
It's all in a day's work for members of the most elite force in crime fighting history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No Fear, its late 1995. Pokemon wasn't a thing yet, Nintendo 64 is still only found in magazines. An obese shroom chomping, dinosaur riding, Italian plumber was your best friend. While enduring his psychedelic trip and slamming his head into blocks, your Mother walks through the door. She seems excited as she gingerly holds a double CD case and a rather thick book. You eye up her prize, wondering what treasure she holds. Before you can express your curiosity, she preemptively exclaims "No, this is mine." You follow her, curiosity peaking. After an agonizingly long installation on the ol' Dell, the game comes to life. We open the walkthrough book and brace for awesome. The Sierra logo appears, an old friend from Kings Quest. A crack head appears and opens fire, the letters of the logo spinning with each shot. WHOA! This is gonna be tight! The title screen appears... That music, that banging title screen music that slaps harder than Will Smith. The kind of music that makes you feel like a hero. Police officers in full battle rattle adorn the background. My young mind was blown. She clicks new career and listens patiently to the opening. Boring! When do we get to shoot things!? She selects her name, "Swat Pup" (the default name) because she was probably feeling cute. The opening cinematic starts with your superiors standing around and talking (so far, very accurate). They begin to address you, welcoming you to "D Platoon." I refuse to sit and listen to another stupidly long monologue, my little brain cannot handle this. I encourage my Mother to skip this, its unimportant. She clicks the screen. Next thing she knows, she's being cursed out for interrupting a superior officer. Getting yelled at is far more exciting than their narcoleptic welcoming party. "FINE, you play then!" My now angry and scornful Mother exclaims. I'm training, shooting paper. Using full auto when I'm told single fire only. Shotgun time, slugs instead of buckshot, despite the rangemaster asking so nicely. He asks if I am a comedian or LAPD SWAT? I don my Gas Mask and chuck a flashbang in case we need to practice for another Waco. Get yelled at more. More training, off to the Sniper Range to unlock my inner Ruby Ridge. Do poorly, get yelled at for trying to shoot sharpshooter targets with a pistol. Finally, time to learn tactics. After learning how to enter buildings and shoot dogs, we're finally called up for our first mission. We're in Hollywood. Grandma's got a gun. Grandma's about to get aerated. Told to talk to the neighbors. Screw that, he's boring standing there with a rake. I decide to talk to my pals. Briefing time. "Pup, what'd you learn from the neighbor?" I am forced to admit I didn't bother. Get dirty looks from command. Told this will be a stealth mission. Oh boy! Given the shotgun. Disappointed that the shotgun has no silencer, thought it was a stealth mission... We enter the house. Decide to be a hero, I blitz straight through. Suddenly, i'm playing a death simulator and discovering how many ways Mrs. Fields can dome me. Decide to be a good boy and follow the team. Slicing pies and waving shotguns. Last room in the house. Throw a flashbang. Grandmas pacemaker explodes, i'm fired. Shoot through the shower curtain, I'm fired. I channel Norman Bates and try to peek in the shower and get domed. I must declare the obvious, I hand signal she's in the shower. Betty White's cuffed, happy cinematic plays. Everybody pats you on the back. This game is pure nostalgia today. Back in 1995, I thought this was the coolest thing I had ever seen! It really made you feel like a SWAT cop. Today, this game aged poorly, like pretty much every other FMV game. If you enjoy these kinds of old school games, you will like this game. Just don't forget to check the internet for a walkthrough. What you actually need to do is not always obvious. The first mission is pretty forgiving but the others (especially the third at Eastman Enterprises) are not and require very specific inputs for success. Regardless, if you have the patience to learn the game and/or follow a guide, I absolutely recommend this game. It will not appeal to the vast majority of players who need the instant gratification and action provided by Call of Duty and the like. It is, however, a classic in the Sierra Games catalog and a must for the nostalgia or retro gamer.
how many times do we have to teach you this lesson old woman!
[i]Note: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2510027973]This guide[/url] explains how to quickly/easily edit the game's conf file to correct the aspect ratio so it isn't stretched. This will also allow for use of the Steam Overlay and the taking of screenshots.[/i] Police Quest: SWAT is an outstanding piece of edutainment and serves as an impressive 1990s SWAT simulation in terms of the scenarios, overall realism, and depth of technical details.... but the gameplay is atrocious. Basically, it's a game that makes me want to enjoy it then does everything in its power to make that almost impossible. Unlike its predecessors in the Police Quest Series, SWAT knows exactly what it wants to be. It ditches the coke-fueled, terrible writing to embrace a fully educational, maximum immersion approach that's more of a training simulation than a game.... which is actually fantastic. There's hours worth of in-game technical documentation to browse through, recorded interviews with SWAT veterans (best part of this), training demos, and relatively polished FMV briefings, training, and execution. The general presentation is solid. There are only a handful of actual "call ups," ie. the real-world scenarios where you're doing actual non-training SWAT stuff, but each scenario plays differently depending on whether you're an assaulter, element lead, or sniper and there is RNG that makes it so the scenarios are different each time regardless of our position. This is a pretty cool approach that creates a ton of replayability, if not for the game's drawbacks. There are several issues that prevent this excellent bit of training simulation from being a properly enjoyable game. First, expect to spend way, way, waaaaaaaaaaayyyy more time than you're comfortable with doing repetitive drills and training exercises between callups and when unlocking qualifications (just like real SWAT would). This is "realistic" and the training exercises are well done.... but this takes realism to a level of pedantry that has us feeling like we should be collecting a paycheck for playing in that we're literally just sitting there, bored, on-call, waiting for something to happen. Iunno... props for the commitment to realism, I guess, but at the end of the day I want control over how my playtime is being spent, not RNG to mimic irl monotony. The next critical issue is that the controls are absolutely terribad. It's not the end of the world that scenarios generally require the exact, explicitly correct course of action, as we want the game to be accurate, but it's bs that its sometimes harder figuring out what to click & where to [i]do[/i] the correct action when we already know what the correct action is. Lastly, skipping cutscenes is finicky as hell. Sometimes we can, sometimes it doesn't want to let us... this wouldn't be the end of the world except for the fact that, combined with the controls being so bad, you [i]will[/i] get to watch obnoxiously long death reels while trying to figure out exactly where to click the Slice-the-Pie command on a specific screen so it registers, etc. I [i]would[/i] recommend this to anyone hardcore interested in police work or SWAT tactics circa 1990s. The game has a ton of educational and historical value, it's just completely missing any semblance of gameplay polish. Had the controls been better fleshed out and had we been given more direct control over when we do in the call-up scenarios (and manual scenario customization options, if we wanted), this could have been a phenomenal game. This all has nothing to do with its age, it's just a game that fails to live up to its full potential due to poor quality control. This is a game that I find myself really, really wanting to like in that it's not without its charms but it's objectively a mess overall. If you still decide you're interested, I strongly suggest waiting for a 90% off sale.
This game is not an adventure game like the other Police Quest games by Sierra. It's more of a slow, linear semi-strategy game. Strategy really isn't the right word. It's more of a rule-following game (they were trying to be realistic). It's the kind of game where, if you check your corners coming into a room, everything will probably be fine, but if you don't, you're definitely going to die. All in all, there are only THREE missions to go on in this game. The time spent in between is spent reading about rules and interviews with SWAT members in real life, practicing your shooting skills at the target and combat ranges, or practicing your sniping skills (optional). If you become good enough as a sniper, you will be called up as a sniper on the third mission. Otherwise, you'll be part of the assault team. They get around the FMV downside of not being able to use a player name by just calling you "Swat Pup" or "Pup" throughout the game, even after you've proven yourself and have advanced in the ranks. It's irritating. I wish they had at least changed the nickname when you started getting respected. The game is very short. Even without knowing what you're doing, you should be able to beat the game within 3-4 hours. 2 or less if you do know what you're doing. I'd recommend this game at a low price ($5 or less). It's probably more fun if you've got the nostalgia factor. I really like the style of the game, but I'd rather there had been more missions and a more easy way to trigger missions (right now you just go to the various ranges or read until an alarm goes off). That's it. Put 'em on safe and let 'em hang.
Rescue old grannies in the greatest FMV SWAT game ever created. Annoy the drill instructor, get arrested on calls, and execute picture perfect operations to save the unstable and their hostages. A+ for a retro gamer
Game Crashes on load. Tried a couple of work arounds, nothing.
Basic Movement: To move, make sure you have the arrow selected as your cursor (right click to scroll through cursor options), then bring your mouse to the edges of the game window (Top, Sides, Bottom, etc). You will see the pointer arrow of your cursor change to a fat directional arrow. Click on that and you will ostensibly move in that direction, though my ideas do differ from the games at times. Tactical Movement (for tactical tactics): Press 3 on your keyboard, select "Slice the Pie" from the little inventory window at the bottom of the screen. Wave that stupid 3 piece pie around until it turns into one piece, then click. Profit. Spoiler Tip: If at first you don't succeed, use the mirror.
POLICE QUEST: SWAT é um misto de nostalgia e masoquismo salpicado com cenas em FMV. https://www.youtube.com/watch?v=w8OZlph286M&t=181s O jogo é uma aventura narrativa de 1995 quase que totalmente em Full Motion Video, com mecânicas de point 'n click, a profundidade de um simulador e o selo de "COMO QUE EU DEVERIA SABER QUE ESSA ERA A REPOSTA?!" da clássica SIERRA. [b]Só quem precisou escrever "Rumpelstiltskin" usando um ALFABETO AO CONTRÁRIO sabe o quão malignos esses caras podem ser. E a resposta é "Ifnkovhgroghprm". E não, eu não tô brincando.[/b] Diferente de King's Quest e Space Quest, Police Quest: SWAT coloca você na pele de um operador no pelotão D das forças especiais da polícia de Los Angeles, respondendo a 3 chamados diferentes com algumas variações. O gameplay é simples e se resume a interações com o cenário e sub-menus usando o mouse. Os gráficos, bom, são em FMV de 1995 (eu acho muito daora, mas vai que você é da turma do 4K 144fps obrigatório pra jogar super mario), e as situações são interessantes o suficiente e escalonam bem com a experiência do jogador, mas o jogo, em si, espera que você trabalhe na SWAT pra conseguir passar das fases. É necessário compreender a linguagem de sinais militares, comandos específicos via rádio, termos técnicos, sistema de localização numérica e fazer contas para calcular a trajetória das balas da sniper. [b]E é exatamente por isso que eu tenho 8 horas de gameplay num jogo que dura menos de 40 minutos[/b] se você souber o que está fazendo (sim, eu me obriguei a ver todos os vídeos dentro do jogo e ler os conteúdos até aprender tudo e conseguir me virar relativamente bem sem usar qualquer tipo de guia ou dica e, ainda assim, o jogo é EXTREMAMENTE arbitrário). Recomendo pros nostálgicos de plantão? Sim. Sem um detonado ou dicas? Não. Ou melhor, passa lá no canal e confere a review. É o caminho mais fácil (e todo mundo fica feliz).
DO NOT buy this worthless sh*t game. NO COMPREN este juego de MIERDA.
se arrependimento matasse... perdi 20tão
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