
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sorry but the game took years to finish (1.0 release) and the first thing you do is add an (mediocre) paid DLC? Hell no. You've earned yourself this review.
I bought this for the Settlers nostalgia, but instead of polishing the base game and expanding the content, they just pushed out DLC. That’s a hard pass from me; I won’t be buying it.
1.4 review, bought in early acces. Overall, spirit of The Settlers is here, but game still feels incomplete and is overcomplicated in crucial things that made The Settlers games unique. -Buildings are not telegraphical, i often need to check which specific building look like. - Campaign Story blend, not interesting, mainly examines development of tech tree. -Overcomplicated tech and building system, for example there are lots of buildings, without options to upgrade. And for this reason, you build 3 different smiths, 3 diffrent furnances, 2 different soft things factories etc. Same thing in housing, food and others branches. Tech is locked... in kind of mission/development tree, u need to get this to unlock steel furnance. This is one the worst solution i saw in RTS Games. On mission with ghost i got a softlock on this tech tree, in result i could not get steel to get better units to fight back, which turn to slop and defeat. 6h of building a town perished. cause of softlock in basic thing. After almost 1 year after release. -Ooh yeah, so you get this overcomplicated style of development of a town, so you build your base very long, placing of buildings is difficult to balance logistics. This is not overall negative, but it could get 2 times quicker if game was made simple, in balance state, just like The Settlers IV. simple production branches. - overcomplicated military system, lots of different soldiers type, not very practical. Can turn the table when u got a bug or softlock in game This new take on slow base building dont know what it wants to be. In current state i cant recommend this. Waiting for 2.0 version. Buut, i can recommend The Settlers II, IV, and maybe V if u like more rts style.
Bought this game in early access, and I had good hopes for this game. But the game turned out to be shallow, bland, boring.... I could make an extensive list of all disappointing features but I saw some other players that have eloquently described the shortfalls of this game. I gladly refer to them to help you make up your mind about this game.
I feel like the game has a very poor balancing. Enemies that have the ability to reproduce themselves infinite in story mode while the game doesnt allow you to upgrade your units because of lord know why is just poor design. Quest NPCS constantly feeding enemies to further increase growth and spectres running over the half map to scare away everyone? No sorry I dont enjoy this kind of thing. Other than that, co-op is pretty well made.
Pioneers of Pagonia ist im Grunde das Spiel, das dir sagt: „Entspann dich, bau eine kleine Siedlung.“ Und fünf Stunden später sitzt du da und fragst dich, warum 173 Menschen auf Brot warten, obwohl du gefühlt ganz Pagonia in Weizenfelder verwandelt hast. Die Wirtschaftskette ist so detailliert, dass ich mittlerweile wahrscheinlich einen Gesellenbrief als mittelalterlicher Logistikmanager beantragen könnte. Man schaut seinen Siedlern zu und denkt: „Ach, der bringt Holz zur Sägemühle.“ Eine Stunde später beobachtet man immer noch dieselbe Holzlieferung – inzwischen emotional investierter als in manche Netflix-Serie. Die Grafik ist wunderschön, die Welt wirkt lebendig und überall wuseln kleine Figürchen herum, die entweder fleißig arbeiten oder mit beeindruckender Konsequenz den längsten Umweg aller Zeiten nehmen. Wahrscheinlich wegen der Arbeitsschutzvorschriften. Kämpfe? Ja. Stress? Ebenfalls ja. Aber auf die entspannte Art. Man wird nicht von hektischen Klickorgien besiegt, sondern von der Erkenntnis, dass irgendwo eine einzige fehlende Kohlemine gerade die komplette Wirtschaft in die Steinzeit zurückgeschickt hat. Das Spiel hat noch Ecken und Kanten, schließlich ist es noch in Entwicklung. Aber genau das macht fast schon Spaß – man leidet gemeinsam mit den Entwicklern und hofft, dass der Bäcker irgendwann auch wirklich Mehl bekommt. Fazit: Wer Die Siedler 1-4 vermisst und schon immer wissen wollte, wie sich ein Burnout im gemütlichen Wohlfühl-Look anfühlt, ist hier genau richtig. 10/10 – würde wieder drei Stunden damit verbringen, einer Karre voller Bretter beim Fahren zuzusehen. Müsst ihr wissen.
Es ist äußerst schade, dass ausgerechnet von Volker Wertich ein so enttäuschendes Spiel gekommen ist. Nach dem großen Namen und der historischen Bedeutung von Siedler 1 hätte man etwas erwartet, das an die Stärken der klassischen Reihe anknüpft — stattdessen bekommt man ein Spiel, das in fast jeder Hinsicht hinter den Erwartungen zurückbleibt. Die Grafik wirkt unerquicklich und wenig einladend, das Spielgefühl ist schwerfällig und befriedigt kaum. Vor allem fehlen die Elemente, die Siedler 2 und Siedler 3 so prägend gemacht haben: klare Kämpfe, spürbare Spannung und ein echtes Gefühl von Aufbau gegen Widerstand. Stattdessen wirkt alles beliebig, zäh und erstaunlich blutleer. Besonders enttäuschend ist, dass es keine wirklich unterschiedlichen Fraktionen gibt, die für Abwechslung oder strategische Tiefe sorgen würden. Auch die Geschichte erscheint merkwürdig und kaum geeignet, die Spielwelt glaubwürdig oder fesselnd zu tragen. Nichts daran vermittelt das Gefühl, ein echtes Siedler-Spiel zu sein. Gerade deshalb ist das Ergebnis so bitter: Von einem Entwickler, der mit Siedler 1 eines der besten Aufbauspiele überhaupt geschaffen hat, hätte man deutlich mehr erwarten dürfen. Statt eines würdigen Erben wirkt dieses Spiel eher wie eine Zumutung für Fans der Serie.
Das Spiel macht grundsätzlich Spaß, aber hat leider nur 7 Storykarten. Das ist verdammt wenig fürs Geld.
The positive: I like ""Settlers" and this game is a great alternative. I had fun for a bit with the base game. The negative: You had good advertisment with Maurice and others. The price tag of 35 is about the max you could do with that. The military unit control is the worst i have seen in any RTS game. please fix that instead of making the combined bundle of game plus DLCs 65 bucks with relatively low content amount to that price. And maybe revise your Business Model a bit, instead of going the route that sadly many Indie Devs / Early Access Games are trying to apply (to us) right now. My review is negative until that changes, that is my personal opinion and approach to life partly. Do with it what you will
Sorry the resources run out after one or two waves of enemies... you want to product cooler units too ♥♥♥♥♥♥♥ bad no resources to do anything... keep sending in crap units... you have have 5 iron huts to make your ♥♥♥♥♥♥♥ armor and sword.. .ops o h ♥♥♥♥ you ran out of iron and can n ot m ake any steel... ha ha wow you better make srue your resources are not used up frivvvvvisously... yep right... I make a whole 5 second rate unit and they all died... got over 1000 pleople but I can make 5 ♥♥♥♥♥♥♥ teir two units... ♥♥♥♥ you ... 6 hours on one map trying to figure this ♥♥♥♥ out... sorry your out of iron and stone... on no more stone you can not expland to the land that has more stone and more iron and silver so fuc you ... start over and you might user your next 6 hours to get to where the iron is and stone is... first... ha ha we are smart devs... we design game so fun... yes... start over and get ♥♥♥♥♥♥ again but no resources to get tier two units... and oh ♥♥♥♥ tier 3 and 4 unit just ♥♥♥♥ off you will never get them ... .. until there is a major update addressing this ♥♥♥♥... ♥♥♥♥ this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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