
Defend your kingdom from evil monsters in this combination of Tower Defense and Auto Battle. Place your defenses and stop the forces of evil from reaching your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I could say that i am an TD veteran, so i believe that my knowledge about the genre is good enough. Broken Banners looks interesting, with pleasing visuals and good idea, however everything is ruined by few extremely bad design decisions. - the is a lot of RNG involved. Sometimes you won't receive option to build good tower no matter how much gold you waste refreshing them (towers that can be build are random). Sometimes you won't be able to find something that can handle even the first wave!!! - resources received are way too low. You can raise the quantity of gold, spending either item selection or tower places (both are really limited). - tower damage is too low. AOE towers are way stronger than the single ones, however their damage is again too low and they are shooting too slow to handle the last waves - the places where you can place towers are too limited as well. Most of them are in locations where most of the tower range can't be used effectively - the only way to update your towers is to collect three of the same. Based on the rng, this may never happen. This is plain stupid. So after i spend 4 hours trying to get to the end of the FIRST and "easiest" level, i uninstalled the game and won't return ever again.
Leuke TowerDefense/Auto Battler. Doordat je tijdens een wave niets meer kan veranderen, is dit geen stressvolle TD. Je plaats dus alles voordat een nieuwe wave begint. Je krijgt iedere ronde een keuze uit 3 tower kaarten die je kunt kopen. Als ze je niet bevallen, kun je nieuwe kaarten krijgen tegen betaling. Om een tower te upgraden, heb je meerdere versies nodig van dezelfde tower. Dit alles zorgt wel voor een beetje RNG Wat mij betreft een aanrader!
There are some great ideas in this game but until they fix the glaring balance/randomness issues it is never getting a positive review from me no matter what. The upgrade system requires 2 of the 3 towers used in the upgrade to be UNUSED in the bottom inventory bar (which is limited to 8 slots) and this is singularly the stupidest idea in a game I have ever seen in my entire life. Think about it: You want a tier 3 tower? You have to get 3 level 1 of the tower and then 3 level 2 of the tower, and you CANNOT USE 2 of the 3 in each upgrade, the MUST be in the bottom bar UNUSED, a bar which has only 8 slots. Are you getting the picture? The art style is nice, the sounds are not too annoying, there are some GREAT roguelite concepts implemented to keep the rounds flowing, and the game is cheap. But the bad ideas are CRIPPLINGLY BAD. Avoid this one until these are addressed.
A fun game that lacks variety. There's no progression in the game, so right from the start you have access to all the towers and see all the enemies. The map layouts barely provide variety once you know what you're doing. The challenge and fun of it comes from figuring out what tower combos are the best, learning the meta mechanics (cash management, wave makeups, etc), and trying to craft a winning build from the random towers you're dealt. If you look online you can find the best tower combinations and the game will seem easy and very short. If that's how you prefer to do things then you should probably skip this game. Figuring out the systems through trial and error was fun and rewarding for me, even though I usually prefer some sort of progression via skills or unlocks etc. Also once I'd figured out a combo that could 4-star any map, things felt easy and repetitive and I did not feel the need to play further. Only recommended if you don't mind the lack of progression and you do want to figure things out on your own.
I've played it so much I feel it's definitely worth leaving a positive review. Sorry so short but I'm about to play!
(Steam Deck Review) Got to say, you can see from the hours put in that I've enjoyed it - it's absolute classic tower defence but with the card / RNG twist. And what a twist! Yes, it does make gameplay random, and it 'can' be a factor in your success... but what makes this game so worthwhile is the fact that it's that constant risk / reward every round... Do I save my money to add another tower, or do I spend it trying to get the towers I want? Do I focus on cash generation or attack!?!? It's very very clever.. It took me 40 hours to find that 'winning strategy' - you know every tower defence has that 'winning strategy' - that correct placement of certain towers that you know will kill everything... I have to say though it took me long enough to find it! (it is there!) and there's some really excellent and original towers on offer (some are super effective, others as useful as an ashtray on a motorbike..) But that's half the fun! Figuring it out! Absolutely worth your money - plays like a dream on the Steam Deck (zero issues, and not a battery hog at all - you can play it on the Deck for HOURS... perfect title if travelling, holiday, just watching TV, etc.) the mouse pad on the Deck is built for this!
As a long time Tower Defense devotee and compared to other more popular games in the genre, Broken Banners is so under-rated, under-played and a true hidden gem. The graphics are fantastic, the SFX and music good, and though there are possibly some balance issues, it's definitely worth the price of admission. I am hoping the developer continues to add, refine and expand on this as well as hopefully even offer additional TD games in the future. I'll be the first in line to buy and encourage others who like INDIE, unique games to give it a run through (or two,... or three,.... as I haVE.
Refreshing take on Tower Defence games. The added mechanics from Auto Battlers makes it feel very exciting! Not too big of a game but enough content to warrant the price. Took me around 13 hours to get all levels done with max stars. Definitely enjoyed the challenge and the ingenuity the game offers. Recommended for sure! Would love to see this expanded in future games since I think it could revitalise the Tower Defence genre.
Missing meta progression using stars, but a decent game
It's not top tier but its fun, cheap and relatively easy to 100%
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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