
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is basically a parkour game. Running around and jumping at the right time. The game is one hit kill for both you and the enemy and quite punishing. So I guess it depends if you like this kind of game but it is not for me.
最后一关搞你妈傻逼跳跳乐
游戏难度较大,尤其对于新手,对于老玩家也有一些设计的很不合理的关卡,非常容易红温。
去你妈的没有中途存档,打一半想下就得从头打
katana zero but with a lot of issues: - game visuals are way too cluttered for such a linear game leading to confusion during combat, also just eye straining in general when there is so much clutter - some enemies feel very inconsistent (katana guys parry timing feels off and can end up in a death despite a "successful" parry aka the enemy animation plays while you're dying for example) - final boss wasn't very clear on what was supposed to be done, this in my opinion is also a result of the clutter since the power boxes don't stand out as much, dodging the swipe attack also felt pretty bad - pretty much all of the tech world segments were not fun, platforming was either dreadfully boring or outright painful
Gameplay: 9/10 Story: 5/10 Mechanics: 8/10 Visuals: 8/10 Design: 8/10 overall: It's pretty good
Bad game parkour is slow and super railroad the puzzles are slop and boaring and a drag and the game lacks any real charator or soul if your gona make a game with parkour i sude be fast and feel freedom all i feel is the chains of garbage dragging me back as my 900 pound robot ninja waddles his fat ass across the walls
难但好玩
The combat and music are good. I'm not sure if its just me but the levels have nice colors but feel lifeless and reused. The characters and enemies feel so flat. I get they're robotic, but there are many games that do a 1000x better job of developing them with a similar concept. The Mara boss fight was just so lame too. The architect was such an obvious villain on top of that. There's also this just oh-so fun bug that if you kill an enemy and die at the same time if freezes your keys and you have to exit to menu and lose progress. Not a bad game, like 5/10 or 6/10, but with how competitive Steam is, just buy Sekiro on sale and you'll have a million times more enjoyment...
除了BOSS战一坨真的很难找出其他体验糟糕的点,恐怕就是我的年度游戏了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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