!
Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the best dedicated helicopter simulator/arcade game! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
THE SCENARIO:
The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.
Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Mission Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).
MH-Zombie is a Sim-Arcade Helicopter Shooter with realistic physics and Arcade tempo. Developed by a former AH-64D Apache pilot, it replicates the best parts of attack helicopter flight in the Killer Egg, while doing away with all the tedious, stressful, and boring bits that are all-too real for IRL gun pilots.
MH-Zombie has five game modes and several sub-modes:
1. Tutorial. Learn how to operate this little MH/AH (Multi-Mission/Attack Helicopter) bird and its systems, and get a crash-course in introductory Rotary-Wing flight. Hard emphasis on 'Crash Course', because if you've never flown a helicopter before, you will crash non-stop for the first ten minutes. But if you give yourself the space to crash and keep trying, you can absolutely learn to fly.
2. Race. Demonstrate your low-level flight skills by following gates around the map in a timed race. Race has two sub-modes: Pure Race, which pits you against the clock only, and Combat Race mode, which adds enemies to fight along the way at major checkpoints.
3. Evacuation. Evacuate the civilians still in the area before the invasion arrives, and find and destroy the enemy scouts in the area.
4. Survival, a tower defense-style setup. Fight off waves of invading enemies and unlock weapons upgrades until the enemies accidentally release a zombie apocalypse, after which you must prevent the zombies from escaping out into the world. This mode has two sub-modes: Sim/Arcade, which increases realism and can be 'won' if you can defeat all enemies, and Arcade/Horde, which cannot be won, and introduces a score multiplier mechanism and less realistic game mechanics such as unlock able turbo mode, instant-reloads, and more.
5. Marathon, a combination of Evacuation and Sim/Arcade Survival. Evacuate the civilians, and then fight off the invasion.
All this takes place on three different maps: The Laboratory; a small mountain valley town with a large laboratory complex, The Repository; a small town nestled in a sprawling forested group of hills in the mountains, and The Island; a tropical island with a vague 'je ne sais quoi.'
MH-Zombie features robust control customization, with nearly unlimited binding support for joystick/HOTAS, keyboard, mouse, and gamepad, and (newly added) head tracking via UDP over network (opentrack, SmoothTrack etc.)!
There are three different camera configurations: 1st person, over the shoulder 3rd person, and advanced tag-along 3rd person-follow, which almost gives it a remote-control helicopter feel, and the ability to switch between right and left seat. MH-Zombie features exaggerated horizon and roll-following and robust free-look options, improving immersion and ease-of use.
The graphics quality is highly configurable, allowing the user to carefully craft their experience based on their preferences and the performance of their device.
The base weapons loadout is a 7.62mm minigun, antipersonnel cluster mines, and HEDP rockets. Upgrades include 30mm canon, incendiary rockets, auto-turret mines, ammo capacity increase, flechette rockets, heat-seeking volley mines, and laser-guided missiles.
Hard physics mode simulates main rotor torque effect, translating tendency, and retreating blade stall. Easy physics mode has an adjustable auto-leveling feature, and hard attitude limits that won’t let you completely lose your head. And Medium removes the nanny features of the Easy physics mode without adding the main rotor torque effect and translating tendency of the Hard physics mode.
KNOWN ISSUES:
Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts. However, rebinding is just a few clicks away.
About the developer: Hey there, I'm Joseph Fernandez, aka Raulboy. I'm not going to pretend like there's some big team here and write in the third person- it's just me. I grew up in the mountains of Montana, with five brothers, three sisters, no running water, and no electricity. I've wanted to fly since before I can remember, and after I graduated from Florence-Carlton high school, I attended the University of Montana on an Army Reserve Officer Training Corps scholarship so that I could become a helicopter pilot. After graduation and commissioning as a 2nd Lieutenant in the Aviation branch, I attended flight school at the United States Army Aviation Center of Excellence, and became an AH-64D Apache pilot. Within a couple months of flight school, I moved to Texas and deployed to Afghanistan as a Platoon Leader, and then a year later, to Kuwait. After attending the Army Aviation Captains Career Course, I spent a year in South Korea as a Staff Captain, then a year and a half in Hawaii as a Troop Commander and then Assistant Brigade Aviation Officer. My next move was to Germany, where I spent four years as a Staff Captain. I was in Germany for the first two years of COVID 19, and in the increased free time that it afforded, I decided to make the video game I always wanted to play, but had never existed. I worked on it for the next two years, moved to Texas for my last assignment in the Army, as a Brigade Aviation Officer, and published MH-Zombie in 2022. In 2023 I resigned my Army Commission and moved back to Montana, where I have continued to add to and improve upon MH-Zombie. I am super proud of this game, and I hope that you enjoy it as much as I've enjoyed making it. If you have any comments or suggestions, do not hesitate to put them in your review, or in the discussion forum for the game on this site. Thanks for your consideration and your support!
-Joe
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Former Gun Pilot searches for a satisfying heli sim, falls in love with MH-Zombie, writes review. The most absurd and realistic heli sim out there. Thank you dev for this gem, clearly a labor of love. "NP NR 101"
Simplistic but clean cartoon graphics, arcadey sim-lite controls with varying difficulties and satisfying physics, 3 maps, multiple game modes, a helicopter to fly, a base to defend, baddies to shoot (soldiers/zombies/tanks), a variety of weapons to shoot them with (depending on game mode), civvies to rescue, checkpoints to race through, tanks to blow up. Low system requirements, multiple operating systems supported, and IT HAS PROPER INPUT DEVICE SUPPORT? HOTAS, Joysticks, pedals... Whatever you want... HOTAS? Check. HOSAS (dual stick)? Check. Pedals? Check. All at once? Check (Tested with 2x VKB Gladiators and some thrustmaster pedals - needs configuring/tweaking a bit, but it works, and it's ace). It also work great with Steam streaming: running the game on my main PC, streamed to my phone/tablet over wifi, and controlled with a Razer Kishi or even just Steams touch screen controls. The dev is active in the community, listens to feedback, and implements new features when feasible (I know I keep banging on about it, but the newly added input device support rocks!). All for less than the price of a pint? :steamthumbsup:
> You've done dumber things with a dollar > You've done dumber things for a dollar Just get the game, enjoy the strange tuba music on the menu
Totally. Worth. It. I flew on the hardest settings right out of the box and laughed like hyena. Just tooling around the Laboratory was enough to convince me. With a good stick, real rudder pedals, and basic collective you will have ton of fun. Or dial back the settings and use your controller. On hard it's a great challenge, this I like. This is cool. Way cool. Live to fly, fly to live. George. S!
Fantastic little gem (sic) with a strong gameplay loop reminiscent of Choplifter for the C64. What you see is what you get, rescue civilians, shoot baddies, fly chopper all around the map enjoying yourself. Flight model will make you feel right at home if you've played the likes of Battlefield or ArmA with a rotary-centric attitude. Cannot say much about easy mode personally, as i went straight to hard mode with the only exception of anti-torque - which - if added makes it quite hard tbh (if you're not using pedals), but the possibility of challenging yourself is there! You can tell it's a labour of love for the developer, as he's constantly anwsering and fixing issues brought up on the forums. There's really nothing to hate about MH Zombie, especially at this price point (a floppy hamburger made of mystery meat will set you back more and won't last as long)! Definately seeing myself return to just get some chop-chops in. Also works great in VR! Adds alot to the immersion imho!
The easy difficulty makes for a fun game, but the hard difficulty settings is where this title shines. The developer continues to support the title and is interactive with the community. Also a great way to train muscle memory when switching to new control schemes.
This is the blend of arcade and semi-real controls you are looking for (although hind is better) Nice arcade style with lots of swooping flying around blasting zombies with machine guns and missiles and the like. Landing is semi-real... so when you crash, it will place you on the platform automatically, and you can get your ammo and upgrades. 23min impression is this beats out all my helicopter games except hind - but it's cheesy and probably a really short game. I hope the dev's take their flight model and make some kind of real story campaign game that isn't zombie based.
Well I'll be. This is really fun and a great way to improve chopper skills. Recommended for anyone trying to crack into piloting in video games.
Dirt dirt cheap, very casual, but! plays very well with HOTAS, if you have it. With all assists off, it's honestly a fantastic way to practice your helicopter flying for DCS and similar, but with assists on it's still very accessible. For the amount of work that went into the flight mechanics, worth $10 or more- I feel bad only paying $3!
First off this game is just fun, real enough to be challenging at times but easy enough to not require a faa license. I recommend a flight stick and collective but still great on xbox controller. If you get the VR dlc remember to manually add your controls back in after starting the first time, it didnt save my settings by default. Also xbox controller didnt work but my flight setup did in vr. If your a vr player and liked flying this game is so fun and looks much better in vr then even flat screen. props to dev its a great game.
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